本文整理汇总了C++中world::checkSpriteCollision方法的典型用法代码示例。如果您正苦于以下问题:C++ world::checkSpriteCollision方法的具体用法?C++ world::checkSpriteCollision怎么用?C++ world::checkSpriteCollision使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类world
的用法示例。
在下文中一共展示了world::checkSpriteCollision方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: movePersonOrWorld
void movePersonOrWorld(int &xCord, int &yCord, int &direction) { //This function checks to see which direction you are planning for your character or world to move in, according to your arrow keys. It then checks to see if there are any collisions, or space bar events, and if not, it updates your new position.
if(dbUpKey()==1)
{
direction = 1;
if(dbSpriteFrame(1) < 13) //If our frame for the character is not within its proper regions (In this case, is on a frame that's below our up animation):
{
dbSetSpriteFrame(1,13); //Set the first sprite frame to 13, so we can play through the upwards animation correctly.
}
if(dbShiftKey() == 1)
{
dbPlaySprite(1, 13, 16, 75); //play through our animations (from 13 to 16) with a 75 millisecond delay since we're running.
if(house.checkSpriteCollision(xCord,yCord-3) == 0)
{
yCord -= 3;
}
}
else
{
dbPlaySprite(1, 13, 16, 150); //play through our animations (from 13 to 16) with a 150 millisecond delay because we're walking.
if(house.checkSpriteCollision(xCord,yCord-1) == 0)
{
yCord --;
}
}
}
else if(dbDownKey()==1)
{
direction = 2; //we set our direction variable to 2, which represents the downward motion.
if(dbSpriteFrame(1) > 4) //Like before, if our sprite 1 frame is out of its desired regions, then set it to the correct location.
{
dbSetSpriteFrame(1, 4);
}
if(dbShiftKey() == 1)
{
dbPlaySprite(1, 1, 4, 75);
if(house.checkSpriteCollision(xCord,yCord+3) == 0)
{
yCord += 3;
}
}
else
{
dbPlaySprite(1, 1, 4, 150);
if(house.checkSpriteCollision(xCord,yCord+1) == 0)
{
yCord ++;
}
}
}
else if(dbLeftKey()==1)
{
direction = 3; //Set our variable to 3 which represents leftward motion.
if(dbSpriteFrame(1) < 5 || dbSpriteFrame(1) > 8)
{
dbSetSpriteFrame(1,5);
}
if(dbShiftKey() == 1)
{
dbPlaySprite(1, 5, 8, 75);
if(house.checkSpriteCollision(xCord-3,yCord) == 0)
{
xCord -= 3;
}
}
else
{
dbPlaySprite(1, 5, 8, 150);
if(house.checkSpriteCollision(xCord-1,yCord) == 0)
{
xCord --;
}
}
}
else if(dbRightKey()==1)
{
direction = 4; //Set our variable to 4 which represents rightward motion.
if(dbSpriteFrame(1) < 9 || dbSpriteFrame(1) > 12)
{
dbSetSpriteFrame(1,9);
}
if(dbShiftKey() == 1)
{
dbPlaySprite(1, 9, 12, 75);
if(house.checkSpriteCollision(xCord+3,yCord) == 0)
{
xCord += 3;
}
}
else
{
dbPlaySprite(1, 9, 12, 150);
if(house.checkSpriteCollision(xCord+1,yCord) == 0)
{
xCord ++;
}
}
}
if(dbKeyState(57) == 1){ //If we pressed the space bar, check to see if we have an event associated with that object.
//.........这里部分代码省略.........