本文整理汇总了C++中idBitMsg::GetReadCount方法的典型用法代码示例。如果您正苦于以下问题:C++ idBitMsg::GetReadCount方法的具体用法?C++ idBitMsg::GetReadCount怎么用?C++ idBitMsg::GetReadCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idBitMsg
的用法示例。
在下文中一共展示了idBitMsg::GetReadCount方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateSessionUserOnPeers
/*
========================
idLobby::UpdateSessionUserOnPeers
========================
*/
void idLobby::UpdateSessionUserOnPeers( idBitMsg & msg ) {
for ( int p = 0; p < peers.Num(); p++ ) {
QueueReliableMessage( p, RELIABLE_UPDATE_SESSION_USER, msg.GetReadData() + msg.GetReadCount(), msg.GetSize() - msg.GetReadCount() );
}
HandleUpdateSessionUser( msg );
}
示例2: ListBans
/*
============
sdGUIDFile::ListBans
============
*/
void sdGUIDFile::ListBans( const idBitMsg& msg ) {
while ( msg.GetSize() != msg.GetReadCount() ) {
int index = msg.ReadLong();
char buffer[ 128 ];
msg.ReadString( buffer, sizeof( buffer ) );
gameLocal.Printf( "%d: %s\n", index, buffer );
}
}
示例3: NetReceiveReliable
/*
===============
idCommonLocal::NetReceiveReliable
===============
*/
void idCommonLocal::NetReceiveReliable( int peer, int type, idBitMsg & msg ) {
int clientNum = Game()->MapPeerToClient( peer );
// Only servers care about the client num. Band-aid for problems related to the host's peerIndex being -1 on clients.
if ( common->IsServer() && clientNum == -1 ) {
idLib::Warning( "NetReceiveReliable: Could not find client for peer %d", peer );
return;
}
const byte * msgData = msg.GetReadData() + msg.GetReadCount();
int msgSize = msg.GetRemainingData();
reliableMsg_t & reliable = reliableQueue.Alloc();
reliable.client = clientNum;
reliable.type = type;
reliable.dataSize = msgSize;
reliable.data = (byte *)Mem_Alloc( msgSize, TAG_NETWORKING );
memcpy( reliable.data, msgData, msgSize );
}