本文整理汇总了C++中running_machine::popmessage方法的典型用法代码示例。如果您正苦于以下问题:C++ running_machine::popmessage方法的具体用法?C++ running_machine::popmessage怎么用?C++ running_machine::popmessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类running_machine
的用法示例。
在下文中一共展示了running_machine::popmessage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: tilemap_handle_keys
static void tilemap_handle_keys(running_machine &machine, ui_gfx_state &state, int viswidth, int visheight)
{
// handle tilemap selection (open bracket,close bracket)
if (machine.ui_input().pressed(IPT_UI_PREV_GROUP) && state.tilemap.which > 0)
{ state.tilemap.which--; state.bitmap_dirty = true; }
if (machine.ui_input().pressed(IPT_UI_NEXT_GROUP) && state.tilemap.which < machine.tilemap().count() - 1)
{ state.tilemap.which++; state.bitmap_dirty = true; }
// cache some info in locals
tilemap_t *tilemap = machine.tilemap().find(state.tilemap.which);
uint32_t mapwidth = tilemap->width();
uint32_t mapheight = tilemap->height();
// handle zoom (minus,plus)
if (machine.ui_input().pressed(IPT_UI_ZOOM_OUT) && state.tilemap.zoom > 0)
{
state.tilemap.zoom--;
state.bitmap_dirty = true;
if (state.tilemap.zoom != 0)
machine.popmessage("Zoom = %d", state.tilemap.zoom);
else
machine.popmessage("Zoom Auto");
}
if (machine.ui_input().pressed(IPT_UI_ZOOM_IN) && state.tilemap.zoom < 8)
{
state.tilemap.zoom++;
state.bitmap_dirty = true;
machine.popmessage("Zoom = %d", state.tilemap.zoom);
}
// handle rotation (R)
if (machine.ui_input().pressed(IPT_UI_ROTATE))
{
state.tilemap.rotate = orientation_add(ROT90, state.tilemap.rotate);
state.bitmap_dirty = true;
}
// return to (0,0) (HOME)
if( machine.ui_input().pressed(IPT_UI_HOME))
{
state.tilemap.xoffs = 0;
state.tilemap.yoffs = 0;
state.bitmap_dirty = true;
}
// handle flags (category)
if (machine.ui_input().pressed(IPT_UI_PAGE_UP) && state.tilemap.flags != TILEMAP_DRAW_ALL_CATEGORIES)
{
if (state.tilemap.flags > 0)
{
state.tilemap.flags--;
machine.popmessage("Category = %d", state.tilemap.flags);
}
else
{
state.tilemap.flags = TILEMAP_DRAW_ALL_CATEGORIES;
machine.popmessage("Category All");
}
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed(IPT_UI_PAGE_DOWN) && (state.tilemap.flags < TILEMAP_DRAW_CATEGORY_MASK || (state.tilemap.flags == TILEMAP_DRAW_ALL_CATEGORIES)))
{
if (state.tilemap.flags == TILEMAP_DRAW_ALL_CATEGORIES)
state.tilemap.flags = 0;
else
state.tilemap.flags++;
state.bitmap_dirty = true;
machine.popmessage("Category = %d", state.tilemap.flags);
}
// handle navigation (up,down,left,right), taking orientation into account
int step = 8; // this may be applied more than once if multiple directions are pressed
if (machine.input().code_pressed(KEYCODE_LSHIFT)) step = 1;
if (machine.input().code_pressed(KEYCODE_LCONTROL)) step = 64;
if (machine.ui_input().pressed_repeat(IPT_UI_UP, 4))
{
if (state.tilemap.rotate & ORIENTATION_SWAP_XY)
state.tilemap.xoffs -= (state.tilemap.rotate & ORIENTATION_FLIP_Y) ? -step : step;
else
state.tilemap.yoffs -= (state.tilemap.rotate & ORIENTATION_FLIP_Y) ? -step : step;
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed_repeat(IPT_UI_DOWN, 4))
{
if (state.tilemap.rotate & ORIENTATION_SWAP_XY)
state.tilemap.xoffs += (state.tilemap.rotate & ORIENTATION_FLIP_Y) ? -step : step;
else
state.tilemap.yoffs += (state.tilemap.rotate & ORIENTATION_FLIP_Y) ? -step : step;
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed_repeat(IPT_UI_LEFT, 6))
{
if (state.tilemap.rotate & ORIENTATION_SWAP_XY)
state.tilemap.yoffs -= (state.tilemap.rotate & ORIENTATION_FLIP_X) ? -step : step;
else
state.tilemap.xoffs -= (state.tilemap.rotate & ORIENTATION_FLIP_X) ? -step : step;
state.bitmap_dirty = true;
}
if (machine.ui_input().pressed_repeat(IPT_UI_RIGHT, 6))
{
//.........这里部分代码省略.........
