本文整理汇总了C++中esm::ESMReader::getRecordCount方法的典型用法代码示例。如果您正苦于以下问题:C++ ESMReader::getRecordCount方法的具体用法?C++ ESMReader::getRecordCount怎么用?C++ ESMReader::getRecordCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类esm::ESMReader
的用法示例。
在下文中一共展示了ESMReader::getRecordCount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: load
void MWState::StateManager::loadGame (const Character *character, const Slot *slot)
{
try
{
cleanup();
mTimePlayed = slot->mProfile.mTimePlayed;
ESM::ESMReader reader;
reader.open (slot->mPath.string());
std::map<int, int> contentFileMap = buildContentFileIndexMap (reader);
Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
listener.setProgressRange(reader.getRecordCount());
listener.setLabel("#{sLoadingMessage14}");
Loading::ScopedLoad load(&listener);
while (reader.hasMoreRecs())
{
ESM::NAME n = reader.getRecName();
reader.getRecHeader();
switch (n.val)
{
case ESM::REC_SAVE:
// don't need to read that here
reader.skipRecord();
break;
case ESM::REC_JOUR:
case ESM::REC_QUES:
MWBase::Environment::get().getJournal()->readRecord (reader, n.val);
break;
case ESM::REC_DIAS:
MWBase::Environment::get().getDialogueManager()->readRecord (reader, n.val);
break;
case ESM::REC_ALCH:
case ESM::REC_ARMO:
case ESM::REC_BOOK:
case ESM::REC_CLAS:
case ESM::REC_CLOT:
case ESM::REC_ENCH:
case ESM::REC_NPC_:
case ESM::REC_SPEL:
case ESM::REC_WEAP:
case ESM::REC_GLOB:
case ESM::REC_PLAY:
case ESM::REC_CSTA:
case ESM::REC_WTHR:
case ESM::REC_DYNA:
case ESM::REC_ACTC:
case ESM::REC_PROJ:
case ESM::REC_MPRJ:
MWBase::Environment::get().getWorld()->readRecord (reader, n.val, contentFileMap);
break;
case ESM::REC_GSCR:
MWBase::Environment::get().getScriptManager()->getGlobalScripts().readRecord (reader, n.val);
break;
case ESM::REC_GMAP:
case ESM::REC_KEYS:
case ESM::REC_ASPL:
MWBase::Environment::get().getWindowManager()->readRecord(reader, n.val);
break;
default:
// ignore invalid records
/// \todo log error
reader.skipRecord();
}
listener.increaseProgress();
}
mCharacterManager.setCurrentCharacter(character);
mState = State_Running;
Settings::Manager::setString ("character", "Saves",
slot->mPath.parent_path().filename().string());
MWBase::Environment::get().getWindowManager()->setNewGame(false);
MWBase::Environment::get().getWorld()->setupPlayer();
MWBase::Environment::get().getWorld()->renderPlayer();
MWBase::Environment::get().getWindowManager()->updatePlayer();
MWBase::Environment::get().getMechanicsManager()->playerLoaded();
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
//.........这里部分代码省略.........