本文整理汇总了C++中esm::ESMReader::getHNOString方法的典型用法代码示例。如果您正苦于以下问题:C++ ESMReader::getHNOString方法的具体用法?C++ ESMReader::getHNOString怎么用?C++ ESMReader::getHNOString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类esm::ESMReader
的用法示例。
在下文中一共展示了ESMReader::getHNOString方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
void CSMWorld::RefIdCollection::load (ESM::ESMReader& reader, bool base, UniversalId::Type type)
{
std::string id = reader.getHNOString ("NAME");
int index = searchId (id);
if (reader.isNextSub ("DELE"))
{
reader.skipRecord();
if (index==-1)
{
// deleting a record that does not exist
// ignore it for now
/// \todo report the problem to the user
}
else if (base)
{
mData.erase (index, 1);
}
else
{
mData.getRecord (mData.globalToLocalIndex (index)).mState = RecordBase::State_Deleted;
}
}
else
{
if (index==-1)
{
// new record
int index = mData.getAppendIndex (type);
mData.appendRecord (type, id);
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
mData.load (localIndex, reader, base);
mData.getRecord (localIndex).mState =
base ? RecordBase::State_BaseOnly : RecordBase::State_ModifiedOnly;
}
else
{
// old record
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
if (!base)
if (mData.getRecord (localIndex).mState==RecordBase::State_Erased)
throw std::logic_error ("attempt to access a deleted record");
mData.load (localIndex, reader, base);
if (!base)
mData.getRecord (localIndex).mState = RecordBase::State_Modified;
}
}
}
示例2: if
void IdCollection<ESXRecordT>::load (ESM::ESMReader& reader, bool base)
{
std::string id = reader.getHNOString ("NAME");
if (reader.isNextSub ("DELE"))
{
int index = searchId (id);
reader.skipRecord();
if (index==-1)
{
// deleting a record that does not exist
// ignore it for now
/// \todo report the problem to the user
}
else if (base)
{
removeRows (index, 1);
}
else
{
mRecords[index].mState = RecordBase::State_Deleted;
}
}
else
{
ESXRecordT record;
record.mId = id;
record.load (reader);
int index = searchId (record.mId);
if (index==-1)
{
// new record
Record<ESXRecordT> record2;
record2.mState = base ? RecordBase::State_BaseOnly : RecordBase::State_ModifiedOnly;
(base ? record2.mBase : record2.mModified) = record;
appendRecord (record2);
}
else
{
// old record
Record<ESXRecordT>& record2 = mRecords[index];
if (base)
record2.mBase = record;
else
record2.setModified (record);
}
}
}
示例3: if
void IdCollection<ESXRecordT, IdAccessorT>::load (ESM::ESMReader& reader, bool base)
{
std::string id = reader.getHNOString ("NAME");
if (reader.isNextSub ("DELE"))
{
int index = Collection<ESXRecordT, IdAccessorT>::searchId (id);
reader.skipRecord();
if (index==-1)
{
// deleting a record that does not exist
// ignore it for now
/// \todo report the problem to the user
}
else if (base)
{
Collection<ESXRecordT, IdAccessorT>::removeRows (index, 1);
}
else
{
Record<ESXRecordT> record = Collection<ESXRecordT, IdAccessorT>::getRecord (index);
record.mState = RecordBase::State_Deleted;
this->setRecord (index, record);
}
}
else
{
ESXRecordT record;
int index = this->searchId (id);
if (index==-1)
IdAccessorT().getId (record) = id;
else
{
record = this->getRecord (index).get();
}
record.load (reader);
load (record, base, index);
}
}
示例4: if
void CSMWorld::InfoCollection::load (ESM::ESMReader& reader, bool base, const ESM::Dialogue& dialogue)
{
std::string id = Misc::StringUtils::lowerCase (dialogue.mId) + "#" +
reader.getHNOString ("INAM");
if (reader.isNextSub ("DELE"))
{
int index = searchId (id);
reader.skipRecord();
if (index==-1)
{
// deleting a record that does not exist
// ignore it for now
/// \todo report the problem to the user
}
else if (base)
{
removeRows (index, 1);
}
else
{
Record<Info> record = getRecord (index);
record.mState = RecordBase::State_Deleted;
setRecord (index, record);
}
}
else
{
Info record;
record.mTopicId = dialogue.mId;
record.mId = id;
record.load (reader);
load (record, base);
}
}
示例5: load
void PCDT::load(ESM::ESMReader &esm)
{
while (esm.isNextSub("DNAM"))
{
mKnownDialogueTopics.push_back(esm.getHString());
}
mHasMark = false;
if (esm.isNextSub("MNAM"))
{
mHasMark = true;
mMNAM = esm.getHString();
}
esm.getHNT(mPNAM, "PNAM");
if (esm.isNextSub("SNAM"))
esm.skipHSub();
if (esm.isNextSub("NAM9"))
esm.skipHSub();
// Rest state. You shouldn't even be able to save during rest, but skip just in case.
