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C++ idBitMsg::WriteDeltaFloat方法代码示例

本文整理汇总了C++中idBitMsg::WriteDeltaFloat方法的典型用法代码示例。如果您正苦于以下问题:C++ idBitMsg::WriteDeltaFloat方法的具体用法?C++ idBitMsg::WriteDeltaFloat怎么用?C++ idBitMsg::WriteDeltaFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在idBitMsg的用法示例。


在下文中一共展示了idBitMsg::WriteDeltaFloat方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WriteToSnapshot

/*
================
idPhysics_StaticMulti::WriteToSnapshot
================
*/
void idPhysics_StaticMulti::WriteToSnapshot( idBitMsg& msg ) const
{
	int i;
	idCQuat quat, localQuat;
	
	msg.WriteByte( current.Num() );
	
	for( i = 0; i < current.Num(); i++ )
	{
		quat = current[i].axis.ToCQuat();
		localQuat = current[i].localAxis.ToCQuat();
		
		msg.WriteFloat( current[i].origin[0] );
		msg.WriteFloat( current[i].origin[1] );
		msg.WriteFloat( current[i].origin[2] );
		msg.WriteFloat( quat.x );
		msg.WriteFloat( quat.y );
		msg.WriteFloat( quat.z );
		msg.WriteDeltaFloat( current[i].origin[0], current[i].localOrigin[0] );
		msg.WriteDeltaFloat( current[i].origin[1], current[i].localOrigin[1] );
		msg.WriteDeltaFloat( current[i].origin[2], current[i].localOrigin[2] );
		msg.WriteDeltaFloat( quat.x, localQuat.x );
		msg.WriteDeltaFloat( quat.y, localQuat.y );
		msg.WriteDeltaFloat( quat.z, localQuat.z );
	}
}
开发者ID:BielBdeLuna,项目名称:StormEngine2,代码行数:31,代码来源:Physics_StaticMulti.cpp

示例2: WriteNetworkState

/*
================
sdProficiencyTable::WriteNetworkState
================
*/
void sdProficiencyTable::WriteNetworkState( const sdNetworkData& baseData, sdNetworkData& newData, idBitMsg& msg ) const {
	bool profChanged		= false;
	bool baseProfChanged	= false;
	bool spawnLevelChanged	= false;

	for ( int i = 0; i < points.Num(); i++ ) {
		newData.points[ i ] = points[ i ];
		profChanged |= newData.points[ i ] != baseData.points[ i ];
		newData.basePoints[ i ] = basePoints[ i ];
		baseProfChanged |= newData.basePoints[ i ] != baseData.basePoints[ i ];
		newData.spawnLevels[ i ] = spawnLevels[ i ];
		spawnLevelChanged |= newData.spawnLevels[ i ] != baseData.spawnLevels[ i ];
	}

	msg.WriteBool( profChanged );
	if ( profChanged ) {
		for ( int i = 0; i < points.Num(); i++ ) {
			msg.WriteDeltaFloat( baseData.points[ i ], newData.points[ i ] );
		}
	}
	msg.WriteBool( baseProfChanged );
	if ( baseProfChanged ) {
		for ( int i = 0; i < basePoints.Num(); i++ ) {
			msg.WriteDeltaFloat( baseData.basePoints[ i ], newData.basePoints[ i ] );
		}
	}
	msg.WriteBool( spawnLevelChanged );
	if ( spawnLevelChanged ) {
		for ( int i = 0; i < points.Num(); i++ ) {
			msg.WriteDeltaLong( baseData.spawnLevels[ i ], newData.spawnLevels[ i ] );
		}
	}

	if ( !baseData.fixedRank ) {
		newData.fixedRank = fixedRank;
		if ( fixedRank ) {
			msg.WriteBool( true );
			newData.fixedRankIndex = rank == NULL ? -1 : rank->Index();
			msg.WriteLong( newData.fixedRankIndex );
		} else {
			msg.WriteBool( false );
			newData.fixedRankIndex = -1;
		}
	} else {
		newData.fixedRank = true;
		newData.fixedRankIndex = baseData.fixedRankIndex;
	}
}
开发者ID:,项目名称:,代码行数:53,代码来源:

示例3: WriteToSnapshot

/*
================
idPhysics_Monster::WriteToSnapshot
================
*/
void idPhysics_Monster::WriteToSnapshot( idBitMsg& msg ) const
{
	msg.WriteFloat( current.origin[0] );
	msg.WriteFloat( current.origin[1] );
	msg.WriteFloat( current.origin[2] );
	msg.WriteFloat( current.velocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
	msg.WriteFloat( current.velocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
	msg.WriteFloat( current.velocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
	msg.WriteDeltaFloat( current.origin[0], current.localOrigin[0] );
	msg.WriteDeltaFloat( current.origin[1], current.localOrigin[1] );
	msg.WriteDeltaFloat( current.origin[2], current.localOrigin[2] );
	msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
	msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
	msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
	msg.WriteLong( current.atRest );
	msg.WriteBits( current.onGround, 1 );
}
开发者ID:dcahrakos,项目名称:RBDOOM-3-BFG,代码行数:22,代码来源:Physics_Monster.cpp

示例4: WriteToSnapshot

/*
================
idPhysics_Static::WriteToSnapshot
================
*/
void idPhysics_Static::WriteToSnapshot( idBitMsg& msg ) const
{
	idCQuat quat, localQuat;
	
	quat = current.axis.ToCQuat();
	localQuat = current.localAxis.ToCQuat();
	
	msg.WriteFloat( current.origin[0] );
	msg.WriteFloat( current.origin[1] );
	msg.WriteFloat( current.origin[2] );
	msg.WriteFloat( quat.x );
	msg.WriteFloat( quat.y );
	msg.WriteFloat( quat.z );
	msg.WriteDeltaFloat( current.origin[0], current.localOrigin[0] );
	msg.WriteDeltaFloat( current.origin[1], current.localOrigin[1] );
	msg.WriteDeltaFloat( current.origin[2], current.localOrigin[2] );
	msg.WriteDeltaFloat( quat.x, localQuat.x );
	msg.WriteDeltaFloat( quat.y, localQuat.y );
	msg.WriteDeltaFloat( quat.z, localQuat.z );
}
开发者ID:dcahrakos,项目名称:RBDOOM-3-BFG,代码行数:25,代码来源:Physics_Static.cpp


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