本文整理汇总了C++中state::set_table方法的典型用法代码示例。如果您正苦于以下问题:C++ state::set_table方法的具体用法?C++ state::set_table怎么用?C++ state::set_table使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类state
的用法示例。
在下文中一共展示了state::set_table方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: allocUserdata
static typename lutok::LObject<T>::Index lutok::LObject<T>::push(state& s, T* instance, bool gc) {
if (!instance) {
s.push_nil();
return 0;
}
luaL_getmetatable(s._pimpl->lua_state, T::s_lunaClassName);
if (s.is_nil()) {
luaL_error(s._pimpl->lua_state, "[Luna::%s] Class %s has not been commited!", __func__, T::s_lunaClassName);
return 0;
}
lutok::LObject<T>::Index metatable = s.get_top();
subtable(s, metatable, "userdata", "v");
lutok::LObject<T>::Userdata * userdata = allocUserdata(s, metatable, instance);
if (userdata) {
userdata->pT = instance;
s.push_value(metatable);
s.set_metatable();
if (!gc) {
lua_checkstack(s._pimpl->lua_state, 3);
subtable(s, metatable, "unmanaged", "k");
s.push_value(-2);
s.push_boolean(1);
s.set_table();
s.pop(1);
}
}
lua_replace(s._pimpl->lua_state, metatable);
lua_settop(s._pimpl->lua_state, metatable);
return metatable;
}
示例2:
static void lutok::LObject<T>::weaktable(state& s, const std::string& mode) {
s.new_table();
s.push_value();
s.set_metatable();
s.push_literal("__mode");
s.push_string(mode);
s.set_table();
}
示例3: registerLib
/// Opens a library
///
/// \param s The Lua state.
/// \param name The name of the module to create.
/// \param members The list of member functions to add to the module.
void lutok::registerLib(state& s, const std::map< std::string, cxx_function >& members){
assert(s.is_table());
for (std::map< std::string, cxx_function >::const_iterator
iter = members.begin(); iter != members.end(); iter++) {
s.push_string((*iter).first);
s.push_cxx_function((*iter).second);
s.set_table(-3);
}
}
示例4: cleaner
/// Creates a module: i.e. a table with a set of methods in it.
///
/// \param s The Lua state.
/// \param name The name of the module to create.
/// \param members The list of member functions to add to the module.
void
lutok::create_module(state& s, const std::string& name,
const std::map< std::string, cxx_function >& members)
{
stack_cleaner cleaner(s);
s.new_table();
for (std::map< std::string, cxx_function >::const_iterator
iter = members.begin(); iter != members.end(); iter++) {
s.push_string((*iter).first);
s.push_cxx_function((*iter).second);
s.set_table(-3);
}
s.set_global(name);
}