if (esm.isNextSub("RNAM"))
/*
int hoursLeft;
float x, y, z; // resting position
*/
esm.skipHSub(); // 16 bytes
mBounty = 0;
esm.getHNOT(mBounty, "CNAM");
mBirthsign = esm.getHNOString("BNAM");
// Holds the names of the last used Alchemy apparatus. Don't need to import this ATM,
// because our GUI auto-selects the best apparatus.
if (esm.isNextSub("NAM0"))
esm.skipHSub();
if (esm.isNextSub("NAM1"))
esm.skipHSub();
if (esm.isNextSub("NAM2"))
esm.skipHSub();
if (esm.isNextSub("NAM3"))
esm.skipHSub();
mHasENAM = false;
if (esm.isNextSub("ENAM"))
{
mHasENAM = true;
esm.getHT(mENAM);
}
if (esm.isNextSub("LNAM"))
esm.skipHSub();
while (esm.isNextSub("FNAM"))
{
FNAM fnam;
esm.getHT(fnam);
mFactions.push_back(fnam);
}
mHasAADT = false;
if (esm.isNextSub("AADT")) // Attack animation data?
{
mHasAADT = true;
esm.getHT(mAADT);
}
if (esm.isNextSub("KNAM"))
esm.skipHSub(); // assigned Quick Keys, I think
if (esm.isNextSub("ANIS"))
esm.skipHSub(); // 16 bytes
if (esm.isNextSub("WERE"))
{
// some werewolf data, 152 bytes
// maybe current skills and attributes for werewolf form
esm.getSubHeader();
esm.skip(152);
}
}
示例6: if
void CSMWorld::Data::loadFile (const boost::filesystem::path& path, bool base, bool project)
{
ESM::ESMReader reader;
/// \todo set encoding properly, once config implementation has been fixed.
ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding ("win1252"));
reader.setEncoder (&encoder);
reader.open (path.string());
const ESM::Dialogue *dialogue = 0;
mAuthor = reader.getAuthor();
mDescription = reader.getDesc();
// Note: We do not need to send update signals here, because at this point the model is not connected
// to any view.
while (reader.hasMoreRecs())
{
ESM::NAME n = reader.getRecName();
reader.getRecHeader();
switch (n.val)
{
case ESM::REC_GLOB: mGlobals.load (reader, base); break;
case ESM::REC_GMST: mGmsts.load (reader, base); break;
case ESM::REC_SKIL: mSkills.load (reader, base); break;
case ESM::REC_CLAS: mClasses.load (reader, base); break;
case ESM::REC_FACT: mFactions.load (reader, base); break;
case ESM::REC_RACE: mRaces.load (reader, base); break;
case ESM::REC_SOUN: mSounds.load (reader, base); break;
case ESM::REC_SCPT: mScripts.load (reader, base); break;
case ESM::REC_REGN: mRegions.load (reader, base); break;
case ESM::REC_BSGN: mBirthsigns.load (reader, base); break;
case ESM::REC_SPEL: mSpells.load (reader, base); break;
case ESM::REC_CELL:
mCells.load (reader, base);
mRefs.load (reader, mCells.getSize()-1, base);
break;
case ESM::REC_ACTI: mReferenceables.load (reader, base, UniversalId::Type_Activator); break;
case ESM::REC_ALCH: mReferenceables.load (reader, base, UniversalId::Type_Potion); break;
case ESM::REC_APPA: mReferenceables.load (reader, base, UniversalId::Type_Apparatus); break;
case ESM::REC_ARMO: mReferenceables.load (reader, base, UniversalId::Type_Armor); break;
case ESM::REC_BOOK: mReferenceables.load (reader, base, UniversalId::Type_Book); break;
case ESM::REC_CLOT: mReferenceables.load (reader, base, UniversalId::Type_Clothing); break;
case ESM::REC_CONT: mReferenceables.load (reader, base, UniversalId::Type_Container); break;
case ESM::REC_CREA: mReferenceables.load (reader, base, UniversalId::Type_Creature); break;
case ESM::REC_DOOR: mReferenceables.load (reader, base, UniversalId::Type_Door); break;
case ESM::REC_INGR: mReferenceables.load (reader, base, UniversalId::Type_Ingredient); break;
case ESM::REC_LEVC:
mReferenceables.load (reader, base, UniversalId::Type_CreatureLevelledList); break;
case ESM::REC_LEVI:
mReferenceables.load (reader, base, UniversalId::Type_ItemLevelledList); break;
case ESM::REC_LIGH: mReferenceables.load (reader, base, UniversalId::Type_Light); break;
