本文整理汇总了C++中running_machine::ui_input方法的典型用法代码示例。如果您正苦于以下问题:C++ running_machine::ui_input方法的具体用法?C++ running_machine::ui_input怎么用?C++ running_machine::ui_input使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类running_machine
的用法示例。
在下文中一共展示了running_machine::ui_input方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: check_osd_inputs
static void check_osd_inputs(running_machine &machine)
{
// check for toggling fullscreen mode
if (machine.ui_input().pressed(IPT_OSD_1))
winwindow_toggle_full_screen();
// check for taking fullscreen snap
if (machine.ui_input().pressed(IPT_OSD_2))
winwindow_take_snap();
// check for taking fullscreen video
if (machine.ui_input().pressed(IPT_OSD_3))
winwindow_take_video();
// check for taking fullscreen video
if (machine.ui_input().pressed(IPT_OSD_4))
winwindow_toggle_fsfx();
}
示例2: process_window_event
void sdl_event_manager::process_window_event(running_machine &machine, SDL_Event &sdlevent)
{
sdl_window_info *window = GET_WINDOW(&sdlevent.window);
if (window == NULL)
return;
switch (sdlevent.window.event)
{
case SDL_WINDOWEVENT_CLOSE:
machine.schedule_exit();
break;
case SDL_WINDOWEVENT_LEAVE:
machine.ui_input().push_mouse_leave_event(window->target());
m_app_has_mouse_focus = 0;
break;
case SDL_WINDOWEVENT_MOVED:
window->notify_changed();
m_focus_window = window;
break;
case SDL_WINDOWEVENT_RESIZED:
#ifndef SDLMAME_WIN32
/* FIXME: SDL2 sends some spurious resize events on Ubuntu
* while in fullscreen mode. Ignore them for now.
*/
if (!window->fullscreen())
#endif
{
//printf("event data1,data2 %d x %d %ld\n", event.window.data1, event.window.data2, sizeof(SDL_Event));
window->resize(sdlevent.window.data1, sdlevent.window.data2);
}
m_focus_window = window;
break;
case SDL_WINDOWEVENT_ENTER:
m_app_has_mouse_focus = 1;
/* fall through */
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
m_focus_window = window;
break;
}
}
示例3: check_osd_inputs
static void check_osd_inputs(running_machine &machine)
{
sdl_window_info *window = sdlinput_get_focus_window();
// check for toggling fullscreen mode
if (machine.ui_input().pressed(IPT_OSD_1))
{
sdl_window_info *curwin = sdl_window_list;
while (curwin != (sdl_window_info *)NULL)
{
curwin->toggle_full_screen();
curwin = curwin->m_next;
}
}
if (machine.ui_input().pressed(IPT_OSD_2))
{
//FIXME: on a per window basis
video_config.fullstretch = !video_config.fullstretch;
machine.ui().popup_time(1, "Uneven stretch %s", video_config.fullstretch? "enabled":"disabled");
}
if (machine.ui_input().pressed(IPT_OSD_4))
{
//FIXME: on a per window basis
video_config.keepaspect = !video_config.keepaspect;
machine.ui().popup_time(1, "Keepaspect %s", video_config.keepaspect? "enabled":"disabled");
}
#if (USE_OPENGL || SDLMAME_SDL2)
//FIXME: on a per window basis
if (machine.ui_input().pressed(IPT_OSD_5))
{
video_config.filter = !video_config.filter;
machine.ui().popup_time(1, "Filter %s", video_config.filter? "enabled":"disabled");
}
#endif
if (machine.ui_input().pressed(IPT_OSD_6))
window->modify_prescale(-1);
if (machine.ui_input().pressed(IPT_OSD_7))
window->modify_prescale(1);
}
示例4: gfxset_handle_keys
