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C++ ComPtr::ConvertToContiguousBuffer方法代码示例

本文整理汇总了C++中microsoft::wrl::ComPtr::ConvertToContiguousBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ ComPtr::ConvertToContiguousBuffer方法的具体用法?C++ ComPtr::ConvertToContiguousBuffer怎么用?C++ ComPtr::ConvertToContiguousBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在microsoft::wrl::ComPtr的用法示例。


在下文中一共展示了ComPtr::ConvertToContiguousBuffer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetNextBuffer

bool MediaStreamer::GetNextBuffer(uint8* buffer, uint32 maxBufferSize, uint32* bufferLength)
{
    Microsoft::WRL::ComPtr<IMFSample> sample;
    Microsoft::WRL::ComPtr<IMFMediaBuffer> mediaBuffer;
    BYTE *audioData = nullptr;
    DWORD sampleBufferLength = 0;
    DWORD flags = 0;

    *bufferLength = 0;

    if (m_reader == nullptr)
    {
        return false;
    }

    DX::ThrowIfFailed(
        m_reader->ReadSample(MF_SOURCE_READER_FIRST_AUDIO_STREAM, 0, nullptr, &flags, nullptr, &sample)
        );

    if (sample == nullptr)
    {
        if (flags & MF_SOURCE_READERF_ENDOFSTREAM)
        {
            return true;
        }
        else
        {
            return false;
        }
    }

    DX::ThrowIfFailed(
        sample->ConvertToContiguousBuffer(&mediaBuffer)
        );

    DX::ThrowIfFailed(
        mediaBuffer->Lock(&audioData, nullptr, &sampleBufferLength)
        );

    // Only copy the sample if the remaining buffer is large enough.
    if (sampleBufferLength <= maxBufferSize)
    {
        CopyMemory(buffer, audioData, sampleBufferLength);
        *bufferLength = sampleBufferLength;
    }

    if (flags & MF_SOURCE_READERF_ENDOFSTREAM)
    {
        return true;
    }
    else
    {
        return false;
    }
}
开发者ID:mbin,项目名称:Win81App,代码行数:55,代码来源:MediaStreamer.cpp

示例2: GetNextBuffer

bool MediaStreamer::GetNextBuffer(uint8* buffer, uint32 maxBufferSize, uint32* bufferLength)
{
    Microsoft::WRL::ComPtr<IMFSample> sample;
    Microsoft::WRL::ComPtr<IMFMediaBuffer> mediaBuffer;
    BYTE *audioData = nullptr;
    DWORD sampleBufferLength = 0;
    DWORD flags = 0;

    *bufferLength = 0;

    if (m_reader == nullptr)
    {
        return false;
    }

    ThrowIfFailed(
        m_reader->ReadSample(MF_SOURCE_READER_FIRST_AUDIO_STREAM, 0, nullptr, &flags, nullptr, &sample)
        );

    if (sample == nullptr)
    {
        if (flags & MF_SOURCE_READERF_ENDOFSTREAM)
        {
            return true;
        }
        else
        {
            return false;
        }
    }

    ThrowIfFailed(
        sample->ConvertToContiguousBuffer(&mediaBuffer)
        );

    ThrowIfFailed(
        mediaBuffer->Lock(&audioData, nullptr, &sampleBufferLength)
        );

    // If buffer isn't large enough, dump sample
    if (sampleBufferLength <= maxBufferSize)
    {
        CopyMemory(buffer, audioData, sampleBufferLength);
        *bufferLength = sampleBufferLength;
    }
    else
    {
#if defined(COCOS2D_DEBUG)
        OutputDebugString(L"Sample buffer dumped");
#endif
    }
    
    if (flags & MF_SOURCE_READERF_ENDOFSTREAM)
    {
        return true;
    }
    else
    {
        return false;
    }
}
开发者ID:Teivaz,项目名称:CocosSampleGame,代码行数:61,代码来源:MediaStreamer.cpp


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