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C++ SimpleSceneManagerRefPtr::getAction方法代码示例

本文整理汇总了C++中osg::SimpleSceneManagerRefPtr::getAction方法的典型用法代码示例。如果您正苦于以下问题:C++ SimpleSceneManagerRefPtr::getAction方法的具体用法?C++ SimpleSceneManagerRefPtr::getAction怎么用?C++ SimpleSceneManagerRefPtr::getAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::SimpleSceneManagerRefPtr的用法示例。


在下文中一共展示了SimpleSceneManagerRefPtr::getAction方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: keyboard

// react to keys
void keyboard(unsigned char k, int, int)
{
    switch(k)
    {
        case 27:    
        {
#ifdef OSG_WITH_NVPERFSDK
            NVPMShutdown();
#endif
            mgr      = NULL;

            tact     = NULL;
            debugact = NULL;
            
            scene    = NULL;
            mainwin  = NULL;
            debugwin = NULL;
            statfg   = NULL;

            OSG::osgExit();
            exit(0);
        }
        
#ifdef OSG_OLD_RENDER_ACTION
        case 'v':
        {
            mgr->getAction()->setVolumeDrawing(
                                    !mgr->getAction()->getVolumeDrawing());
		    std::cerr << "Volume Drawing: " 
                      << (mgr->getAction()->getVolumeDrawing()?"on":"off") 
                      << std::endl;
        }
        
        case 'z':
        {
            OSG::RenderAction *ract = 
                dynamic_cast<OSG::RenderAction *>(mgr->getAction());

            ract->setZWriteTrans(!ract->getZWriteTrans());

		    std::cerr << "Switch TransZWrite to " 
                      << (ract->getZWriteTrans()?"on":"off") 
                      << std::endl;
             
        }
        break;
#endif

        case 'r':
        {
            initElements();
            bool buseTrav = mgr->getUseTraversalAction();
            buseTrav = !buseTrav;
            mgr->setUseTraversalAction(buseTrav);
         }
         break;

#ifdef OSG_OLD_RENDER_ACTION
        case 'n':
            fprintf(stderr, "1) set s sorting to %d\n", act->getStateSorting());
            act->setStateSorting(!act->getStateSorting());
            fprintf(stderr, "2) set s sorting to %d\n", act->getStateSorting());
            break;
#endif

        case 'k':
            tact->setKeyGen(0);
            break;

        case 's':
        {
            OSG::UInt32 uiSId = OSG::SimpleSHLChunk  ::getStaticClassId() & 0x000003FF;
            OSG::UInt32 uiTId = OSG::TextureBaseChunk::getStaticClassId() & 0x000003FF;
            OSG::UInt32 uiMId = OSG::MaterialChunk   ::getStaticClassId() & 0x000003FF;
            
  
            OSG::UInt32 uiKeyGen = (uiSId) | (uiTId << 10) | (uiMId << 20);

            tact->setKeyGen(uiKeyGen);
        }
        break;

        case 'g':
            bGLFinish = !bGLFinish;
            tact->setUseGLFinish(bGLFinish);
#ifdef OSG_OLD_RENDER_ACTION
            act->setUseGLFinish(bGLFinish);
#endif
            break;


        case 'C':
        {
            OSG::Real32 cov = tact->getOcclusionCullingCoveredThreshold();
            cov+=0.1f;
            tact->setOcclusionCullingCoveredThreshold(cov);
            std::cout << "Covered Threshold now: " << cov << std::endl;
        }
        break;
//.........这里部分代码省略.........
开发者ID:Himbeertoni,项目名称:OpenSGDevMaster,代码行数:101,代码来源:testOcclusionCulling.cpp


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