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C++ instance_ulduar::GetSingleCreatureFromStorage方法代码示例

本文整理汇总了C++中instance_ulduar::GetSingleCreatureFromStorage方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_ulduar::GetSingleCreatureFromStorage方法的具体用法?C++ instance_ulduar::GetSingleCreatureFromStorage怎么用?C++ instance_ulduar::GetSingleCreatureFromStorage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在instance_ulduar的用法示例。


在下文中一共展示了instance_ulduar::GetSingleCreatureFromStorage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: JustDidDialogueStep

    void JustDidDialogueStep(int32 iEntry) override
    {
        if (!m_pInstance)
            return;

        switch (iEntry)
        {
            case NPC_SIF:
                DoCastSpellIfCan(m_creature, SPELL_SHEAT_OF_LIGHTNING, CAST_TRIGGERED | CAST_AURA_NOT_PRESENT);
                if (Creature* pSif = m_creature->SummonCreature(NPC_SIF, afSifSpawnLoc[0], afSifSpawnLoc[1], afSifSpawnLoc[2], afSifSpawnLoc[3], TEMPSUMMON_CORPSE_DESPAWN, 0))
                    DoScriptText(SAY_SIF_BEGIN, pSif);
                break;
            case SPELL_TOUCH_OF_DOMINION:
                if (Creature* pSif = m_pInstance->GetSingleCreatureFromStorage(NPC_SIF))
                    pSif->CastSpell(m_creature, SPELL_TOUCH_OF_DOMINION, false);
                break;
            case PHASE_SOLO:
                m_creature->GetMotionMaster()->MoveJump(afArenaCenterLoc[0], afArenaCenterLoc[1], afArenaCenterLoc[2], 45.55969f, 5.0f, 1);
                break;
            case SPELL_STORMHAMMER_OUTRO:
                DoScriptText(SAY_DEFEATED, m_creature);
                break;
            case SAY_OUTRO_HARD_1:
                DoCastSpellIfCan(m_creature, SPELL_STORMHAMMER_OUTRO);
                break;
            case SPELL_TELEPORT:
            case SPELL_THORIM_CREDIT:
                if (DoCastSpellIfCan(m_creature, SPELL_TELEPORT) == CAST_OK)
                    m_creature->ForcedDespawn(2000);
                // despawn Sif if not despawned by accident
                if (Creature* pSif = m_pInstance->GetSingleCreatureFromStorage(NPC_SIF))
                    pSif->ForcedDespawn();
                break;
        }
    }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:35,代码来源:boss_thorim.cpp

示例2: DoDrainElders

    // Function that will drain elders after aggro
    void DoDrainElders()
    {
        if (!m_pInstance)
            return;

        if (Creature* pElder = m_pInstance->GetSingleCreatureFromStorage(NPC_ELDER_BRIGHTLEAF))
        {
            if (pElder->isAlive())
            {
                pElder->CastSpell(pElder, SPELL_DRAINED_OF_POWER, true);
                pElder->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            }
        }
        if (Creature* pElder = m_pInstance->GetSingleCreatureFromStorage(NPC_ELDER_IRONBRACH))
        {
            if (pElder->isAlive())
            {
                pElder->CastSpell(pElder, SPELL_DRAINED_OF_POWER, true);
                pElder->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            }
        }
        if (Creature* pElder = m_pInstance->GetSingleCreatureFromStorage(NPC_ELDER_STONEBARK))
        {
            if (pElder->isAlive())
            {
                pElder->CastSpell(pElder, SPELL_DRAINED_OF_POWER, true);
                pElder->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            }
        }
    }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:31,代码来源:boss_freya.cpp

示例3: JustReachedHome

    void JustReachedHome() override
    {
        if (m_pInstance)
        {
            m_pInstance->SetData(TYPE_FREYA, FAIL);

