本文整理汇总了C++中idBitMsg::WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C++ idBitMsg::WriteByte方法的具体用法?C++ idBitMsg::WriteByte怎么用?C++ idBitMsg::WriteByte使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idBitMsg
的用法示例。
在下文中一共展示了idBitMsg::WriteByte方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WriteToSnapshot
/*
================
idPhysics_StaticMulti::WriteToSnapshot
================
*/
void idPhysics_StaticMulti::WriteToSnapshot( idBitMsg& msg ) const
{
int i;
idCQuat quat, localQuat;
msg.WriteByte( current.Num() );
for( i = 0; i < current.Num(); i++ )
{
quat = current[i].axis.ToCQuat();
localQuat = current[i].localAxis.ToCQuat();
msg.WriteFloat( current[i].origin[0] );
msg.WriteFloat( current[i].origin[1] );
msg.WriteFloat( current[i].origin[2] );
msg.WriteFloat( quat.x );
msg.WriteFloat( quat.y );
msg.WriteFloat( quat.z );
msg.WriteDeltaFloat( current[i].origin[0], current[i].localOrigin[0] );
msg.WriteDeltaFloat( current[i].origin[1], current[i].localOrigin[1] );
msg.WriteDeltaFloat( current[i].origin[2], current[i].localOrigin[2] );
msg.WriteDeltaFloat( quat.x, localQuat.x );
msg.WriteDeltaFloat( quat.y, localQuat.y );
msg.WriteDeltaFloat( quat.z, localQuat.z );
}
}
示例2: CreateUserUpdateMessage
/*
========================
idLobby::CreateUserUpdateMessage
========================
*/
void idLobby::CreateUserUpdateMessage( int userIndex, idBitMsg & msg ) {
lobbyUser_t * user = GetLobbyUser( userIndex );
if ( verify( user != NULL ) ) {
msg.WriteByte( userIndex );
user->WriteClientMutableData( msg );
}
}
示例3: PackStats
void rvPlayerStat::PackStats( idBitMsg& msg ) {
for( int i = 0; i < MAX_WEAPONS; i++ ) {
msg.WriteShort( weaponShots[ i ] );
}
for( int i = 0; i < MAX_WEAPONS; i++ ) {
msg.WriteShort( weaponHits[ i ] );
}
for( int i = 0; i < IGA_NUM_AWARDS; i++ ) {
msg.WriteByte( inGameAwards[ i ] );
}
msg.WriteByte( endGameAwards.Num() );
for( int i = 0; i < endGameAwards.Num(); i++ ) {
msg.WriteByte( endGameAwards[ i ] );
}
msg.WriteBits( idMath::ClampInt( 0, MP_PLAYER_MAXDEATHS, deaths ), ASYNC_PLAYER_DEATH_BITS );
msg.WriteBits( idMath::ClampInt( 0, MP_PLAYER_MAXKILLS, kills ), ASYNC_PLAYER_KILL_BITS );
}