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C++ ESMReader::getRecordCount方法代码示例

本文整理汇总了C++中esm::ESMReader::getRecordCount方法的典型用法代码示例。如果您正苦于以下问题:C++ ESMReader::getRecordCount方法的具体用法?C++ ESMReader::getRecordCount怎么用?C++ ESMReader::getRecordCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在esm::ESMReader的用法示例。


在下文中一共展示了ESMReader::getRecordCount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: load

void MWState::StateManager::loadGame (const Character *character, const Slot *slot)
{
    try
    {
        cleanup();

        mTimePlayed = slot->mProfile.mTimePlayed;

        ESM::ESMReader reader;
        reader.open (slot->mPath.string());

        std::map<int, int> contentFileMap = buildContentFileIndexMap (reader);

        Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();

        listener.setProgressRange(reader.getRecordCount());
        listener.setLabel("#{sLoadingMessage14}");

        Loading::ScopedLoad load(&listener);

        while (reader.hasMoreRecs())
        {
            ESM::NAME n = reader.getRecName();
            reader.getRecHeader();

            switch (n.val)
            {
                case ESM::REC_SAVE:

                    // don't need to read that here
                    reader.skipRecord();
                    break;

                case ESM::REC_JOUR:
                case ESM::REC_QUES:

                    MWBase::Environment::get().getJournal()->readRecord (reader, n.val);
                    break;

                case ESM::REC_DIAS:

                    MWBase::Environment::get().getDialogueManager()->readRecord (reader, n.val);
                    break;

                case ESM::REC_ALCH:
                case ESM::REC_ARMO:
                case ESM::REC_BOOK:
                case ESM::REC_CLAS:
                case ESM::REC_CLOT:
                case ESM::REC_ENCH:
                case ESM::REC_NPC_:
                case ESM::REC_SPEL:
                case ESM::REC_WEAP:
                case ESM::REC_GLOB:
                case ESM::REC_PLAY:
                case ESM::REC_CSTA:
                case ESM::REC_WTHR:
                case ESM::REC_DYNA:
                case ESM::REC_ACTC:
                case ESM::REC_PROJ:
                case ESM::REC_MPRJ:

                    MWBase::Environment::get().getWorld()->readRecord (reader, n.val, contentFileMap);
                    break;

                case ESM::REC_GSCR:

                    MWBase::Environment::get().getScriptManager()->getGlobalScripts().readRecord (reader, n.val);
                    break;

                case ESM::REC_GMAP:
                case ESM::REC_KEYS:
                case ESM::REC_ASPL:

                    MWBase::Environment::get().getWindowManager()->readRecord(reader, n.val);
                    break;

                default:

                    // ignore invalid records
                    /// \todo log error
                    reader.skipRecord();
            }
            listener.increaseProgress();
        }

        mCharacterManager.setCurrentCharacter(character);

        mState = State_Running;

        Settings::Manager::setString ("character", "Saves",
            slot->mPath.parent_path().filename().string());

        MWBase::Environment::get().getWindowManager()->setNewGame(false);
        MWBase::Environment::get().getWorld()->setupPlayer();
        MWBase::Environment::get().getWorld()->renderPlayer();
        MWBase::Environment::get().getWindowManager()->updatePlayer();
        MWBase::Environment::get().getMechanicsManager()->playerLoaded();

        MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
//.........这里部分代码省略.........
开发者ID:PotatoesMaster,项目名称:openmw,代码行数:101,代码来源:statemanagerimp.cpp


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