static void gfxset_handle_keys(running_machine &machine, ui_gfx_state &state, int xcells, int ycells)
{
// handle gfxset selection (open bracket,close bracket)
if (machine.ui_input().pressed(IPT_UI_PREV_GROUP))
{
if (state.gfxset.set > 0)
state.gfxset.set--;
else if (state.gfxset.devindex > 0)
{
state.gfxset.devindex--;
state.gfxset.set = state.gfxdev[state.gfxset.devindex].setcount - 1;
}
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed(IPT_UI_NEXT_GROUP))
{
if (state.gfxset.set < state.gfxdev[state.gfxset.devindex].setcount - 1)
state.gfxset.set++;
else if (state.gfxset.devindex < state.gfxset.devcount - 1)
{
state.gfxset.devindex++;
state.gfxset.set = 0;
}
state.bitmap_dirty = true;
}
// cache some info in locals
int dev = state.gfxset.devindex;
int set = state.gfxset.set;
ui_gfx_info &info = state.gfxdev[dev];
gfx_element &gfx = *info.interface->gfx(set);
// handle cells per line (minus,plus)
if (machine.ui_input().pressed(IPT_UI_ZOOM_OUT))
{ info.columns[set] = xcells - 1; state.bitmap_dirty = true; }
if (machine.ui_input().pressed(IPT_UI_ZOOM_IN))
{ info.columns[set] = xcells + 1; state.bitmap_dirty = true; }
// clamp within range
if (info.columns[set] < 2)
{ info.columns[set] = 2; state.bitmap_dirty = true; }
if (info.columns[set] > 128)
{ info.columns[set] = 128; state.bitmap_dirty = true; }
// handle rotation (R)
if (machine.ui_input().pressed(IPT_UI_ROTATE))
{
info.rotate[set] = orientation_add(ROT90, info.rotate[set]);
state.bitmap_dirty = true;
}
// handle navigation within the cells (up,down,pgup,pgdown)
if (machine.ui_input().pressed_repeat(IPT_UI_UP, 4))
{ info.offset[set] -= xcells; state.bitmap_dirty = true; }
if (machine.ui_input().pressed_repeat(IPT_UI_DOWN, 4))
{ info.offset[set] += xcells; state.bitmap_dirty = true; }
if (machine.ui_input().pressed_repeat(IPT_UI_PAGE_UP, 6))
{ info.offset[set] -= xcells * ycells; state.bitmap_dirty = true; }
if (machine.ui_input().pressed_repeat(IPT_UI_PAGE_DOWN, 6))
{ info.offset[set] += xcells * ycells; state.bitmap_dirty = true; }
if (machine.ui_input().pressed_repeat(IPT_UI_HOME, 4))
{ info.offset[set] = 0; state.bitmap_dirty = true; }
if (machine.ui_input().pressed_repeat(IPT_UI_END, 4))
{ info.offset[set] = gfx.elements(); state.bitmap_dirty = true; }
// clamp within range
if (info.offset[set] + xcells * ycells > ((gfx.elements() + xcells - 1) / xcells) * xcells)
{
info.offset[set] = ((gfx.elements() + xcells - 1) / xcells) * xcells - xcells * ycells;
state.bitmap_dirty = true;
}
if (info.offset[set] < 0)
{ info.offset[set] = 0; state.bitmap_dirty = true; }
// handle color selection (left,right)
if (machine.ui_input().pressed_repeat(IPT_UI_LEFT, 4))
{ info.color[set] -= 1; state.bitmap_dirty = true; }
if (machine.ui_input().pressed_repeat(IPT_UI_RIGHT, 4))
{ info.color[set] += 1; state.bitmap_dirty = true; }
// clamp within range
if (info.color[set] >= info.color_count[set])
{ info.color[set] = info.color_count[set] - 1; state.bitmap_dirty = true; }
if (info.color[set] < 0)
{ info.color[set] = 0; state.bitmap_dirty = true; }
}
示例5: palette_handle_keys
static void palette_handle_keys(running_machine &machine, ui_gfx_state &state)
{
