本文整理汇总了C++中idBitMsg::GetSize方法的典型用法代码示例。如果您正苦于以下问题:C++ idBitMsg::GetSize方法的具体用法?C++ idBitMsg::GetSize怎么用?C++ idBitMsg::GetSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idBitMsg
的用法示例。
在下文中一共展示了idBitMsg::GetSize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ApplyToExistingState
/*
========================
idSnapShot::ApplyToExistingState
Take uncompressed state in msg and add it to existing state
========================
*/
void idSnapShot::ApplyToExistingState( int objId, idBitMsg& msg )
{
objectState_t* objectState = FindObjectByID( objId );
if( !verify( objectState != NULL ) )
{
return;
}
if( !objectState->createdFromTemplate )
{
// We were created this from a template, so we shouldn't be applying it again
if( net_ssTemplateDebug.GetBool() )
{
idLib::Printf( "NOT ApplyToExistingState[%d] because object was created from existing base state. %d\n", objId, objectState->expectedSequence );
objectState->Print( "SS STATE" );
}
return;
}
// Debug print the template (spawn) and delta state
if( net_ssTemplateDebug.GetBool() )
{
idLib::Printf( "\nApplyToExistingState[%d]. buffer size: %d msg size: %d\n", objId, objectState->buffer.Size(), msg.GetSize() );
objectState->Print( "DELTA STATE" );
PrintAlign( "SPAWN STATE" );
for( int i = 0; i < msg.GetSize(); i++ )
{
if( InDebugRange( i ) )
{
idLib::Printf( "%02X", msg.GetReadData()[i] );
}
}
idLib::Printf( "\n" );
}
// Actually apply it
for( objectSize_t i = 0; i < Min( objectState->buffer.Size(), msg.GetSize() ); i++ )
{
objectState->buffer[i] += msg.GetReadData()[i];
}
// Debug print the final state
if( net_ssTemplateDebug.GetBool() )
{
objectState->Print( "NEW STATE" );
idLib::Printf( "\n" );
}
}
示例2: ListBans
/*
============
sdGUIDFile::ListBans
============
*/
void sdGUIDFile::ListBans( const idBitMsg& msg ) {
while ( msg.GetSize() != msg.GetReadCount() ) {
int index = msg.ReadLong();
char buffer[ 128 ];
msg.ReadString( buffer, sizeof( buffer ) );
gameLocal.Printf( "%d: %s\n", index, buffer );
}
}
示例3: UpdateSessionUserOnPeers
/*
========================
idLobby::UpdateSessionUserOnPeers
========================
*/
void idLobby::UpdateSessionUserOnPeers( idBitMsg & msg ) {
for ( int p = 0; p < peers.Num(); p++ ) {
QueueReliableMessage( p, RELIABLE_UPDATE_SESSION_USER, msg.GetReadData() + msg.GetReadCount(), msg.GetSize() - msg.GetReadCount() );
}
HandleUpdateSessionUser( msg );
}