本文整理汇总了C++中graphicsLib::clear_area方法的典型用法代码示例。如果您正苦于以下问题:C++ graphicsLib::clear_area方法的具体用法?C++ graphicsLib::clear_area怎么用?C++ graphicsLib::clear_area使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类graphicsLib
的用法示例。
在下文中一共展示了graphicsLib::clear_area方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: show_scene
void sceneShow::show_scene(int n)
{
if (n < 0) {
return;
}
if (scene_list.size() <= n) {
std::cout << "ERROR: Scene List[" << n << "] invalid. List size is " << image_scenes.size() << "." << std::endl;
return;
}
CURRENT_FILE_FORMAT::file_scene_list scene = scene_list.at(n);
input.clean();
for (int i=0; i<SCENE_OBJECTS_N; i++) {
input.read_input();
int scene_seek_n = scene.objects[i].seek_n;
//std::cout << ">> sceneShow::show_scene - i: " << i << ", scene_seek_n: " << scene_seek_n << std::endl;
if (_interrupt_scene == true || input.p1_input[BTN_START] == 1) {
scene_seek_n = -1;
break;
}
if (scene_seek_n != -1) {
int scene_type = scene.objects[i].type;
//std::cout << "### scene_type[" << scene_type << "]" << std::endl;
if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_SHOW_TEXT) {
show_text(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_CLEAR_AREA) {
clear_area(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_CLEAR_SCREEN) {
graphLib.clear_area(0 ,0, RES_W, RES_H, 0, 0, 0);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_MOVE_IMAGE) {
show_image(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_MOVE_VIEWPOINT) {
show_viewpoint(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_PLAY_MUSIC) {
play_music(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_PLAY_SFX) {
play_sfx(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_SHOW_ANIMATION) {
show_animation(scene_seek_n, scene.objects[i].repeat_value, scene.objects[i].repeat_type);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_STOP_MUSIC) {
soundManager.stop_music();
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_SUBSCENE) {
show_scene(scene_seek_n);
} else {
std::cout << ">> sceneShow::show_scene - unknown scene_type[" << scene_type << "]" << std::endl;
}
std::cout << "show_scene::DELAY[" << i << "][" << scene.objects[i].delay_after << "]" << std::endl;
if (input.waitScapeTime(scene.objects[i].delay_after) == 1) {
_interrupt_scene = true;
}
} else {
break;
}
}
std::cout << "show_scene::DONE" << std::endl;
}
示例2: clear_area
void sceneShow::clear_area(int n)
{
if (cleararea_list.size() <= n) {
std::cout << "ERROR: Scene ClearArea[" << n << "] invalid. List size is " << image_scenes.size() << "." << std::endl;
exit(-1);
}
graphLib.clear_area(cleararea_list.at(n).x, cleararea_list.at(n).y, cleararea_list.at(n).w, cleararea_list.at(n).h, cleararea_list.at(n).r, cleararea_list.at(n).g, cleararea_list.at(n).b);
graphLib.updateScreen();
}
示例3: run_text
void sceneShow::run_text(CURRENT_FILE_FORMAT::file_scene_show_text text)
{
int lines_n = 0;
int max_line_w = 0;
for (int i=0; i<SCENE_TEXT_LINES_N; i++) {
std::string line = std::string(text.text_lines[i]);
if (line.size() > 0) {
if (line.size() > max_line_w) {
max_line_w = line.size();
}
lines_n++;
}
}
int center_x = (RES_W * 0.5) - (max_line_w/2 * FONT_SIZE);
int center_y = (RES_H * 0.5) - (lines_n * (LINE_H_DIFF * 0.5));
int pos_x = 0;
int pos_y = 0;
if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_dialogbottom) {
pos_x = 10;
pos_y = 140;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_dialogtop) {
pos_x = 10;
pos_y = 10;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_centered) {
pos_x = center_x;
pos_y = center_y;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_center_x) {
pos_x = center_x;
pos_y = text.y;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_center_y) {
pos_x = text.x;
pos_y = center_y;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_user_defined) {
pos_x = text.x;
pos_y = text.y;