            // reset elders
            if (Creature* pElder = m_pInstance->GetSingleCreatureFromStorage(NPC_ELDER_BRIGHTLEAF))
            {
                if (pElder->isAlive())
                {
                    pElder->AI()->EnterEvadeMode();
                    pElder->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
                }
            }
            if (Creature* pElder = m_pInstance->GetSingleCreatureFromStorage(NPC_ELDER_IRONBRACH))
            {
                if (pElder->isAlive())
                {
                    pElder->AI()->EnterEvadeMode();
                    pElder->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
                }
            }
            if (Creature* pElder = m_pInstance->GetSingleCreatureFromStorage(NPC_ELDER_STONEBARK))
            {
                if (pElder->isAlive())
                {
                    pElder->AI()->EnterEvadeMode();
                    pElder->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
                }
            }
        }
    }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:33,代码来源:boss_freya.cpp

示例4: ReceiveAIEvent

    void ReceiveAIEvent(AIEventType eventType, Unit* /*pSender*/, Unit* pInvoker, uint32 /*uiMiscValue*/) override
    {
        // inform about the harpoon repair event
        if (eventType == AI_EVENT_CUSTOM_A)
        {
            DoMoveEngineersToHarpoon();
            m_uiRepairHarpoonTimer = 20000;
        }
        // inform about a harpoon being shot
        if (eventType == AI_EVENT_CUSTOM_B)
        {
            ++m_uiHarpoonsUsed;

            // start grounded phase
            if (m_uiHarpoonsUsed == m_uiMaxHarpoons)
            {
                // use upgraded speed rate for FlyOrLand. This isn't supported by DB but it's confirmed to happen on retail
                uint32 uiSpeedRate = m_creature->GetSpeedRate(MOVE_RUN);
                m_creature->SetWalk(false);
                m_creature->SetSpeedRate(MOVE_RUN, SPEED_RATE_RAZORSCALE);
                m_creature->GetMotionMaster()->MoveFlyOrLand(1, afRazorscaleGroundPos[0], afRazorscaleGroundPos[1], afRazorscaleGroundPos[2], false);
                m_creature->SetSpeedRate(MOVE_RUN, uiSpeedRate);

                m_uiPhase = PHASE_TRANSITION;
                m_uiShackleTimer = 5000;

                // move the trappers around
                float fX, fY, fZ;
                uint8 uiIndex = 5;
                if (m_pInstance)
                {
                    if (Creature* pController = m_pInstance->GetSingleCreatureFromStorage(NPC_RAZORSCALE_CONTROLLER))
                    {
                        for (GuidList::const_iterator itr = m_lTrappersGuids.begin(); itr != m_lTrappersGuids.end(); ++itr)
                        {
                            if (Creature* pTrapper = m_creature->GetMap()->GetCreature(*itr))
                            {
                                pController->GetNearPoint(pController, fX, fY, fZ, 0, 50.0f, M_PI_F / 4 * uiIndex);

                                pTrapper->SetWalk(false);
                                uiSpeedRate = pTrapper->GetSpeedRate(MOVE_RUN);
                                pTrapper->SetSpeedRate(MOVE_RUN, SPEED_RATE_HELPERS);
                                pTrapper->GetMotionMaster()->MovePoint(1, fX, fY, fZ);
                                pTrapper->SetSpeedRate(MOVE_RUN, uiSpeedRate);
                                ++uiIndex;
                            }
                        }
                    }

                    // yell that Razor is grounded
                    if (Creature* pCommander = m_pInstance->GetSingleCreatureFromStorage(NPC_EXPEDITION_COMMANDER))
                        DoScriptText(SAY_GROUNDED, pCommander);
                }
            }
        }
    }
开发者ID:Phatcat,项目名称:mangos-wotlk,代码行数:56,代码来源:boss_razorscale.cpp

