本文整理汇总了C++中std::atan2方法的典型用法代码示例。如果您正苦于以下问题:C++ std::atan2方法的具体用法?C++ std::atan2怎么用?C++ std::atan2使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类std
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在下文中一共展示了std::atan2方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: extractYXZ
/**
* @brief Extract angles corresponding to an YXZ transformation
* @param angles Resulting angles, in order: phi,theta,psi about Y,X,Z
*
* @note In the case where cos(phi)==0, we set psi = 0 (gimbal lock).
*/
void extractYXZ(float angles[3]) const
{
static_assert(N == 3 && M == 3, "Matrix must be a member of SO3 group");
using std::cos;
using std::atan2;
const matrix <3,3>& R = *this;
// numerical rounding may cause this value to drift out of bounds
float nsin_phi = R(1,2);
if (nsin_phi < -1.0f) {
nsin_phi = -1.0f;
} else if (nsin_phi > 1.0f) {
nsin_phi = 1.0f;
}
angles[0] = asinf( -nsin_phi ); // phi
if (cos(angles[0]) < 1.0e-5f)
{
angles[1] = atan2(R(0,1), R(0,0)); // theta
angles[2] = 0.0f; // psi
}
else
{
angles[1] = atan2(R(0,2), R(2,2)); // theta
angles[2] = atan2(R(1,0), R(1,1)); // psi
}
}
示例2: onOrientationData
void DataCollector::onOrientationData(myo::Myo* myo, uint64_t timestamp, const myo::Quaternion<float>& quat)
{
using std::atan2;
using std::asin;
using std::sqrt;
using std::max;
using std::min;
controlSystem = controller->getControlSystem();
systemUnlocked = controller->getSystemStatus();
if (controlSystem==2 && systemUnlocked){
roll = atan2(2.0f * (quat.w() * quat.x() + quat.y() * quat.z()),
1.0f - 2.0f * (quat.x() * quat.x() + quat.y() * quat.y()));
roll_w = static_cast<int>((roll + (float)M_PI/2.0f)/M_PI * 18);
controller->setRoll(roll_w);
} else {
pitch = asin(max(-1.0f, min(1.0f, 2.0f * (quat.w() * quat.y() - quat.z() * quat.x()))));
pitch_w = static_cast<int>((pitch + (float)M_PI/2.0f)/M_PI * 18);
controller->setPitch(pitch_w);
//cout << "SPEED: " << controller->longSpeed[pitch_w] << endl;
}
if (controlSystem == 0 && systemUnlocked){
yaw = atan2(2.0f * (quat.w() * quat.z() + quat.x() * quat.y()),
1.0f - 2.0f * (quat.y() * quat.y() + quat.z() * quat.z()));
yaw_w = static_cast<int>((yaw + (float)M_PI)/(M_PI * 2.0f) * 18);
controller->setYaw(yaw_w);
}
}
示例3: onOrientationData
// onOrientationData() is called whenever the Myo device provides its current orientation, which is represented
// as a unit quaternion.
void onOrientationData(myo::Myo* myo, uint64_t timestamp, const myo::Quaternion<float>& quat)
{
using std::atan2;
using std::asin;
using std::sqrt;
// Calculate Euler angles (roll, pitch, and yaw) from the unit quaternion.
float roll = atan2(2.0f * (quat.w() * quat.x() + quat.y() * quat.z()),
1.0f - 2.0f * (quat.x() * quat.x() + quat.y() * quat.y()));
float pitch = asin(2.0f * (quat.w() * quat.y() - quat.z() * quat.x()));
float yaw = atan2(2.0f * (quat.w() * quat.z() + quat.x() * quat.y()),
1.0f - 2.0f * (quat.y() * quat.y() + quat.z() * quat.z()));
//hacky globals
ROLL = roll;
PITCH = pitch;
YAW = yaw;
// Convert the floating point angles in radians to a scale from 0 to 20.
roll_w = static_cast<int>((roll + (float)M_PI)/(M_PI * 2.0f) * 18);
pitch_w = static_cast<int>((pitch + (float)M_PI/2.0f)/M_PI * 18);
yaw_w = static_cast<int>((yaw + (float)M_PI)/(M_PI * 2.0f) * 18);
if (CURRENTPOSE == myo::Pose::waveIn) {
WAVEINCOUNTER += 2;
}
if (CURRENTPOSE == myo::Pose::fingersSpread) {
FINGSERSPREADCOUNTER += 2;
}
if (WAVEINCOUNTER != 1) {
WAVEINCOUNTER -= 1;
}
}
示例4: onOrientationData
// onOrientationData() is called whenever the Myo device provides its current orientation, which is represented
// as a unit quaternion.