}
for (int i=0; i<SCENE_TEXT_LINES_N; i++) {
std::string line = std::string(text.text_lines[i]);
if (line.length() < 1) {
break;
}
int adjusted_y = pos_y+(LINE_H_DIFF*i);
graphLib.clear_area(pos_x, adjusted_y, strlen(text.text_lines[i])*9, 8, 0, 0, 0);
graphLib.draw_progressive_text(pos_x, adjusted_y, line, false);
}
}
示例4: draw_config_keys
int key_map::draw_config_keys() const
{
st_position config_text_pos;
config_text_pos.x = graphLib.get_config_menu_pos().x + 74;
config_text_pos.y = graphLib.get_config_menu_pos().y + 40;
input.clean();
input.waitTime(100);
input.clean();
input.waitTime(100);
graphLib.clear_area(config_text_pos.x, config_text_pos.y, 180, 180, 0, 0, 0);
std::vector<std::string> options;
options.push_back("RESET TO DEFAULT");
options.push_back("SET JUMP");
options.push_back("SET ATTACK");
options.push_back("SET SHIELD");
options.push_back("SET DASH");
options.push_back("SET L");
options.push_back("SET R");
options.push_back("SET START");
// -- NEW -- //
if (game_config.input_mode == INPUT_MODE_DIGITAL) {
options.push_back("DIRECTIONAL: DIGITAL");
} else {
options.push_back("DIRECTIONAL: ANALOG");
}
// -- NEW --//
if (game_config.input_mode == INPUT_MODE_DIGITAL) {
options.push_back("SET UP");
options.push_back("SET DOWN");
options.push_back("SET LEFT");
options.push_back("SET RIGHT");
}
short selected_option = 0;
option_picker main_config_picker(false, config_text_pos, options, true);
selected_option = main_config_picker.pick();
std::cout << "key_map::draw_config_keys - selected_option: " << selected_option << std::endl;
return selected_option;
}
示例5: show
void gfx_sin_wave::show(int x, int y)
{
float angle_max = 3.14 * SIN_STEPS;
float angle_step = angle_max / surface->width;
float angle = 0;
for (int j=0; j<max_amplitude; j++) {
graphLib.clear_area(x, y, surface->width, surface->height, 0, 0, 0);
for (int i=0; i<surface->height; i++) {
float pos_x = (sin(angle) + x)*amplitude;
int pos_y = i + y;
angle += angle_step;
//std::cout << "i[" << i << "], pos_x[" << pos_x << "], pos_y[" << pos_y << "]" << std::endl;
graphLib.showSurfacePortion(surface, st_rectangle(0, i, surface->width, 1), st_rectangle(pos_x, pos_y, surface->width, 1));
}
amplitude--;
graphLib.updateScreen();
timer.delay(40);
}
}
示例6: redraw_line
void key_map::redraw_line(short line) const
{
std::cout << "******* key_map::redraw_line - line: " << line << std::endl;
st_position config_text_pos;
config_text_pos.x = graphLib.get_config_menu_pos().x + 74;
config_text_pos.y = graphLib.get_config_menu_pos().y + 40;
graphLib.clear_area(config_text_pos.x+70-1, config_text_pos.y-1 + line*CURSOR_SPACING, 110, CURSOR_SPACING+1, 0, 0, 0);
///@TODO -
/*
if (key_config[line].key_type == 0) {
graphLib.draw_text(config_text_pos.x + 70, config_text_pos.y + line*CURSOR_SPACING, "JOYSTICK"); // input type (joystick/keyboard)
} else {
graphLib.draw_text(config_text_pos.x + 70, config_text_pos.y + line*CURSOR_SPACING, "KEYBOARD"); // input type (joystick/keyboard)
}
*/
std::stringstream key_n_ss;
///@TODO - key_n_ss << key_config[line].key_number;
graphLib.draw_text(config_text_pos.x + 140, config_text_pos.y + line*CURSOR_SPACING, key_n_ss.str()); //input code (number)
}
示例7: show_scene
void sceneShow::show_scene(int n)
{
if (scene_list.size() <= n) {
std::cout << "ERROR: Scene List[" << n << "] invalid. List size is " << image_scenes.size() << "." << std::endl;
exit(-1);
}
CURRENT_FILE_FORMAT::file_scene_list scene = scene_list.at(0);
for (int i=0; i<SCENE_OBJECTS_N; i++) {
int scene_seek_n = scene.objects[i].seek_n;
if (scene_seek_n != -1) {
int scene_type = scene.objects[i].type;
if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_SHOW_TEXT) {
show_text(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_CLEAR_AREA) {
clear_area(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_CLEAR_SCREEN) {