示例5: FetchElders

    // check for all elders alive
    void FetchElders()
    {
        if (!m_pInstance)
            return;

        uint8 uiEldersAlive = 0;

        if (Creature* pElder = m_pInstance->GetSingleCreatureFromStorage(NPC_ELDER_BRIGHTLEAF))
        {
            if (pElder->isAlive())
            {
                pElder->CastSpell(pElder, m_bIsRegularMode ? SPELL_BRIGHTLEAF_ESSENCE_CHANNEL : SPELL_BRIGHTLEAF_ESSENCE_CHANNEL_H, false, NULL, NULL, m_creature->GetObjectGuid());
                pElder->CastSpell(pElder, SPELL_FULL_HEAL, true);

                m_uiUnstableEnergyTimer = 25000;
                ++uiEldersAlive;
            }
        }
        if (Creature* pElder = m_pInstance->GetSingleCreatureFromStorage(NPC_ELDER_IRONBRACH))
        {
            if (pElder->isAlive())
            {
                pElder->CastSpell(pElder, m_bIsRegularMode ? SPELL_IRONBRANCH_ESSENCE_CHANNEL : SPELL_IRONBRANCH_ESSENCE_CHANNEL_H, false, NULL, NULL, m_creature->GetObjectGuid());
                pElder->CastSpell(pElder, SPELL_FULL_HEAL, true);

                m_uiIronRootsTimer = 60000;
                ++uiEldersAlive;
            }
        }
        if (Creature* pElder = m_pInstance->GetSingleCreatureFromStorage(NPC_ELDER_STONEBARK))
        {
            if (pElder->isAlive())
            {
                pElder->CastSpell(pElder, m_bIsRegularMode ? SPELL_STONEBARK_ESSEMCE_CHANNEL : SPELL_STONEBARK_ESSEMCE_CHANNEL_H, false, NULL, NULL, m_creature->GetObjectGuid());
                pElder->CastSpell(pElder, SPELL_FULL_HEAL, true);

                m_uiGroundTremorTimer = 10000;
                ++uiEldersAlive;
            }
        }

        // store the info about the elders alive
        m_pInstance->SetData(TYPE_FREYA_HARD, uiEldersAlive);

        if (uiEldersAlive)
        {
            DoScriptText(SAY_AGGRO_HARD, m_creature);
            m_uiDrainEldersTimer = 5000;
        }
        else
            DoScriptText(SAY_AGGRO, m_creature);
    }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:53,代码来源:boss_freya.cpp

示例6: GetRandomArenaPlayer

    // function to return a random player from the arena
    Unit* GetRandomArenaPlayer()
    {
        if (!m_pInstance)
            return NULL;

        Creature* pTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_THORIM_COMBAT_TRIGGER);
        if (!pTrigger)
            return NULL;

        std::vector<Unit*> suitableTargets;
        ThreatList const& threatList = m_creature->GetThreatManager().getThreatList();

        for (ThreatList::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
        {
            if (Unit* pTarget = m_creature->GetMap()->GetUnit((*itr)->getUnitGuid()))
            {
                if (pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->IsWithinDistInMap(pTrigger, 50.0f) && pTarget->IsWithinLOSInMap(pTrigger))
                    suitableTargets.push_back(pTarget);
            }
        }

        // if no player in the arena was found trigger berserk automatically
        if (suitableTargets.empty())
        {
            m_uiBerserkTimer = 1000;
            m_uiStormHammerTimer = 60000;
            return NULL;
        }
        else
            return suitableTargets[urand(0, suitableTargets.size() - 1)];
    }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:32,代码来源:boss_thorim.cpp

示例7: DamageTaken

    void DamageTaken(Unit* pDoneBy, uint32& uiDamage) override
    {
        if (pDoneBy->GetEntry() == NPC_FREYA)
            return;

        if (uiDamage >= m_creature->GetHealth())
        {
            uiDamage = 0;

            if (m_bIsFakeDeath)
                return;

            if (m_pInstance)
            {
                if (Creature* pFreya = m_pInstance->GetSingleCreatureFromStorage(NPC_FREYA))
                    SendAIEvent(AI_EVENT_CUSTOM_B, m_creature, pFreya);
            }

            DoCastSpellIfCan(m_creature, SPELL_CLEAR_DEBUFFS, CAST_TRIGGERED);
            DoCastSpellIfCan(m_creature, SPELL_FEIGN_DEATH, CAST_TRIGGERED);

            m_creature->SetHealth(1);
            m_creature->ClearComboPointHolders();
            m_creature->ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
            m_creature->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
            m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            m_creature->ClearAllReactives();
            m_creature->GetMotionMaster()->Clear();
            m_creature->GetMotionMaster()->MoveIdle();
            m_creature->SetStandState(UNIT_STAND_STATE_DEAD);

