本文整理汇总了C++中kernel::Object::call方法的典型用法代码示例。如果您正苦于以下问题:C++ Object::call方法的具体用法?C++ Object::call怎么用?C++ Object::call使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kernel::Object
的用法示例。
在下文中一共展示了Object::call方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fullRigth
void TestGuidanceControl::fullRigth()
{
InternalMessage("Model","Model::TestGuidanceControl::basicTest entering") ;
/// we construct a complete system on a ship
std::auto_ptr<Kernel::Model> model(new Kernel::Model("TestGuidanceControl::basicTest")) ;
/// should be a PhysicalWorld
Kernel::Object* system = model->createObject() ;
CPPUNIT_ASSERT(system->getTrait<PhysicalWorld>()) ;
Kernel::Object* ship = system->createObject() ;
ship->addTrait(new Positionned()) ;
ship->addTrait(new Oriented()) ;
ship->addTrait(new Mobile()) ;
ship->addTrait(new Massive(Mass::Kilogram(1000))) ;
CPPUNIT_ASSERT(ship->getTrait<PhysicalObject>()) ;
Kernel::Object* stick = ship->createObject() ;
stick->addTrait(new Stick()) ;
Kernel::Object* guidance_system = ship->createObject() ;
guidance_system->addTrait(new GuidanceSystem(1)) ;
Kernel::Object* guidance_control = ship->createObject() ;
guidance_control->addTrait(new GuidanceControler()) ;
connectStickControler(stick,guidance_control) ;
connectControlerGuidanceSystem(guidance_control,guidance_system) ;
// 100 on yaw means go rigth
stick->call("Yaw",100) ;
stick->getTrait<Stick>()->updateOrientation() ;
CPPUNIT_ASSERT(guidance_system->getTrait<GuidanceSystem>()->NewtonMeter().x == 0) ;
CPPUNIT_ASSERT(guidance_system->getTrait<GuidanceSystem>()->NewtonMeter().z == 0) ;
CPPUNIT_ASSERT(guidance_system->getTrait<GuidanceSystem>()->NewtonMeter().y < 0) ;
stick->call("Yaw",0) ;
stick->getTrait<Stick>()->updateOrientation() ;
CPPUNIT_ASSERT(guidance_system->getTrait<GuidanceSystem>()->NewtonMeter().x == 0) ;
CPPUNIT_ASSERT(guidance_system->getTrait<GuidanceSystem>()->NewtonMeter().z == 0) ;
CPPUNIT_ASSERT(guidance_system->getTrait<GuidanceSystem>()->NewtonMeter().y == 0) ;
// 100 on pitch measn go down
stick->call("Pitch",100) ;
stick->getTrait<Stick>()->updateOrientation() ;
CPPUNIT_ASSERT(guidance_system->getTrait<GuidanceSystem>()->NewtonMeter().x < 0) ;
CPPUNIT_ASSERT(guidance_system->getTrait<GuidanceSystem>()->NewtonMeter().z == 0) ;
CPPUNIT_ASSERT(guidance_system->getTrait<GuidanceSystem>()->NewtonMeter().y == 0) ;
}
示例2: beamEnergy
void TestLaser::beamEnergy()
{
InternalMessage("Model","Model::TestLaser::beamEnergy entering") ;
// we construct a complete system
std::auto_ptr<Kernel::Model> model(new Kernel::Model("TestLaser::testFire")) ;
model->init() ;
// should be a PhysicalWorld
Kernel::Object* system = model->createObject() ;
CPPUNIT_ASSERT(system->getTrait<PhysicalWorld>()) ;
Kernel::Object* ship = system->createObject() ;
ship->addTrait(new Positionned()) ;
ship->addTrait(new Oriented()) ;
ship->addTrait(new Mobile()) ;
ship->addTrait(new Massive(Mass::Kilogram(1000))) ;
ship->addTrait(new Laser(Position(),Orientation(),Energy::Joule(10))) ;
CPPUNIT_ASSERT(ship->getTrait<PhysicalObject>()) ;
CPPUNIT_ASSERT(ship->getTrait<PhysicalWorld>()) ;
CPPUNIT_ASSERT(system->getChildren().size()==1) ;
InternalMessage("Model","built ship") ;
ship->call("fire") ;
InternalMessage("Model","fire") ;
CPPUNIT_ASSERT(system->getDescendants<LaserBeam>().size()==1) ;
CPPUNIT_ASSERT(system->getDescendants<Shot>().size()==1) ;
std::set<LaserBeam*> beams = system->getDescendants<LaserBeam>() ;
LaserBeam* beam = *(beams.begin()) ;
CPPUNIT_ASSERT(beam->getEnergy().Joule()==10) ;
}