graphLib.clear_area(0 ,0, RES_W, RES_H, 0, 0, 0);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_MOVE_IMAGE) {
show_image(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_MOVE_VIEWPOINT) {
/// @TODO
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_PLAY_MUSIC) {
play_music(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_PLAY_SFX) {
play_sfx(scene_seek_n);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_SHOW_ANIMATION) {
show_animation(scene_seek_n, scene.objects[i].repeat_value, scene.objects[i].repeat_type);
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_STOP_MUSIC) {
soundManager.stop_music();
} else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_SUBSCENE) {
show_scene(scene_seek_n);
}
timer.delay(scene.objects[i].delay_after);
}
}
}
示例8: draw_screen
void key_map::draw_screen()
{
bool finished = false;
st_position config_text_pos;
st_position cursor_pos;
short _pick_pos = 0;
config_text_pos.x = graphLib.get_config_menu_pos().x + 74;
config_text_pos.y = graphLib.get_config_menu_pos().y + 40;
cursor_pos = config_text_pos;
graphLib.clear_area(config_text_pos.x-1, config_text_pos.y-1, 180, 180, 0, 0, 0);
input.clean();
input.waitTime(300);
for (unsigned int i=0; i<_keys_list.size(); i++) {
graphLib.draw_text(config_text_pos.x, config_text_pos.y + i*CURSOR_SPACING, _keys_list[i].c_str());
redraw_line(i);
}
graphLib.draw_text(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING, "RETURN");
draw_lib.update_screen();
//cout << "scenesLib::option_picker::START\n";
graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
while (finished == false) {
input.readInput();
if (input.p1_input[BTN_START]) {
if (_pick_pos == (short)_keys_list.size()) {
std::cout << "key_map::draw_screen - FINISHED #1" << std::endl;
finished = true;
} else {
graphLib.draw_text(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING+CURSOR_SPACING*2, "PRESS NEW KEY/BUTTON"); //input code (number)
draw_lib.update_screen();
//format_v_2_1_1::st_key_config new_key = input.get_pressed_key();
graphLib.clear_area(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING+CURSOR_SPACING*2-1, 180, CURSOR_SPACING+1, 0, 0, 0);
///@TODO - key_config[_pick_pos].key_type = new_key.key_type;
///@TODO - key_config[_pick_pos].key_number = new_key.key_number;
redraw_line(_pick_pos);
draw_lib.update_screen();
}
}
if (input.p1_input[BTN_DOWN]) {
soundManager.play_sfx(SFX_CURSOR);
graphLib.eraseCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
_pick_pos++;
if (_pick_pos >= (short)_keys_list.size()+1) {
_pick_pos = 0;
}
graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
}
if (input.p1_input[BTN_UP]) {
soundManager.play_sfx(SFX_CURSOR);
graphLib.eraseCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
_pick_pos--;
if (_pick_pos < 0) {
_pick_pos = _keys_list.size();
}
graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
}
if (input.p1_input[BTN_QUIT]) {
std::cout << "key_map::draw_screen - FINISHED #2" << std::endl;
finished = true;
}
input.clean();
input.waitTime(10);
draw_lib.update_screen();
}
}
示例9: config_input
void key_map::config_input()
{
CURRENT_FILE_FORMAT::st_game_config game_config_copy = game_config;
int selected_option = 0;
while (selected_option != -1) {
selected_option = draw_config_keys();
std::cout << "key_map::config_input - selected_option: " << selected_option << std::endl;
if (selected_option == 0) {
game_config.set_default_keys();
std::cout << "key_map::config_input - LEAVE #1" << std::endl;
} else if (selected_option == -1) {
std::cout << "key_map::config_input - LEAVE #2" << std::endl;
// apply changes to game-config
apply_key_codes_changes(game_config_copy);
return;
// -- NEW -- //
} else if (selected_option == 8) {
if (game_config.input_mode == INPUT_MODE_DIGITAL) {
game_config.input_mode = INPUT_MODE_ANALOG;
} else {
game_config.input_mode = INPUT_MODE_DIGITAL;