void onOrientationData(myo::Myo* myo, uint64_t timestamp, const myo::Quaternion<float>& quat)
{
using std::atan2;
using std::asin;
using std::sqrt;
std::cout<<"orientation fucntion called"<<std::endl;
// Calculate Euler angles (roll, pitch, and yaw) from the unit quaternion.
float roll = atan2(2.0f * (quat.w() * quat.x() + quat.y() * quat.z()),
1.0f - 2.0f * (quat.x() * quat.x() + quat.y() * quat.y()));
float pitch = asin(2.0f * (quat.w() * quat.y() - quat.z() * quat.x()));
float yaw = atan2(2.0f * (quat.w() * quat.z() + quat.x() * quat.y()),
1.0f - 2.0f * (quat.y() * quat.y() + quat.z() * quat.z()));
osc::OutboundPacketStream p(buffer, OUTPUT_BUFFER_SIZE);
p << osc::BeginMessage("/myo/orientation")
<< MAC
<< quat.x() << quat.y() << quat.z() << quat.w() << roll << pitch << yaw << osc::EndMessage;
transmitSocket->Send(p.Data(), p.Size());
// Convert the floating point angles in radians to a scale from 0 to 20.
roll_w = static_cast<int>((roll + (float)M_PI)/(M_PI * 2.0f) * 18);
pitch_w = static_cast<int>((pitch + (float)M_PI/2.0f)/M_PI * 18);
yaw_w = static_cast<int>((yaw + (float)M_PI)/(M_PI * 2.0f) * 18);
}
示例5: sqrt
/*!
* Convert X, Y, Z in wgs84 to longitude, latitude, height
* @param[in] x in meter
* @param[in] y in meter
* @param[in] z in meter
* @return llh vector<double> contains longitude, latitude, height
*/
vector<double> ecef2llh(const double& x, const double& y, const double& z)
{
double longitude {0.0}; /*< longitude in radian */
double latitude {0.0}; /*< latitude in radian */
double height {0.0}; /*< height in meter */
double p = sqrt((x * x) + (y * y));
double theta = atan2((z * A), (p * B));
/* Avoid 0 division error */
if(x == 0.0 && y == 0.0) {
vector<double>
llh {0.0, copysign(90.0,z), z - copysign(B,z)};
return llh;
} else {
latitude = atan2(
(z + (Er * Er * B * pow(sin(theta), 3))),
(p - (E * E * A * pow(cos(theta), 3)))
);
longitude = atan2(y, x);
double n = A / sqrt(1.0 - E * E * sin(latitude) * sin(latitude));
height = p / cos(latitude) - n;
vector<double>
llh {toDeg(longitude), toDeg(latitude), height};
return llh;
}
}
示例6: TEST
TEST(AgradFwdAtan2,FvarFvarDouble) {
using stan::math::fvar;
using std::atan2;
fvar<fvar<double> > x;
x.val_.val_ = 1.5;
x.val_.d_ = 1.0;
fvar<fvar<double> > y;
y.val_.val_ = 1.5;
y.d_.val_ = 1.0;
double z = 1.5;
fvar<fvar<double> > a = atan2(x,y);
EXPECT_FLOAT_EQ(atan(1.0), a.val_.val_);
EXPECT_FLOAT_EQ(1.5 / (1.5 * 1.5 + 1.5 * 1.5), a.val_.d_);
EXPECT_FLOAT_EQ(-1.5 / (1.5 * 1.5 + 1.5 * 1.5), a.d_.val_);
EXPECT_FLOAT_EQ((1.5 * 1.5 - 1.5 * 1.5) / ((1.5 * 1.5 + 1.5 * 1.5) * (1.5 * 1.5 + 1.5 * 1.5)), a.d_.d_);
a = atan2(x,z);
EXPECT_FLOAT_EQ(atan(1.0), a.val_.val_);
EXPECT_FLOAT_EQ(1.5 / (1.5 * 1.5 + 1.5 * 1.5), a.val_.d_);
EXPECT_FLOAT_EQ(0.0, a.d_.val_);
EXPECT_FLOAT_EQ(0.0, a.d_.d_);
a = atan2(z, y);
EXPECT_FLOAT_EQ(atan(1.0), a.val_.val_);
EXPECT_FLOAT_EQ(0.0, a.val_.d_);
EXPECT_FLOAT_EQ(-1.5 / (1.5 * 1.5 + 1.5 * 1.5), a.d_.val_);
EXPECT_FLOAT_EQ(0.0, a.d_.d_);
}
示例7: onOrientationData
// onOrientationData() is called whenever the Myo device provides its current orientation, which is represented
// as a unit quaternion.