            DoScriptText(EMOTE_REGEN_ALLIES, m_creature);
            m_bIsFakeDeath = true;
        }
    }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:35,代码来源:boss_freya.cpp

示例8: JustDidDialogueStep

    void JustDidDialogueStep(int32 iEntry) override
    {
        if (!m_pInstance)
        {
            script_error_log("Instance Ulduar: ERROR Failed to load instance data for this instace.");
            return;
        }

        switch (iEntry)
        {
            case NPC_EXPEDITION_ENGINEER:
            {
                if (Creature* pEngineer = GetClosestCreatureWithEntry(m_creature, NPC_EXPEDITION_ENGINEER, 15.0f))
                    DoScriptText(SAY_INTRO_1, pEngineer);

                GuidList m_lDefenderGuids;
                m_pInstance->GetDefenderGuids(m_lDefenderGuids);

                // move the defenders into attack position
                for (GuidList::const_iterator itr = m_lDefenderGuids.begin(); itr != m_lDefenderGuids.end(); ++itr)
                {
                    if (Creature* pDefender = m_creature->GetMap()->GetCreature(*itr))
                    {
                        pDefender->CastSpell(pDefender, SPELL_THREAT, TRIGGERED_OLD_TRIGGERED);
                        pDefender->SetWalk(false);
                        pDefender->GetMotionMaster()->MoveWaypoint();
                    }
                }
                break;
            }
            case NPC_RAZORSCALE:
                if (Creature* pRazorscale = m_pInstance->GetSingleCreatureFromStorage(NPC_RAZORSCALE))
                {
                    if (Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid))
                        pRazorscale->AI()->AttackStart(pPlayer);
                }
                break;
            case NPC_EXPEDITION_DEFENDER:
                if (Creature* pEngineer = GetClosestCreatureWithEntry(m_creature, NPC_EXPEDITION_ENGINEER, 15.0f))
                    DoScriptText(SAY_INTRO_3, pEngineer);

                // inform Razorscale about the start of the harpoon event
                if (Creature* pRazorscale = m_pInstance->GetSingleCreatureFromStorage(NPC_RAZORSCALE))
                    m_creature->AI()->SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, pRazorscale);
                break;
        }
    }
开发者ID:Phatcat,项目名称:mangos-wotlk,代码行数:47,代码来源:boss_razorscale.cpp

示例9: JustDied

 void JustDied(Unit* /*pKiller*/) override
 {
     // notify XT that hard mode is enabled
     if (m_pInstance)
     {
         if (Creature* pDeconstructor = m_pInstance->GetSingleCreatureFromStorage(NPC_XT002))
             SendAIEvent(AI_EVENT_CUSTOM_B, m_creature, pDeconstructor);
     }
 }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:9,代码来源:boss_xt_002.cpp

示例10: JustSummoned

    void JustSummoned(Creature* pSummoned) override
    {
        if (pSummoned->GetEntry() == NPC_RUBBLE && m_pInstance)
        {
            if (Creature* pKologarn = m_pInstance->GetSingleCreatureFromStorage(NPC_KOLOGARN))
                SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, pKologarn);

            pSummoned->SetInCombatWithZone();
        }
    }
开发者ID:Phatcat,项目名称:mangos-wotlk,代码行数:10,代码来源:boss_kologarn.cpp

示例11: JustSummoned

 void JustSummoned(Creature* pSummoned) override
 {
     // handle spawned robots
     if (m_pInstance)
     {
         if (Creature* pDeconstructor = m_pInstance->GetSingleCreatureFromStorage(NPC_XT002))
         {
             float fX, fY, fZ;
             pDeconstructor->GetContactPoint(pSummoned, fX, fY, fZ, INTERACTION_DISTANCE);
             pSummoned->GetMotionMaster()->MovePoint(0, fX, fY, fZ);
         }
     }
 }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:13,代码来源:boss_xt_002.cpp