}
// -- NEW -- //
} else {
std::cout << "key_map::config_input - PICK KEY #1" << std::endl;
INPUT_COMMANDS selected_key = BTN_JUMP;
if (selected_option == 1) {
selected_key = BTN_JUMP;
} else if (selected_option == 2) {
selected_key = BTN_ATTACK;
} else if (selected_option == 3) {
selected_key = BTN_SHIELD;
} else if (selected_option == 4) {
selected_key = BTN_DASH;
} else if (selected_option == 5) {
selected_key = BTN_L;
} else if (selected_option == 6) {
selected_key = BTN_R;
} else if (selected_option == 7) {
selected_key = BTN_START;
} else if (selected_option == 9) {
selected_key = BTN_UP;
} else if (selected_option == 10) {
selected_key = BTN_DOWN;
} else if (selected_option == 11) {
selected_key = BTN_LEFT;
} else if (selected_option == 12) {
selected_key = BTN_RIGHT;
}
st_position menu_pos(graphLib.get_config_menu_pos().x + 74, graphLib.get_config_menu_pos().y + 40);
graphLib.clear_area(menu_pos.x, menu_pos.y, 180, 180, 0, 0, 0);
graphLib.draw_text(menu_pos.x, menu_pos.y, "PRESS A KEY OR BUTTON");
input.clean();
input.waitTime(20);
bool is_joystick = input.pick_key_or_button(game_config_copy, selected_key);
check_key_duplicates(game_config_copy, selected_key, is_joystick);
}
}
// apply changes to game-config
apply_key_codes_changes(game_config_copy);
}
示例10: clear_screen
void sceneShow::clear_screen()
{
graphLib.clear_area(0, 0, RES_W, RES_H, 0, 0, 0);
graphLib.updateScreen();
}
示例11: run_text
void sceneShow::run_text(CURRENT_FILE_FORMAT::file_scene_show_text text)
{
int lines_n = 0;
int max_line_w = 0;
// this part is used to calculate text/lines size for positioning
/// @TODO: optimize using a vector
std::vector<int> string_id_list;
for (int i=0; i<SCENE_TEXT_LINES_N; i++) {
string_id_list.push_back(text.line_string_id[i]);
}
std::vector<std::string> text_lines;
for (int i=0; i<SCENE_TEXT_LINES_N; i++) {
std::string line = fio_str.get_scenes_string(text.line_string_id[i]);
if (line.size() > 0) {
text_lines.push_back(line);
if (line.size() > max_line_w) {
max_line_w = line.size();
}
// only count as line if not empty
lines_n = i+1;
} else {
text_lines.push_back(std::string(" "));
}
}
int center_x = (RES_W * 0.5) - (max_line_w/2 * FONT_SIZE);
int center_y = (RES_H * 0.5) - (lines_n * (SCENES_LINE_H_DIFF * 0.5));
int pos_x = 0;
int pos_y = 0;
if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_dialogbottom) {
pos_x = 10;
pos_y = SCENES_TEXT_BOTTOM_POSY;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_dialogtop) {
pos_x = 10;
pos_y = 10;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_centered) {
pos_x = center_x;
pos_y = center_y;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_center_x) {
pos_x = center_x;
pos_y = text.y;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_center_y) {
pos_x = text.x;
pos_y = center_y;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_user_defined) {
pos_x = text.x;
pos_y = text.y;
}
std::vector<std::string> lines;
int max_w = 0;
for (int i=0; i<text_lines.size(); i++) {
std::string line = std::string(text_lines.at(i));
if (line.length() < 1) {
break;
}
lines.push_back(line);
if (line.length() * FONT_SIZE > max_w) {
max_w = line.length() * (FONT_SIZE+5);
}
}
// clear text area
int max_h = lines.size()*SCENES_LINE_H_DIFF;
std::cout << "lines[" << lines.size() << "], max_w[" << max_w << "], max_h[" << max_h << "]" << std::endl;
graphLib.clear_area(pos_x, pos_y, max_w, max_h, 0, 0, 0);
for (int i=0; i<lines.size(); i++) {
if (input.p1_input[BTN_START] == 1) {
_interrupt_scene = true;
break;
}
std::string line = std::string(lines.at(i));
int adjusted_y = pos_y+(SCENES_LINE_H_DIFF*i);
graphLib.clear_area(pos_x, adjusted_y, line.length()*9, 8, 0, 0, 0);
if (graphLib.draw_progressive_text(pos_x, adjusted_y, line, false, 30) == 1) {
_interrupt_scene = true;
break;
}
}
std::cout << "run_text::DONE" << std::endl;
}