本文整理汇总了C++中shared_ptr::Attach_node方法的典型用法代码示例。如果您正苦于以下问题:C++ shared_ptr::Attach_node方法的具体用法?C++ shared_ptr::Attach_node怎么用?C++ shared_ptr::Attach_node使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类shared_ptr
的用法示例。
在下文中一共展示了shared_ptr::Attach_node方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Init
bool Init()
{
texture = new Bitmap;
texture->Load("data/darwinian.png");
if(!texture)
{
std::cout<<"ERROR: Could not load darwinian.png"<<std::endl;
return false;
}
camera = new Cameranode();
camera->Set_position(Vector3(0, 0, 10));
camera->Set_rotation(Vector3(0, 0, 0));
root.Attach_node(camera);
light = new Lightnode;
light->Set_ambient(2, 2, 2, 1);
light->Set_diffuse(1, 1, 1, 1);
light->Set_specular(1, 1, 1, 1);
camera->Attach_node(light);
transform = new Transformnode;
light->Attach_node(transform);
Vector3 corners[6][4];
corners[0][0] = Vector3(1, 1, -1);
corners[0][1] = Vector3(-1, 1, -1);
corners[0][2] = Vector3(-1, -1, -1);
corners[0][3] = Vector3(1, -1, -1);
corners[1][0] = Vector3(1, -1, 1);
corners[1][1] = Vector3(-1, -1, 1);
corners[1][2] = Vector3(-1, 1, 1);
corners[1][3] = Vector3(1, 1, 1);
corners[2][0] = Vector3(-1, 1, 1);
corners[2][1] = Vector3(-1, -1, 1);
corners[2][2] = Vector3(-1, -1, -1);
corners[2][3] = Vector3(-1, 1, -1);
corners[3][0] = Vector3(1, 1, -1);
corners[3][1] = Vector3(1, -1, -1);
corners[3][2] = Vector3(1, -1, 1);
corners[3][3] = Vector3(1, 1, 1);
corners[4][0] = Vector3(1, 1, 1);
corners[4][1] = Vector3(-1, 1, 1);
corners[4][2] = Vector3(-1, 1, -1);
corners[4][3] = Vector3(1, 1, -1);
corners[5][0] = Vector3(1, -1, -1);
corners[5][1] = Vector3(-1, -1, -1);
corners[5][2] = Vector3(-1, -1, 1);
corners[5][3] = Vector3(1, -1, 1);
for(int i = 0; i<6; ++i)
{
quads[i] = new Quadnode;
quads[i]->Set_corners(corners[i]);
quads[i]->Set_texture(texture);
transform->Attach_node(quads[i]);
}
return true;
}