示例12: SpellHit

    void SpellHit(Unit* /*pCaster*/, const SpellEntry* pSpell) override
    {
        // hard mode is failed; despawn Sif
        if (pSpell->Id == SPELL_TOUCH_OF_DOMINION_AURA && m_pInstance)
        {
            m_pInstance->SetData(TYPE_THORIM_HARD, FAIL);

            if (Creature* pSif = m_pInstance->GetSingleCreatureFromStorage(NPC_SIF))
            {
                DoScriptText(SAY_SIF_DESPAWN, pSif);
                pSif->ForcedDespawn(5000);
            }
        }
    }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:14,代码来源:boss_thorim.cpp

示例13: JustDied

    void JustDied(Unit* /*pKiller*/) override
    {
        // On Flash Freeze death, the owner should attack Hodir
        if (m_creature->GetEntry() == NPC_FLASH_FREEZE_NPC && m_creature->IsTemporarySummon() && m_pInstance)
        {
            if (Creature* pHodir = m_pInstance->GetSingleCreatureFromStorage(NPC_HODIR))
            {
                // ignore if event already completed
                if (pHodir->getFaction() == FACTION_ID_FRIENDLY)
                    return;

                if (Creature* pSummoner = m_creature->GetMap()->GetCreature(((TemporarySummon*)m_creature)->GetSummonerGuid()))
                    pSummoner->AI()->AttackStart(pHodir);
            }
        }
    }
开发者ID:Tauriella,项目名称:scriptdev2,代码行数:16,代码来源:boss_hodir.cpp

示例14: DamageTaken

    void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage) override
    {
        // switch to phase 2 as soon as it's hit by any damage
        if (m_uiPhase == PHASE_ARENA && uiDamage > 0)
        {
            StartNextDialogueText(SAY_JUMP);
            m_uiPhase = PHASE_TRANSITION;

            // prepare the hard mode if necessary
            if (m_pInstance && m_pInstance->GetData(TYPE_THORIM_HARD) != FAIL)
            {
                if (Creature* pSif = m_pInstance->GetSingleCreatureFromStorage(NPC_SIF))
                    pSif->InterruptNonMeleeSpells(false);

                m_pInstance->SetData(TYPE_THORIM_HARD, DONE);
            }
            return;
        }

        // handle outro
        if (uiDamage >= m_creature->GetHealth())
        {
            uiDamage = 0;

            if (!m_bEventFinished)
            {
                if (m_pInstance)
                {
                    m_pInstance->SetData(TYPE_THORIM, DONE);

                    // start a different outro version for hard mode
                    if (m_pInstance->GetData(TYPE_THORIM_HARD) == DONE)
                        StartNextDialogueText(SPELL_STORMHAMMER_OUTRO);
                    else
                        StartNextDialogueText(SAY_DEFEATED);
                }

                m_creature->CastSpell(m_creature, SPELL_THORIM_CREDIT, true);
                m_creature->setFaction(FACTION_ID_FRIENDLY);
                m_bEventFinished = true;
                EnterEvadeMode();
            }
        }
    }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:44,代码来源:boss_thorim.cpp

示例15: MovementInform

    void MovementInform(uint32 uiMotionType, uint32 uiPointId) override
    {
        if (uiMotionType != EFFECT_MOTION_TYPE || !uiPointId)
            return;

        m_uiPhase = PHASE_SOLO;
        m_uiAttackTimer = 1000;
        m_uiChargeOrbTimer = 20000;
        m_uiBerserkTimer = 5 * MINUTE * IN_MILLISECONDS;
        m_creature->RemoveAurasDueToSpell(SPELL_SHEAT_OF_LIGHTNING);

        // make Sif attack too if hard mode is active
        if (m_pInstance && m_pInstance->GetData(TYPE_THORIM_HARD) == DONE)
        {
            if (Creature* pSif = m_pInstance->GetSingleCreatureFromStorage(NPC_SIF))
            {
                DoScriptText(SAY_SIF_EVENT, pSif);
                SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, pSif);
                pSif->AI()->AttackStart(m_creature->getVictim());
            }
        }
    }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:22,代码来源:boss_thorim.cpp


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