示例2: tilemap_handle_keys
static void tilemap_handle_keys(running_machine &machine, ui_gfx_state &state, int viswidth, int visheight)
{
UINT32 mapwidth, mapheight;
int step;
// handle tilemap selection (open bracket,close bracket)
if (ui_input_pressed(machine, IPT_UI_PREV_GROUP) && state.tilemap.which > 0)
{ state.tilemap.which--; state.bitmap_dirty = true; }
if (ui_input_pressed(machine, IPT_UI_NEXT_GROUP) && state.tilemap.which < machine.tilemap().count() - 1)
{ state.tilemap.which++; state.bitmap_dirty = true; }
// cache some info in locals
tilemap_t *tilemap = machine.tilemap().find(state.tilemap.which);
mapwidth = tilemap->width();
mapheight = tilemap->height();
// handle zoom (minus,plus)
if (ui_input_pressed(machine, IPT_UI_ZOOM_OUT) && state.tilemap.zoom > 0)
{
state.tilemap.zoom--;
state.bitmap_dirty = true;
if (state.tilemap.zoom != 0)
machine.popmessage("Zoom = %d", state.tilemap.zoom);
else
machine.popmessage("Zoom Auto");
}
if (ui_input_pressed(machine, IPT_UI_ZOOM_IN) && state.tilemap.zoom < 8)
{
state.tilemap.zoom++;
state.bitmap_dirty = true;
machine.popmessage("Zoom = %d", state.tilemap.zoom);
}
// handle rotation (R)
if (ui_input_pressed(machine, IPT_UI_ROTATE))
{
state.tilemap.rotate = orientation_add(ROT90, state.tilemap.rotate);
state.bitmap_dirty = true;
}
// handle navigation (up,down,left,right)
step = 8;
if (machine.input().code_pressed(KEYCODE_LSHIFT)) step = 1;
if (machine.input().code_pressed(KEYCODE_LCONTROL)) step = 64;
if (ui_input_pressed_repeat(machine, IPT_UI_UP, 4))
{ state.tilemap.yoffs -= step; state.bitmap_dirty = true; }
if (ui_input_pressed_repeat(machine, IPT_UI_DOWN, 4))
{ state.tilemap.yoffs += step; state.bitmap_dirty = true; }
if (ui_input_pressed_repeat(machine, IPT_UI_LEFT, 6))
{ state.tilemap.xoffs -= step; state.bitmap_dirty = true; }
if (ui_input_pressed_repeat(machine, IPT_UI_RIGHT, 6))
{ state.tilemap.xoffs += step; state.bitmap_dirty = true; }
// clamp within range
while (state.tilemap.xoffs < 0)
state.tilemap.xoffs += mapwidth;
while (state.tilemap.xoffs >= mapwidth)
state.tilemap.xoffs -= mapwidth;
while (state.tilemap.yoffs < 0)
state.tilemap.yoffs += mapheight;
while (state.tilemap.yoffs >= mapheight)
state.tilemap.yoffs -= mapheight;
}