void MyoDataCollector::onOrientationData(myo::Myo* myo, uint64_t timestamp, const myo::Quaternion<float>& quat)
{
using std::atan2;
using std::asin;
using std::sqrt;
// Calculate Euler angles (roll, pitch, and yaw) from the unit quaternion.
float roll = atan2(2.0f * (quat.w() * quat.x() + quat.y() * quat.z()),
1.0f - 2.0f * (quat.x() * quat.x() + quat.y() * quat.y()));
float pitch = asin(2.0f * (quat.w() * quat.y() - quat.z() * quat.x()));
float yaw = atan2(2.0f * (quat.w() * quat.z() + quat.x() * quat.y()),
1.0f - 2.0f * (quat.y() * quat.y() + quat.z() * quat.z()));
// Convert the floating point angles in radians to a scale from 0 to 20.
float roll_f = ((roll + (float)M_PI)/(M_PI * 2.0f) * 18);
float pitch_f = ((pitch + (float)M_PI/2.0f)/M_PI * 18);
float yaw_f = ((yaw + (float)M_PI)/(M_PI * 2.0f) * 18);
int roll_w = static_cast<int>(roll_f);
int pitch_w = static_cast<int>(pitch_f);
int yaw_w = static_cast<int>(yaw_f);
MyoData &data = knownMyosData[myo];
data.roll = roll_f/18.0*100.0;
data.pitch = pitch_f/18.0*100.0;
data.yaw = yaw_f/18.0*100.0;
sendOrientation(myo, data.roll, data.pitch, data.yaw);
}
示例8: findDevice
void DeviceCollector::onOrientationData(myo::Myo* myo, uint64_t timestamp, const myo::Quaternion<float>& quat)
{
Device * device = findDevice(myo);
if ( device ) {
using std::atan2;
using std::asin;
using std::sqrt;
// Calculate Euler angles (roll, pitch, and yaw) from the unit quaternion.
float roll = atan2(2.0f * (quat.w() * quat.x() + quat.y() * quat.z()),
1.0f - 2.0f * (quat.x() * quat.x() + quat.y() * quat.y()));
float pitch = asin(2.0f * (quat.w() * quat.y() - quat.z() * quat.x()));
float yaw = atan2(2.0f * (quat.w() * quat.z() + quat.x() * quat.y()),
1.0f - 2.0f * (quat.y() * quat.y() + quat.z() * quat.z()));
device->q = quat;//set(quat.x(), quat.y(), quat.z(), quat.w());
device->roll = roll;
device->pitch = pitch;
device->yaw = yaw;
// Convert the floating point angles in radians to a scale from 0 to 20.
device->roll_w = static_cast<int>((roll + (float)M_PI)/(M_PI * 2.0f) * 18);
device->pitch_w = static_cast<int>((pitch + (float)M_PI/2.0f)/M_PI * 18);
device->yaw_w = static_cast<int>((yaw + (float)M_PI)/(M_PI * 2.0f) * 18);
float gyoro_g = sqrt(device->gyro.x()*device->gyro.x() + device->gyro.y()*device->gyro.y() + device->gyro.z()*device->gyro.z());
float g = sqrt(device->accel.x()*device->accel.x() + device->accel.y()*device->accel.y() + device->accel.z()*device->accel.z());
// cout << gyoro_g << endl;
// cout << g << endl;
if ( gyoro_g <= 0.2 ) device->gravity = g;
// Quaternion4f q;
// q = quat;
// //.set(quat.x(), quat.z(), quat.y(), quat.w());
// Vector3f linear_accel;
// ofMatrix4x4 mat;
// mat.translate(ofVec3f(0,device->gravity,0));
// mat.rotate(q);
// ofVec3f trans = mat.getTranslation();
//
// linear_accel = device->getAccel();
// linear_accel.x = linear_accel.x - trans.x;
// linear_accel.y = linear_accel.y - trans.z;
// linear_accel.z = linear_accel.z - trans.y;
//
// device->linear_accel.set(linear_accel);
// cout << device->getAccel() << endl;
// cout << mat.getTranslation() << endl;
// cout << linear_accel << endl;
}
}
示例9: onOrientationData
// onOrientationData() is called whenever the Myo device provides its current orientation, which is represented
// as a unit quaternion.
