本文整理汇总了C++中instance_ulduar::GetDefenderGuids方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_ulduar::GetDefenderGuids方法的具体用法?C++ instance_ulduar::GetDefenderGuids怎么用?C++ instance_ulduar::GetDefenderGuids使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类instance_ulduar
的用法示例。
在下文中一共展示了instance_ulduar::GetDefenderGuids方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: JustDidDialogueStep
void JustDidDialogueStep(int32 iEntry) override
{
if (!m_pInstance)
{
script_error_log("Instance Ulduar: ERROR Failed to load instance data for this instace.");
return;
}
switch (iEntry)
{
case NPC_EXPEDITION_ENGINEER:
{
if (Creature* pEngineer = GetClosestCreatureWithEntry(m_creature, NPC_EXPEDITION_ENGINEER, 15.0f))
DoScriptText(SAY_INTRO_1, pEngineer);
GuidList m_lDefenderGuids;
m_pInstance->GetDefenderGuids(m_lDefenderGuids);
// move the defenders into attack position
for (GuidList::const_iterator itr = m_lDefenderGuids.begin(); itr != m_lDefenderGuids.end(); ++itr)
{
if (Creature* pDefender = m_creature->GetMap()->GetCreature(*itr))
{
pDefender->CastSpell(pDefender, SPELL_THREAT, TRIGGERED_OLD_TRIGGERED);
pDefender->SetWalk(false);
pDefender->GetMotionMaster()->MoveWaypoint();
}
}
break;
}
case NPC_RAZORSCALE:
if (Creature* pRazorscale = m_pInstance->GetSingleCreatureFromStorage(NPC_RAZORSCALE))
{
if (Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid))
pRazorscale->AI()->AttackStart(pPlayer);
}
break;
case NPC_EXPEDITION_DEFENDER:
if (Creature* pEngineer = GetClosestCreatureWithEntry(m_creature, NPC_EXPEDITION_ENGINEER, 15.0f))
DoScriptText(SAY_INTRO_3, pEngineer);
// inform Razorscale about the start of the harpoon event
if (Creature* pRazorscale = m_pInstance->GetSingleCreatureFromStorage(NPC_RAZORSCALE))
m_creature->AI()->SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, pRazorscale);
break;
}
}