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C++ ESMReader::getHNOT方法代码示例

本文整理汇总了C++中esm::ESMReader::getHNOT方法的典型用法代码示例。如果您正苦于以下问题:C++ ESMReader::getHNOT方法的具体用法?C++ ESMReader::getHNOT怎么用?C++ ESMReader::getHNOT使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在esm::ESMReader的用法示例。


在下文中一共展示了ESMReader::getHNOT方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: load

    void REFR::load(ESM::ESMReader &esm)
    {
        esm.getHNT(mRefNum.mIndex, "FRMR");

        mRefID = esm.getHNString("NAME");

        mActorData.load(esm);

        esm.getHNOT(mPos, "DATA", 24);
    }
开发者ID:A1-Triard,项目名称:openmw,代码行数:10,代码来源:importplayer.cpp

示例2: load

    void ActorData::load(ESM::ESMReader &esm)
    {
        if (esm.isNextSub("ACTN"))
            esm.skipHSub();

        if (esm.isNextSub("STPR"))
            esm.skipHSub();

        if (esm.isNextSub("MNAM"))
           esm.skipHSub();

        ESM::CellRef::loadData(esm);

        // FIXME: not all actors have this, add flag
        esm.getHNOT(mACDT, "ACDT");

        ACSC acsc;
        esm.getHNOT(acsc, "ACSC");
        esm.getHNOT(acsc, "ACSL");

        if (esm.isNextSub("CSTN"))
            esm.skipHSub(); // "PlayerSaveGame", link to some object?

        if (esm.isNextSub("LSTN"))
            esm.skipHSub(); // "PlayerSaveGame", link to some object?

        // unsure at which point between LSTN and TGTN
        if (esm.isNextSub("CSHN"))
            esm.skipHSub(); // "PlayerSaveGame", link to some object?

        // unsure if before or after CSTN/LSTN
        if (esm.isNextSub("LSHN"))
            esm.skipHSub(); // "PlayerSaveGame", link to some object?

        while (esm.isNextSub("TGTN"))
            esm.skipHSub(); // "PlayerSaveGame", link to some object?

        while (esm.isNextSub("FGTN"))
            esm.getHString(); // fight target?

        // unsure at which point between TGTN and CRED
        if (esm.isNextSub("AADT"))
        {
            // occured when a creature was in the middle of its attack, 44 bytes
            esm.skipHSub();
        }

        // unsure at which point between FGTN and CHRD
        if (esm.isNextSub("PWPC"))
            esm.skipHSub();
        if (esm.isNextSub("PWPS"))
            esm.skipHSub();

        // unsure at which point between LSTN and CHRD
        if (esm.isNextSub("APUD"))
            esm.skipHSub(); // 40 bytes, starts with string "ancestor guardian". maybe spellcasting in progress?

        if (esm.isNextSub("WNAM"))
        {
            std::string id = esm.getHString();

            if (esm.isNextSub("XNAM"))
                mSelectedEnchantItem = esm.getHString();
            else
                mSelectedSpell = id;

            if (esm.isNextSub("YNAM"))
                esm.skipHSub(); // 4 byte, 0
        }

        // FIXME: not all actors have this, add flag
        if (esm.isNextSub("CHRD")) // npc only
                esm.getHExact(mSkills, 27*2*sizeof(int));

        if (esm.isNextSub("CRED")) // creature only
            esm.getHExact(mCombatStats, 3*2*sizeof(int));

        mSCRI.load(esm);

        if (esm.isNextSub("ND3D"))
            esm.skipHSub();
        if (esm.isNextSub("ANIS"))
            esm.skipHSub();
    }
开发者ID:Digmaster,项目名称:openmw,代码行数:84,代码来源:importacdt.cpp

示例3: load

    void Inventory::load(ESM::ESMReader &esm)
    {
        while (esm.isNextSub("NPCO"))
        {
            ESM::ContItem contItem;
            esm.getHT(contItem);

            InventoryItem item;
            item.mId = contItem.mItem.toString();
            item.mCount = contItem.mCount;
            item.mRelativeEquipmentSlot = -1;

            unsigned int itemCount = std::abs(item.mCount);
            bool separateStacks = false;
            for (unsigned int i=0;i<itemCount;++i)
            {
                bool newStack = esm.isNextSub("XIDX");
                if (newStack)
                {
                    unsigned int idx;
                    esm.getHT(idx);
                    separateStacks = true;
                    item.mCount = 1;
                }

                item.mSCRI.load(esm);

                // for XSOL and XCHG seen so far, but probably others too
                bool isDeleted = false;
                item.ESM::CellRef::loadData(esm, isDeleted);

                int charge=-1;
                esm.getHNOT(charge, "XHLT");
                item.mChargeInt = charge;

                if (newStack)
                    mItems.push_back(item);
            }

            if (!separateStacks)
                mItems.push_back(item);
        }

        // equipped items
        while (esm.isNextSub("WIDX"))
        {
            // note: same item can be equipped 2 items (e.g. 2 rings)
            // and will be *stacked* in the NPCO list, unlike openmw!
            // this is currently not handled properly.

            esm.getSubHeader();
            int itemIndex; // index of the item in the NPCO list
            esm.getT(itemIndex);

            if (itemIndex < 0 || itemIndex >= int(mItems.size()))
                esm.fail("equipment item index out of range");

            // appears to be a relative index for only the *possible* slots this item can be equipped in,
            // i.e. 0 most of the time
            int slotIndex;
            esm.getT(slotIndex);

            mItems[itemIndex].mRelativeEquipmentSlot = slotIndex;
        }
    }
开发者ID:A1-Triard,项目名称:openmw,代码行数:65,代码来源:importinventory.cpp


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