void onOrientationData(myo::Myo* myo, uint64_t timestamp, const myo::Quaternion<float>& quat)
{
using std::atan2;
using std::asin;
using std::sqrt;
// Calculate Euler angles (roll, pitch, and yaw) from the unit quaternion.
float roll = atan2(2.0f * (quat.w() * quat.x() + quat.y() * quat.z()),
1.0f - 2.0f * (quat.x() * quat.x() + quat.y() * quat.y()));
float pitch = asin(2.0f * (quat.w() * quat.y() - quat.z() * quat.x()));
float yaw = atan2(2.0f * (quat.w() * quat.z() + quat.x() * quat.y()),
1.0f - 2.0f * (quat.y() * quat.y() + quat.z() * quat.z()));
// Convert the floating point angles in radians to a scale from 0 to 20.
roll_w = static_cast<int>((roll + (float)M_PI)/(M_PI * 2.0f) * 18);
pitch_w = static_cast<int>((pitch + (float)M_PI/2.0f)/M_PI * 18);
yaw_w = static_cast<int>((yaw + (float)M_PI)/(M_PI * 2.0f) * 18);
float drop = 1.1;
roll = ((roll + (float)M_PI)/(M_PI * 2.0f) * 18);
pitch = ((pitch + (float)M_PI/2.0f)/M_PI * 18);
if(pitch > 10)
{ if(pitch < 20)
{ pitch *= (drop*(20-pitch));
}
}
else
{ if(pitch != 10)
{ pitch *= (drop*(10-pitch));
}
}
yaw = ((yaw + (float)M_PI)/(M_PI * 2.0f) * 18);
if(yaw > 10.0000)
{ if(yaw < 20.0000)
{ yaw *= (drop*(20-yaw));
}
else
{ yaw = 19.9999;
}
}
else
{ if(yaw != 10.0000)
{ yaw *= (drop*(10-yaw));
}
}
if(color_input == true)
{ float x = (GetSystemMetrics(SM_CXSCREEN));
float y = (GetSystemMetrics(SM_CYSCREEN));
SetCursorPos((((((20)-yaw))/(20))*x), ((pitch/(20))*y));
}
}
示例10: cdf_function
typename stan::return_type<T_y, T_loc, T_scale>::type
cdf_function(const T_y& y, const T_loc& mu, const T_scale& sigma,
const T3&, const T4&, const T5&) {
using std::atan2;
using stan::math::pi;
return atan2(y-mu, sigma) / pi() + 0.5;
}
示例11: atan2
inline
typename quan::where_<
quan::meta::and_<
quan::meta::dimensionally_equivalent<StaticUnit_L, StaticUnit_R>,
quan::meta::or_<
quan::meta::and_<
quan::meta::allow_implicit_unit_conversions<StaticUnit_L>,
quan::meta::allow_implicit_unit_conversions<StaticUnit_R>
>,
quan::meta::is_math_same_conversion_factor<
typename quan::meta::get_conversion_factor<StaticUnit_L>::type,
typename quan::meta::get_conversion_factor<StaticUnit_R>::type
>
>
>,
typename quan::angle_<
typename quan::meta::binary_op<
fixed_quantity<StaticUnit_L, NumericType_L>,
quan::meta::divides,
fixed_quantity<StaticUnit_R, NumericType_R>
>::type
>::rad
>::type
atan2(fixed_quantity<StaticUnit_L, NumericType_L> const & y,
fixed_quantity<StaticUnit_R, NumericType_R> const & x)
{
typedef fixed_quantity<StaticUnit_L, NumericType_L> arg_type1;
typedef fixed_quantity<StaticUnit_R, NumericType_R> arg_type2;
// need to convert both quantities to a common unit
// which this does, and if necessary promotes value_type
typedef typename quan::meta::binary_op<
arg_type1, quan::meta::minus, arg_type2
>::type finest_grained_type;
finest_grained_type ty = y;
finest_grained_type tx = x;
// 'type' of result of division must be a numeric
typedef typename quan::meta::binary_op<
finest_grained_type,
quan::meta::divides,
finest_grained_type
>::type result_value_type;
// To show this ... check it is a numeric
static_assert(quan::meta::is_numeric<
result_value_type
>::value," result not numeric");
typedef typename quan::angle_<result_value_type>::rad result_type;
#ifndef QUAN_AVR_NO_CPP_STDLIB
using std::atan2;
#else
using ::atan2;
#endif
return result_type {atan2(ty.numeric_value(), tx.numeric_value())};
}
示例12: cart2sph
/** Cartesian to spherical coordinates */
inline static
void cart2sph(real_type& r, real_type& theta, real_type& phi,
const point_type& x) {
using std::acos;
using std::atan2;
r = norm_2(x);
theta = acos(x[2] / (r + 1e-100));
phi = atan2(x[1], x[0]);
}
示例13: onOrientationData
void DataCollector::onOrientationData(myo::Myo* myo, uint64_t timestamp, const myo::Quaternion<float>& quat)
{
using std::atan2;
using std::asin;
using std::sqrt;
// Calculate Euler angles (roll, pitch, and yaw) from the unit quaternion.
