当前位置: 首页>>代码示例>>C++>>正文


C++ texture::pixel_unpack_settings方法代码示例

本文整理汇总了C++中texture::pixel_unpack_settings方法的典型用法代码示例。如果您正苦于以下问题:C++ texture::pixel_unpack_settings方法的具体用法?C++ texture::pixel_unpack_settings怎么用?C++ texture::pixel_unpack_settings使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在texture的用法示例。


在下文中一共展示了texture::pixel_unpack_settings方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: save

	void texture::settings::apply(const texture &texture) const
	{
		save_binding_state save(texture);

		texture.pixel_unpack_settings().apply();

		if (compressed_format(m_internal_format))
		{
			int compressed_image_size = m_compressed_image_size;
			if (!compressed_image_size)
			{
				switch (m_internal_format)
				{
				case texture::internal_format::compressed_rgb_s3tc_dxt1:
					compressed_image_size = ((m_width + 2) / 3) * ((m_height + 2) / 3) * 6;
					break;

				case texture::internal_format::compressed_rgba_s3tc_dxt1:
					compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 8;
					break;

				case texture::internal_format::compressed_rgba_s3tc_dxt3:
				case texture::internal_format::compressed_rgba_s3tc_dxt5:
					compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 16;
					break;
				}
			}

			__glcheck glCompressedTexImage2D((GLenum)m_parent->get_target(), m_level, (GLint)m_internal_format, m_width, m_height, 0, compressed_image_size, m_pixels);
		}
		else
		{
			__glcheck glTexImage2D((GLenum)m_parent->get_target(), m_level, (GLint)m_internal_format, m_width, m_height, 0, (GLint)m_format, (GLint)m_type, m_pixels);
		}

		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LEVEL, m_max_level);

		if (m_pixels)
		{
			__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_GENERATE_MIPMAP, m_generate_mipmap ? GL_TRUE : GL_FALSE);
		}

		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_S, (GLint)m_wrap_s);
		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_T, (GLint)m_wrap_t);
		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_R, (GLint)m_wrap_r);

		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_MODE, (GLint)m_compare_mode);
		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_FUNC, (GLint)m_compare_func);

		__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_LOD, m_max_lod);
		__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LOD, m_min_lod);
		__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_LOD_BIAS, m_lod);

		__glcheck glTexParameterfv((GLenum)m_parent->get_target(), GL_TEXTURE_BORDER_COLOR, m_border_color.rgba);

		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_FILTER, (GLint)m_min_filter);
		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAG_FILTER, (GLint)m_mag_filter);

		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_R, (GLint)m_swizzle_r);
		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_G, (GLint)m_swizzle_g);
		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_B, (GLint)m_swizzle_b);
		__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_A, (GLint)m_swizzle_a);

		__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_ANISOTROPY_EXT, m_aniso);
	}
开发者ID:KitoHo,项目名称:rpcs3,代码行数:65,代码来源:GLHelpers.cpp


注:本文中的texture::pixel_unpack_settings方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。