device_palette_interface *palette = state.palette.interface;
int rowcount, screencount;
int total;
// handle zoom (minus,plus)
if (machine.ui_input().pressed(IPT_UI_ZOOM_OUT))
state.palette.columns /= 2;
if (machine.ui_input().pressed(IPT_UI_ZOOM_IN))
state.palette.columns *= 2;
// clamp within range
if (state.palette.columns <= 4)
state.palette.columns = 4;
if (state.palette.columns > 64)
state.palette.columns = 64;
// handle colormap selection (open bracket,close bracket)
if (machine.ui_input().pressed(IPT_UI_PREV_GROUP))
{
if (state.palette.which)
state.palette.which = 0;
else if (state.palette.devindex > 0)
{
state.palette.devindex--;
palette_set_device(machine, state);
palette = state.palette.interface;
state.palette.which = (palette->indirect_entries() > 0);
}
}
if (machine.ui_input().pressed(IPT_UI_NEXT_GROUP))
{
if (!state.palette.which && palette->indirect_entries() > 0)
state.palette.which = 1;
else if (state.palette.devindex < state.palette.devcount - 1)
{
state.palette.devindex++;
palette_set_device(machine, state);
palette = state.palette.interface;
state.palette.which = 0;
}
}
// cache some info in locals
total = state.palette.which ? palette->indirect_entries() : palette->entries();
// determine number of entries per row and total
rowcount = state.palette.columns;
screencount = rowcount * rowcount;
// handle keyboard navigation
if (machine.ui_input().pressed_repeat(IPT_UI_UP, 4))
state.palette.offset -= rowcount;
if (machine.ui_input().pressed_repeat(IPT_UI_DOWN, 4))
state.palette.offset += rowcount;
if (machine.ui_input().pressed_repeat(IPT_UI_PAGE_UP, 6))
state.palette.offset -= screencount;
if (machine.ui_input().pressed_repeat(IPT_UI_PAGE_DOWN, 6))
state.palette.offset += screencount;
if (machine.ui_input().pressed_repeat(IPT_UI_HOME, 4))
state.palette.offset = 0;
if (machine.ui_input().pressed_repeat(IPT_UI_END, 4))
state.palette.offset = total;
// clamp within range
if (state.palette.offset + screencount > ((total + rowcount - 1) / rowcount) * rowcount)
state.palette.offset = ((total + rowcount - 1) / rowcount) * rowcount - screencount;
if (state.palette.offset < 0)
state.palette.offset = 0;
}
示例6: tilemap_handle_keys
static void tilemap_handle_keys(running_machine &machine, ui_gfx_state &state, int viswidth, int visheight)
{
// handle tilemap selection (open bracket,close bracket)
if (machine.ui_input().pressed(IPT_UI_PREV_GROUP) && state.tilemap.which > 0)
{ state.tilemap.which--; state.bitmap_dirty = true; }
if (machine.ui_input().pressed(IPT_UI_NEXT_GROUP) && state.tilemap.which < machine.tilemap().count() - 1)
{ state.tilemap.which++; state.bitmap_dirty = true; }
// cache some info in locals
tilemap_t *tilemap = machine.tilemap().find(state.tilemap.which);
uint32_t mapwidth = tilemap->width();
uint32_t mapheight = tilemap->height();
// handle zoom (minus,plus)
if (machine.ui_input().pressed(IPT_UI_ZOOM_OUT) && state.tilemap.zoom > 0)
{
state.tilemap.zoom--;
state.bitmap_dirty = true;
if (state.tilemap.zoom != 0)
machine.popmessage("Zoom = %d", state.tilemap.zoom);
else
machine.popmessage("Zoom Auto");
}
if (machine.ui_input().pressed(IPT_UI_ZOOM_IN) && state.tilemap.zoom < 8)
{
state.tilemap.zoom++;