float roll = atan2(2.0f * (quat.w() * quat.x() + quat.y() * quat.z()),
1.0f - 2.0f * (quat.x() * quat.x() + quat.y() * quat.y()));
float pitch = asin(2.0f * (quat.w() * quat.y() - quat.z() * quat.x()));
float yaw = atan2(2.0f * (quat.w() * quat.z() + quat.x() * quat.y()),
1.0f - 2.0f * (quat.y() * quat.y() + quat.z() * quat.z()));
// Convert the floating point angles in radians to a scale from 0 to 20.
roll_w = static_cast<int>((roll + (float)M_PI)/(M_PI * 2.0f) * 100);
pitch_w = static_cast<int>((pitch + (float)M_PI/2.0f)/M_PI * 100);
yaw_w = static_cast<int>((yaw + (float)M_PI)/(M_PI * 2.0f) * 100);
}
示例14: asin
void myouse::MyouseListener::onOrientationData(myo::Myo * myo, uint64_t timestamp,
const myo::Quaternion<float> & rotation)
{
using std::atan2;
using std::asin;
using std::sin;
double newRoll = atan2(2.0f * (rotation.w() * rotation.x() + rotation.y() * rotation.z()),
1.0f - 2.0f * (rotation.x() * rotation.x() + rotation.y() * rotation.y()));
double newPitch = asin(2.0f * (rotation.w() * rotation.y() - rotation.z() * rotation.x()));
double newYaw = atan2(2.0f * (rotation.w() * rotation.z() + rotation.x() * rotation.y()),
1.0f - 2.0f * (rotation.y() * rotation.y() + rotation.z() * rotation.z()));
double roll = newRoll - rollOffset;
double pitch = newPitch - pitchOffset;
double yaw = newYaw - yawOffset;
if (xDir == myo::xDirectionTowardElbow) pitch *= -1;
if (isScrolling)
{
scroll(-pitch * SCROLL_SPEED);
}
else
{
int x = SCREEN_WIDTH * (0.5 - X_SPEED * yaw);
int y = SCREEN_HEIGHT * (0.5 + Y_SPEED * pitch);
bool dragging = leftDown || rightDown || middleDown;
float dist = sqrt((x - lastX) * (x - lastX) + (y - lastY) * (y - lastY));
if (!dragging || dist > DRAG_THRESHOLD)
{
moveMouse(x, y);
lastX = x;
lastY = y;
}
}
rawRoll = newRoll;
rawPitch = newPitch;
rawYaw = newYaw;
}
示例15: onOrientationData
// onOrientationData() is called whenever the Myo device provides its current orientation, which is represented
// as a unit quaternion.
void onOrientationData(Myo* myo, uint64_t timestamp, const Quaternion<float>& quat)
{
using std::atan2;
using std::asin;
using std::sqrt;
using std::max;
using std::min;
// Calculate Euler angles (roll, pitch, and yaw) from the unit quaternion.
float roll = atan2(2.0f * (quat.w() * quat.x() + quat.y() * quat.z()),
1.0f - 2.0f * (quat.x() * quat.x() + quat.y() * quat.y()));
float pitch = asin(max(-1.0f, min(1.0f, 2.0f * (quat.w() * quat.y() - quat.z() * quat.x()))));
float yaw = atan2(2.0f * (quat.w() * quat.z() + quat.x() * quat.y()),
1.0f - 2.0f * (quat.y() * quat.y() + quat.z() * quat.z()));
// Convert the floating point angles in radians to a scale from 0 to 18.
// roll_w = static_cast<int>((roll + (float)M_PI)/(M_PI * 2.0f) * 18);
// pitch_w = static_cast<int>((pitch + (float)M_PI/2.0f)/M_PI * 18);
// yaw_w = static_cast<int>((yaw + (float)M_PI)/(M_PI * 2.0f) * 18);
}