case ESM::REC_LOCK: mReferenceables.load (reader, base, UniversalId::Type_Lockpick); break;
case ESM::REC_MISC:
mReferenceables.load (reader, base, UniversalId::Type_Miscellaneous); break;
case ESM::REC_NPC_: mReferenceables.load (reader, base, UniversalId::Type_Npc); break;
case ESM::REC_PROB: mReferenceables.load (reader, base, UniversalId::Type_Probe); break;
case ESM::REC_REPA: mReferenceables.load (reader, base, UniversalId::Type_Repair); break;
case ESM::REC_STAT: mReferenceables.load (reader, base, UniversalId::Type_Static); break;
case ESM::REC_WEAP: mReferenceables.load (reader, base, UniversalId::Type_Weapon); break;
case ESM::REC_DIAL:
{
std::string id = reader.getHNOString ("NAME");
ESM::Dialogue record;
record.mId = id;
record.load (reader);
if (record.mType==ESM::Dialogue::Journal)
{
mJournals.load (record, base);
dialogue = &mJournals.getRecord (id).get();
}
else if (record.mType==ESM::Dialogue::Deleted)
{
dialogue = 0; // record vector can be shuffled around which would make pointer
// to record invalid
if (mJournals.tryDelete (id))
{
/// \todo handle info records
}
else if (mTopics.tryDelete (id))
{
/// \todo handle info records
}
else
{
/// \todo report deletion of non-existing record
}
}
else
{
mTopics.load (record, base);
dialogue = &mTopics.getRecord (id).get();
//.........这里部分代码省略.........
示例7: load
void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
{
listener->setProgressRange(1000);
std::set<std::string> missing;
ESM::Dialogue *dialogue = 0;
/// \todo Move this to somewhere else. ESMReader?
// Cache parent esX files by tracking their indices in the global list of
// all files/readers used by the engine. This will greaty accelerate
// refnumber mangling, as required for handling moved references.
int index = ~0;
const std::vector<ESM::Header::MasterData> &masters = esm.getGameFiles();
std::vector<ESM::ESMReader> *allPlugins = esm.getGlobalReaderList();
for (size_t j = 0; j < masters.size(); j++) {
ESM::Header::MasterData &mast = const_cast<ESM::Header::MasterData&>(masters[j]);
std::string fname = mast.name;
for (int i = 0; i < esm.getIndex(); i++) {
const std::string &candidate = allPlugins->at(i).getContext().filename;
std::string fnamecandidate = boost::filesystem::path(candidate).filename().string();
if (fname == fnamecandidate) {
index = i;
break;
}
}
if (index == (int)~0) {
// Tried to load a parent file that has not been loaded yet. This is bad,
// the launcher should have taken care of this.
std::string fstring = "File " + esm.getName() + " asks for parent file " + masters[j].name
+ ", but it has not been loaded yet. Please check your load order.";
esm.fail(fstring);
}
mast.index = index;
}
// Loop through all records
while(esm.hasMoreRecs())
{
ESM::NAME n = esm.getRecName();
esm.getRecHeader();
// Look up the record type.
std::map<int, StoreBase *>::iterator it = mStores.find(n.val);
if (it == mStores.end()) {
if (n.val == ESM::REC_INFO) {
std::string id = esm.getHNOString("INAM");
if (dialogue) {
dialogue->mInfo.push_back(ESM::DialInfo());
dialogue->mInfo.back().mId = id;
dialogue->mInfo.back().load(esm);
} else {
std::cerr << "error: info record without dialog" << std::endl;
esm.skipRecord();
}
} else if (n.val == ESM::REC_MGEF) {
mMagicEffects.load (esm);
} else if (n.val == ESM::REC_SKIL) {
mSkills.load (esm);
} else {
// Not found (this would be an error later)
esm.skipRecord();
missing.insert(n.toString());
}
} else {
// Load it
std::string id = esm.getHNOString("NAME");
// ... unless it got deleted! This means that the following record
// has been deleted, and trying to load it using standard assumptions
// on the structure will (probably) fail.
