本文整理汇总了C++中ZObject::AddBuildingQueue方法的典型用法代码示例。如果您正苦于以下问题:C++ ZObject::AddBuildingQueue方法的具体用法?C++ ZObject::AddBuildingQueue怎么用?C++ ZObject::AddBuildingQueue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ZObject
的用法示例。
在下文中一共展示了ZObject::AddBuildingQueue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: add_building_queue_event
void ZServer::add_building_queue_event(ZServer *p, char *data, int size, int player) {
add_building_queue_packet *pi = (add_building_queue_packet*) data;
ZObject *obj;
//good packet?
if (size != sizeof(add_building_queue_packet))
return;
obj = p->GetObjectFromID(pi->ref_id, p->object_list);
if (!obj)
return;
//printf("add queue %d %d\n", pi->ot, pi->oid);
//is the team business kosher?
if (obj->GetOwner() == NULL_TEAM)
return;
if (p->player_info[player].team != obj->GetOwner())
return;
//produces units?
if (!obj->ProducesUnits())
return;
//logged in?
if (p->LoginCheckDenied(player)) {
p->SendNews(player, "add queue error: login required, please type /help", 0, 0, 0);
return;
}
//ignored?
if (p->player_info[player].ignored) {
p->SendNews(player, "add queue error: player currently ignored", 0, 0, 0);
return;
}
//are we starting production or adding to the queue?
unsigned char bot, boid;
if (obj->GetBuildUnit(bot, boid) && bot == (unsigned char) -1 && boid == (unsigned char) -1) {
if (obj->SetBuildingProduction(pi->ot, pi->oid))
p->RelayBuildingState(obj);
} else {
if (obj->AddBuildingQueue(pi->ot, pi->oid))
p->RelayObjectBuildingQueue(obj);
}
}