本文整理汇总了C++中world::updateWorld方法的典型用法代码示例。如果您正苦于以下问题:C++ world::updateWorld方法的具体用法?C++ world::updateWorld怎么用?C++ world::updateWorld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类world
的用法示例。
在下文中一共展示了world::updateWorld方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: movePersonOrWorld
//.........这里部分代码省略.........
if(dbSpriteFrame(1) < 13) //If our frame for the character is not within its proper regions (In this case, is on a frame that's below our up animation):
{
dbSetSpriteFrame(1,13); //Set the first sprite frame to 13, so we can play through the upwards animation correctly.
}
if(dbShiftKey() == 1)
{
dbPlaySprite(1, 13, 16, 75); //play through our animations (from 13 to 16) with a 75 millisecond delay since we're running.
if(house.checkSpriteCollision(xCord,yCord-3) == 0)
{
yCord -= 3;
}
}
else
{
dbPlaySprite(1, 13, 16, 150); //play through our animations (from 13 to 16) with a 150 millisecond delay because we're walking.
if(house.checkSpriteCollision(xCord,yCord-1) == 0)
{
yCord --;
}
}
}
else if(dbDownKey()==1)
{
direction = 2; //we set our direction variable to 2, which represents the downward motion.
if(dbSpriteFrame(1) > 4) //Like before, if our sprite 1 frame is out of its desired regions, then set it to the correct location.
{
dbSetSpriteFrame(1, 4);
}
if(dbShiftKey() == 1)
{
dbPlaySprite(1, 1, 4, 75);
if(house.checkSpriteCollision(xCord,yCord+3) == 0)
{
yCord += 3;
}
}
else
{
dbPlaySprite(1, 1, 4, 150);
if(house.checkSpriteCollision(xCord,yCord+1) == 0)
{
yCord ++;
}
}
}
else if(dbLeftKey()==1)
{
direction = 3; //Set our variable to 3 which represents leftward motion.
if(dbSpriteFrame(1) < 5 || dbSpriteFrame(1) > 8)
{
dbSetSpriteFrame(1,5);
}
if(dbShiftKey() == 1)
{
dbPlaySprite(1, 5, 8, 75);
if(house.checkSpriteCollision(xCord-3,yCord) == 0)
{
xCord -= 3;
}
}
else
{
dbPlaySprite(1, 5, 8, 150);
if(house.checkSpriteCollision(xCord-1,yCord) == 0)
{
xCord --;
}
}
}
else if(dbRightKey()==1)
{
direction = 4; //Set our variable to 4 which represents rightward motion.
if(dbSpriteFrame(1) < 9 || dbSpriteFrame(1) > 12)
{
dbSetSpriteFrame(1,9);
}
if(dbShiftKey() == 1)
{
dbPlaySprite(1, 9, 12, 75);
if(house.checkSpriteCollision(xCord+3,yCord) == 0)
{
xCord += 3;
}
}
else
{
dbPlaySprite(1, 9, 12, 150);
if(house.checkSpriteCollision(xCord+1,yCord) == 0)
{
xCord ++;
}
}
}
if(dbKeyState(57) == 1){ //If we pressed the space bar, check to see if we have an event associated with that object.
house.getEvent(direction,xCord,yCord);
}
house.updateWorld(xCord,yCord); //Now let's update the world with our new information.
}