本文整理汇总了C++中idBitMsg::WriteLong方法的典型用法代码示例。如果您正苦于以下问题:C++ idBitMsg::WriteLong方法的具体用法?C++ idBitMsg::WriteLong怎么用?C++ idBitMsg::WriteLong使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idBitMsg
的用法示例。
在下文中一共展示了idBitMsg::WriteLong方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WriteBans
/*
============
sdGUIDFile::WriteBans
============
*/
bool sdGUIDFile::WriteBans( int& startIndex, idBitMsg& msg ) {
CheckForUpdates();
const int MAX_WRITE_BANS = 5;
int count = 0;
int i = startIndex + 1;
for ( ; i < info.Num(); i++ ) {
sdGUIDInfo& gInfo = info[ i ];
if ( !gInfo.IsBanned() ) {
continue;
}
count++;
msg.WriteLong( i );
idStr name;
gInfo.GetPrintableName( name );
msg.WriteString( name.c_str() );
if ( count == MAX_WRITE_BANS ) {
startIndex = i;
return false;
}
}
startIndex = -1;
return true;
}
示例2: WriteNetworkState
/*
================
sdProficiencyTable::WriteNetworkState
================
*/
void sdProficiencyTable::WriteNetworkState( const sdNetworkData& baseData, sdNetworkData& newData, idBitMsg& msg ) const {
bool profChanged = false;
bool baseProfChanged = false;
bool spawnLevelChanged = false;
for ( int i = 0; i < points.Num(); i++ ) {
newData.points[ i ] = points[ i ];
profChanged |= newData.points[ i ] != baseData.points[ i ];
newData.basePoints[ i ] = basePoints[ i ];
baseProfChanged |= newData.basePoints[ i ] != baseData.basePoints[ i ];
newData.spawnLevels[ i ] = spawnLevels[ i ];
spawnLevelChanged |= newData.spawnLevels[ i ] != baseData.spawnLevels[ i ];
}
msg.WriteBool( profChanged );
if ( profChanged ) {
for ( int i = 0; i < points.Num(); i++ ) {
msg.WriteDeltaFloat( baseData.points[ i ], newData.points[ i ] );
}
}
msg.WriteBool( baseProfChanged );
if ( baseProfChanged ) {
for ( int i = 0; i < basePoints.Num(); i++ ) {
msg.WriteDeltaFloat( baseData.basePoints[ i ], newData.basePoints[ i ] );
}
}
msg.WriteBool( spawnLevelChanged );
if ( spawnLevelChanged ) {
for ( int i = 0; i < points.Num(); i++ ) {
msg.WriteDeltaLong( baseData.spawnLevels[ i ], newData.spawnLevels[ i ] );
}
}
if ( !baseData.fixedRank ) {
newData.fixedRank = fixedRank;
if ( fixedRank ) {
msg.WriteBool( true );
newData.fixedRankIndex = rank == NULL ? -1 : rank->Index();
msg.WriteLong( newData.fixedRankIndex );
} else {
msg.WriteBool( false );
newData.fixedRankIndex = -1;
}
} else {
newData.fixedRank = true;
newData.fixedRankIndex = baseData.fixedRankIndex;
}
}
示例3: WriteToSnapshot
/*
================
idPhysics_Monster::WriteToSnapshot
================
*/
void idPhysics_Monster::WriteToSnapshot( idBitMsg& msg ) const
{
msg.WriteFloat( current.origin[0] );
msg.WriteFloat( current.origin[1] );
msg.WriteFloat( current.origin[2] );
msg.WriteFloat( current.velocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteFloat( current.velocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteFloat( current.velocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( current.origin[0], current.localOrigin[0] );
msg.WriteDeltaFloat( current.origin[1], current.localOrigin[1] );
msg.WriteDeltaFloat( current.origin[2], current.localOrigin[2] );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteLong( current.atRest );
msg.WriteBits( current.onGround, 1 );
}
示例4: WriteToSnapshot
/*
=================
idEntityFx::WriteToSnapshot
=================
*/
void idEntityFx::WriteToSnapshot( idBitMsg &msg ) const {
GetPhysics()->WriteToSnapshot( msg );
WriteBindToSnapshot( msg );
msg.WriteLong( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteLong( started );
}