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C++ ESMReader::getSubNameIs方法代码示例

本文整理汇总了C++中esm::ESMReader::getSubNameIs方法的典型用法代码示例。如果您正苦于以下问题:C++ ESMReader::getSubNameIs方法的具体用法?C++ ESMReader::getSubNameIs怎么用?C++ ESMReader::getSubNameIs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在esm::ESMReader的用法示例。


在下文中一共展示了ESMReader::getSubNameIs方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: readRecord

    bool ESMStore::readRecord (ESM::ESMReader& reader, uint32_t type)
    {
        switch (type)
        {
            case ESM::REC_ALCH:
            case ESM::REC_ARMO:
            case ESM::REC_BOOK:
            case ESM::REC_CLAS:
            case ESM::REC_CLOT:
            case ESM::REC_ENCH:
            case ESM::REC_SPEL:
            case ESM::REC_WEAP:
            case ESM::REC_NPC_:
            case ESM::REC_LEVI:
            case ESM::REC_LEVC:

                {
                    std::string id = reader.getHNString ("NAME");
                    mStores[type]->read (reader, id);

                    // FIXME: there might be stale dynamic IDs in mIds from an earlier savegame
                    // that really should be cleared instead of just overwritten

                    mIds[id] = type;
                }

                if (type==ESM::REC_NPC_)
                {
                    // NPC record will always be last and we know that there can be only one
                    // dynamic NPC record (player) -> We are done here with dynamic record laoding
                    setUp();

                    const ESM::NPC *player = mNpcs.find ("player");

                    if (!mRaces.find (player->mRace) ||
                        !mClasses.find (player->mClass))
                        throw std::runtime_error ("Invalid player record (race or class unavailable");
                }

                return true;

            case ESM::REC_DYNA:
                reader.getSubNameIs("COUN");
                reader.getHT(mDynamicCount);
                return true;

            default:

                return false;
        }
    }
开发者ID:Digmaster,项目名称:openmw,代码行数:51,代码来源:esmstore.cpp

示例2: readRecord

    bool ESMStore::readRecord (ESM::ESMReader& reader, uint32_t type)
    {
        switch (type)
        {
            case ESM::REC_ALCH:
            case ESM::REC_ARMO:
            case ESM::REC_BOOK:
            case ESM::REC_CLAS:
            case ESM::REC_CLOT:
            case ESM::REC_ENCH:
            case ESM::REC_SPEL:
            case ESM::REC_WEAP:
            case ESM::REC_NPC_:
            case ESM::REC_LEVI:
            case ESM::REC_LEVC:

                {
                    mStores[type]->read (reader);
                }

                if (type==ESM::REC_NPC_)
                {
                    // NPC record will always be last and we know that there can be only one
                    // dynamic NPC record (player) -> We are done here with dynamic record loading
                    setUp();

                    const ESM::NPC *player = mNpcs.find ("player");

                    if (!mRaces.find (player->mRace) ||
                        !mClasses.find (player->mClass))
                        throw std::runtime_error ("Invalid player record (race or class unavailable");
                }

                return true;

            case ESM::REC_DYNA:
                reader.getSubNameIs("COUN");
                reader.getHT(mDynamicCount);
                return true;

            default:

                return false;
        }
    }
开发者ID:GrimKriegor,项目名称:openmw-tes3mp,代码行数:45,代码来源:esmstore.cpp


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