if (esm.isNextSub("DELE")) {
esm.skipRecord();
it->second->eraseStatic(id);
continue;
}
it->second->load(esm, id);
if (n.val==ESM::REC_DIAL) {
dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id));
} else {
dialogue = 0;
}
// Insert the reference into the global lookup
if (!id.empty() && isCacheableRecord(n.val)) {
mIds[Misc::StringUtils::lowerCase (id)] = n.val;
}
}
listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000);
}
/* This information isn't needed on screen. But keep the code around
for debugging purposes later.
cout << "\n" << mStores.size() << " record types:\n";
for(RecListList::iterator it = mStores.begin(); it != mStores.end(); it++)
cout << " " << toStr(it->first) << ": " << it->second->getSize() << endl;
cout << "\nNot implemented yet: ";
for(set<string>::iterator it = missing.begin();
it != missing.end(); it++ )
//.........这里部分代码省略.........
示例8: load
void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
{
listener->setProgressRange(1000);
ESM::Dialogue *dialogue = 0;
/// \todo Move this to somewhere else. ESMReader?
// Cache parent esX files by tracking their indices in the global list of
// all files/readers used by the engine. This will greaty accelerate
// refnumber mangling, as required for handling moved references.
const std::vector<ESM::Header::MasterData> &masters = esm.getGameFiles();
std::vector<ESM::ESMReader> *allPlugins = esm.getGlobalReaderList();
for (size_t j = 0; j < masters.size(); j++) {
ESM::Header::MasterData &mast = const_cast<ESM::Header::MasterData&>(masters[j]);
std::string fname = mast.name;
int index = ~0;
for (int i = 0; i < esm.getIndex(); i++) {
const std::string &candidate = allPlugins->at(i).getContext().filename;
std::string fnamecandidate = boost::filesystem::path(candidate).filename().string();
if (Misc::StringUtils::ciEqual(fname, fnamecandidate)) {
index = i;
break;
}
}
if (index == (int)~0) {
// Tried to load a parent file that has not been loaded yet. This is bad,
// the launcher should have taken care of this.
std::string fstring = "File " + esm.getName() + " asks for parent file " + masters[j].name
+ ", but it has not been loaded yet. Please check your load order.";
esm.fail(fstring);
}
mast.index = index;
}
// Loop through all records
while(esm.hasMoreRecs())
{
ESM::NAME n = esm.getRecName();
esm.getRecHeader();
// Look up the record type.
std::map<int, StoreBase *>::iterator it = mStores.find(n.val);
if (it == mStores.end()) {
if (n.val == ESM::REC_INFO) {
if (dialogue)
{
dialogue->readInfo(esm, esm.getIndex() != 0);
}
else
{
std::cerr << "error: info record without dialog" << std::endl;
esm.skipRecord();
}
} else if (n.val == ESM::REC_MGEF) {
mMagicEffects.load (esm);
} else if (n.val == ESM::REC_SKIL) {
mSkills.load (esm);
}
else if (n.val==ESM::REC_FILT || ESM::REC_DBGP)
{
// ignore project file only records
esm.skipRecord();
}
else {
std::stringstream error;
error << "Unknown record: " << n.toString();
throw std::runtime_error(error.str());
}
} else {
// Load it
std::string id = esm.getHNOString("NAME");
// ... unless it got deleted! This means that the following record
// has been deleted, and trying to load it using standard assumptions
// on the structure will (probably) fail.
if (esm.isNextSub("DELE")) {
esm.skipRecord();
it->second->eraseStatic(id);
continue;
}
it->second->load(esm, id);
// DELE can also occur after the usual subrecords
if (esm.isNextSub("DELE")) {
esm.skipRecord();
it->second->eraseStatic(id);
continue;
}
if (n.val==ESM::REC_DIAL) {
dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id));
} else {
dialogue = 0;
}
// Insert the reference into the global lookup
if (!id.empty() && isCacheableRecord(n.val)) {
mIds[Misc::StringUtils::lowerCase (id)] = n.val;
}
}
listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000);
//.........这里部分代码省略.........