state.bitmap_dirty = true;
machine.popmessage("Zoom = %d", state.tilemap.zoom);
}
// handle rotation (R)
if (machine.ui_input().pressed(IPT_UI_ROTATE))
{
state.tilemap.rotate = orientation_add(ROT90, state.tilemap.rotate);
state.bitmap_dirty = true;
}
// return to (0,0) (HOME)
if( machine.ui_input().pressed(IPT_UI_HOME))
{
state.tilemap.xoffs = 0;
state.tilemap.yoffs = 0;
state.bitmap_dirty = true;
}
// handle flags (category)
if (machine.ui_input().pressed(IPT_UI_PAGE_UP) && state.tilemap.flags != TILEMAP_DRAW_ALL_CATEGORIES)
{
if (state.tilemap.flags > 0)
{
state.tilemap.flags--;
machine.popmessage("Category = %d", state.tilemap.flags);
}
else
{
state.tilemap.flags = TILEMAP_DRAW_ALL_CATEGORIES;
machine.popmessage("Category All");
}
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed(IPT_UI_PAGE_DOWN) && (state.tilemap.flags < TILEMAP_DRAW_CATEGORY_MASK || (state.tilemap.flags == TILEMAP_DRAW_ALL_CATEGORIES)))
{
if (state.tilemap.flags == TILEMAP_DRAW_ALL_CATEGORIES)
state.tilemap.flags = 0;
else
state.tilemap.flags++;
state.bitmap_dirty = true;
machine.popmessage("Category = %d", state.tilemap.flags);
}
// handle navigation (up,down,left,right), taking orientation into account
int step = 8; // this may be applied more than once if multiple directions are pressed
if (machine.input().code_pressed(KEYCODE_LSHIFT)) step = 1;
if (machine.input().code_pressed(KEYCODE_LCONTROL)) step = 64;
if (machine.ui_input().pressed_repeat(IPT_UI_UP, 4))
{
if (state.tilemap.rotate & ORIENTATION_SWAP_XY)
state.tilemap.xoffs -= (state.tilemap.rotate & ORIENTATION_FLIP_Y) ? -step : step;
else
state.tilemap.yoffs -= (state.tilemap.rotate & ORIENTATION_FLIP_Y) ? -step : step;
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed_repeat(IPT_UI_DOWN, 4))
{
if (state.tilemap.rotate & ORIENTATION_SWAP_XY)
state.tilemap.xoffs += (state.tilemap.rotate & ORIENTATION_FLIP_Y) ? -step : step;
else
state.tilemap.yoffs += (state.tilemap.rotate & ORIENTATION_FLIP_Y) ? -step : step;
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed_repeat(IPT_UI_LEFT, 6))
{
if (state.tilemap.rotate & ORIENTATION_SWAP_XY)
state.tilemap.yoffs -= (state.tilemap.rotate & ORIENTATION_FLIP_X) ? -step : step;
else
state.tilemap.xoffs -= (state.tilemap.rotate & ORIENTATION_FLIP_X) ? -step : step;
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed_repeat(IPT_UI_RIGHT, 6))
{
//.........这里部分代码省略.........
示例7: ui_gfx_ui_handler
UINT32 ui_gfx_ui_handler(running_machine &machine, render_container *container, UINT32 uistate)
{
ui_gfx_state &state = ui_gfx;
// if we have nothing, implicitly cancel
if (!ui_gfx_is_relevant(machine))
goto cancel;
// if we're not paused, mark the bitmap dirty
if (!machine.paused())
state.bitmap_dirty = true;
// switch off the state to display something
again:
switch (state.mode)
{
case UI_GFX_PALETTE:
// if we have a palette, display it
if (state.palette.devcount > 0)
{
palette_handler(machine, container, state);
break;
}
// fall through...
state.mode++;
case UI_GFX_GFXSET:
// if we have graphics sets, display them
if (state.gfxset.devcount > 0)
{
gfxset_handler(machine, container, state);
break;
}
// fall through...
