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C++ Entity::getBoundingRadius方法代码示例

本文整理汇总了C++中ogre::Entity::getBoundingRadius方法的典型用法代码示例。如果您正苦于以下问题:C++ Entity::getBoundingRadius方法的具体用法?C++ Entity::getBoundingRadius怎么用?C++ Entity::getBoundingRadius使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::Entity的用法示例。


在下文中一共展示了Entity::getBoundingRadius方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: EngineSetup

void CResourceManagementView::EngineSetup(void)
{
	CEngine* Engine = ((CResourceManagementApp*)AfxGetApp())->m_Engine;
	Ogre::Root *Root = Engine->GetRoot();

	Ogre::SceneManager *SceneManager = NULL;

	SceneManager = Root->createSceneManager(Ogre::ST_GENERIC, "ResourceManagement");

    //
    // Create a render window
    // This window should be the current ChildView window using the externalWindowHandle
    // value pair option.
    //

    Ogre::NameValuePairList parms;
    parms["externalWindowHandle"] = Ogre::StringConverter::toString((long)m_hWnd);
    parms["vsync"] = "true";

	CRect   rect;
    GetClientRect(&rect);

	Ogre::RenderTarget *RenderWindow = Root->getRenderTarget("Resource Management");

	if (RenderWindow == NULL)
	{
	try
	{
		m_RenderWindow = Root->createRenderWindow("Resource Management", rect.Width(), rect.Height(), false, &parms);
	}
    catch(...)
	{
		MessageBox("Cannot initialize\nCheck that graphic-card driver is up-to-date", "Initialize Render System", MB_OK | MB_ICONSTOP);
		exit(EXIT_SUCCESS);
	}
	}
	
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    // Create the camera
    m_Camera = SceneManager->createCamera("Camera");
    m_Camera->setNearClipDistance(0.5);
	m_Camera->setFarClipDistance(5000); 
	m_Camera->setCastShadows(false);
	m_Camera->setUseRenderingDistance(true);
	m_Camera->setPosition(Ogre::Vector3(200.0, 50.0, 100.0));
	m_Camera->lookAt(0.0, 0.0, 0.0);
	Ogre::SceneNode *CameraNode = NULL;
	CameraNode = SceneManager->getRootSceneNode()->createChildSceneNode("CameraNode");

	Ogre::Viewport* Viewport = NULL;
	
	if (0 == m_RenderWindow->getNumViewports())
	{
		Viewport = m_RenderWindow->addViewport(m_Camera);
		Viewport->setBackgroundColour(Ogre::ColourValue(0.8f, 1.0f, 0.8f));
	}

    // Alter the camera aspect ratio to match the viewport
    m_Camera->setAspectRatio(Ogre::Real(rect.Width()) / Ogre::Real(rect.Height()));
	Ogre::StringVector Groups = Ogre::ResourceGroupManager::getSingleton().getResourceGroups();

	Ogre::Entity *MobiusEntity = Engine->m_StlFileManager->createEntity("Mobius", "1_4.stl");
	Ogre::SceneNode *MobiusNode = SceneManager->getRootSceneNode()->createChildSceneNode();
	MobiusNode->attachObject(MobiusEntity);
	Ogre::AxisAlignedBox MobiusBox = MobiusEntity->getBoundingBox();
	Ogre::Vector3 MobiusCenter = MobiusBox.getCenter();
	m_Camera->lookAt(MobiusCenter);

	Ogre::Real Radius = MobiusEntity->getBoundingRadius();
	m_Camera->setPosition(300, 100, 200);
	m_Camera->setPolygonMode(Ogre::PM_WIREFRAME);
}
开发者ID:doughodson,项目名称:ogre-examples,代码行数:73,代码来源:ResourceManagementView.cpp


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