本文整理汇总了C++中kernel::Object::WaitSynchronization方法的典型用法代码示例。如果您正苦于以下问题:C++ Object::WaitSynchronization方法的具体用法?C++ Object::WaitSynchronization怎么用?C++ Object::WaitSynchronization使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kernel::Object
的用法示例。
在下文中一共展示了Object::WaitSynchronization方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WaitSynchronizationN
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
s64 nano_seconds) {
// TODO(bunnei): Do something with nano_seconds, currently ignoring this
bool unlock_all = true;
bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
DEBUG_LOG(SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%lld",
handle_count, (wait_all ? "true" : "false"), nano_seconds);
// Iterate through each handle, synchronize kernel object
for (s32 i = 0; i < handle_count; i++) {
if (!Kernel::g_object_pool.IsValid(handles[i])) {
return InvalidHandle(ErrorModule::Kernel).raw;
}
Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]);
DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i], object->GetTypeName().c_str(),
object->GetName().c_str());
// TODO(yuriks): Verify how the real function behaves when an error happens here
ResultVal<bool> wait_result = object->WaitSynchronization();
bool wait = wait_result.Succeeded() && *wait_result;
if (!wait && !wait_all) {
*out = i;
return RESULT_SUCCESS.raw;
} else {
unlock_all = false;
}
}
if (wait_all && unlock_all) {
*out = handle_count;
return RESULT_SUCCESS.raw;
}
// Check for next thread to schedule
HLE::Reschedule(__func__);
return RESULT_SUCCESS.raw;
}
示例2: WaitSynchronizationN
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
s64 nano_seconds) {
// TODO(bunnei): Do something with nano_seconds, currently ignoring this
bool unlock_all = true;
bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
DEBUG_LOG(SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%lld",
handle_count, (wait_all ? "true" : "false"), nano_seconds);
// Iterate through each handle, synchronize kernel object
for (s32 i = 0; i < handle_count; i++) {
bool wait = false;
Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]);
_assert_msg_(KERNEL, (object != nullptr), "called handle=0x%08X, but kernel object "
"is nullptr!", handles[i]);
DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i], object->GetTypeName().c_str(),
object->GetName().c_str());
Result res = object->WaitSynchronization(&wait);
if (!wait && !wait_all) {
*out = i;
return 0;
} else {
unlock_all = false;
}
}
if (wait_all && unlock_all) {
*out = handle_count;
return 0;
}
// Check for next thread to schedule
HLE::Reschedule(__func__);
return 0;
}
示例3:
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
// TODO(bunnei): Do something with nano_seconds, currently ignoring this
bool wait = false;
bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle);
DEBUG_LOG(SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(),
object->GetName().c_str(), nano_seconds);
_assert_msg_(KERNEL, (object != nullptr), "called, but kernel object is nullptr!");
Result res = object->WaitSynchronization(&wait);
// Check for next thread to schedule
if (wait) {
HLE::Reschedule(__func__);
return 0;
}
return res;
}
示例4: InvalidHandle
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
// TODO(bunnei): Do something with nano_seconds, currently ignoring this
bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
if (!Kernel::g_object_pool.IsValid(handle)) {
return InvalidHandle(ErrorModule::Kernel).raw;
}
Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle);
_dbg_assert_(KERNEL, object != nullptr);
DEBUG_LOG(SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(),
object->GetName().c_str(), nano_seconds);
ResultVal<bool> wait = object->WaitSynchronization();
// Check for next thread to schedule
if (wait.Succeeded() && *wait) {
HLE::Reschedule(__func__);
}
return wait.Code().raw;
}