state.mode++;
case UI_GFX_TILEMAP:
// if we have tilemaps, display them
if (machine.tilemap().count() > 0)
{
tilemap_handler(machine, container, state);
break;
}
state.mode = UI_GFX_PALETTE;
goto again;
}
// handle keys
if (machine.ui_input().pressed(IPT_UI_SELECT))
{
state.mode = (state.mode + 1) % 3;
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed(IPT_UI_PAUSE))
{
if (machine.paused())
machine.resume();
else
machine.pause();
}
if (machine.ui_input().pressed(IPT_UI_CANCEL) || machine.ui_input().pressed(IPT_UI_SHOW_GFX))
goto cancel;
return uistate;
cancel:
if (!uistate)
machine.resume();
state.bitmap_dirty = true;
return UI_HANDLER_CANCEL;
}
示例8: tilemap_handle_keys
static void tilemap_handle_keys(running_machine &machine, ui_gfx_state &state, int viswidth, int visheight)
{
UINT32 mapwidth, mapheight;
int step;
// handle tilemap selection (open bracket,close bracket)
if (machine.ui_input().pressed(IPT_UI_PREV_GROUP) && state.tilemap.which > 0)
{ state.tilemap.which--; state.bitmap_dirty = true; }
if (machine.ui_input().pressed(IPT_UI_NEXT_GROUP) && state.tilemap.which < machine.tilemap().count() - 1)
{ state.tilemap.which++; state.bitmap_dirty = true; }
// cache some info in locals
tilemap_t *tilemap = machine.tilemap().find(state.tilemap.which);
mapwidth = tilemap->width();
mapheight = tilemap->height();
// handle zoom (minus,plus)
if (machine.ui_input().pressed(IPT_UI_ZOOM_OUT) && state.tilemap.zoom > 0)
{
state.tilemap.zoom--;
state.bitmap_dirty = true;
if (state.tilemap.zoom != 0)
machine.popmessage("Zoom = %d", state.tilemap.zoom);
else
machine.popmessage("Zoom Auto");
}
if (machine.ui_input().pressed(IPT_UI_ZOOM_IN) && state.tilemap.zoom < 8)
{
state.tilemap.zoom++;
state.bitmap_dirty = true;
machine.popmessage("Zoom = %d", state.tilemap.zoom);
}
// handle rotation (R)
if (machine.ui_input().pressed(IPT_UI_ROTATE))
{
state.tilemap.rotate = orientation_add(ROT90, state.tilemap.rotate);
state.bitmap_dirty = true;
}
// handle navigation (up,down,left,right)
step = 8;
if (machine.input().code_pressed(KEYCODE_LSHIFT)) step = 1;
if (machine.input().code_pressed(KEYCODE_LCONTROL)) step = 64;
if (machine.ui_input().pressed_repeat(IPT_UI_UP, 4))
{ state.tilemap.yoffs -= step; state.bitmap_dirty = true; }
if (machine.ui_input().pressed_repeat(IPT_UI_DOWN, 4))
{ state.tilemap.yoffs += step; state.bitmap_dirty = true; }
if (machine.ui_input().pressed_repeat(IPT_UI_LEFT, 6))
{ state.tilemap.xoffs -= step; state.bitmap_dirty = true; }
if (machine.ui_input().pressed_repeat(IPT_UI_RIGHT, 6))
{ state.tilemap.xoffs += step; state.bitmap_dirty = true; }
// clamp within range
while (state.tilemap.xoffs < 0)
state.tilemap.xoffs += mapwidth;
while (state.tilemap.xoffs >= mapwidth)
state.tilemap.xoffs -= mapwidth;
while (state.tilemap.yoffs < 0)
state.tilemap.yoffs += mapheight;
while (state.tilemap.yoffs >= mapheight)
state.tilemap.yoffs -= mapheight;
}