本文整理汇总了C++中Video::set_skip_on_fail方法的典型用法代码示例。如果您正苦于以下问题:C++ Video::set_skip_on_fail方法的具体用法?C++ Video::set_skip_on_fail怎么用?C++ Video::set_skip_on_fail使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Video
的用法示例。
在下文中一共展示了Video::set_skip_on_fail方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: play_video
static void play_video(HINSTANCE hInstance, int videoId) {
String movieFileStr;
// movieFileStr = DIR_MOVIE;
if( videoId == 0 ) {
movieFileStr += "INTRO.AVI";
}
else {
movieFileStr += "MOVIE";
movieFileStr += videoId;
movieFileStr += ".AVI";
}
video.set_skip_on_fail();
if( m.is_file_exist(movieFileStr) ) {
//---------- play the movie now ---------//
video.init();
if( video.init_success ) {
video.play_until_end( movieFileStr, hInstance, 60 );
}
else {
// display a message box (note:sys.main_hwnd is not valid)
// MessageBox( NULL, "Cannot initialize ActiveMovie",
// "Virtual U", MB_OK | MB_ICONWARNING | MB_DEFBUTTON1 | MB_TASKMODAL );
}
video.deinit();
}
}
示例2: play_video
void play_video(HINSTANCE hInstance, int videoId)
{
String movieFileStr;
movieFileStr = DIR_MOVIE;
if( videoId == 0 )
{
movieFileStr += "intro.mpg";
}
else
{
movieFileStr += "movie";
movieFileStr += videoId;
movieFileStr += ".avi";
}
video.set_skip_on_fail();
if( m.is_file_exist(movieFileStr) )
{
//---------- play the movie now ---------//
video.init();
if( video.init_success )
{
video.play_until_end( movieFileStr, hInstance, 60 );
}
video.deinit();
}
}
示例3: main
//---------- Begin of function main ----------//
//
// Compilation constants:
//
// DEBUG - normal debugging
// DEBUG2 - shortest path searching and unit action debugging
// DEBUG3 - debugging some functions (e.g. Location::get_loc()) which
// will cause major slowdown.
//
// Command line paramters:
// -join <named or ip address>
// Begin the program by attempting to connect to the specified address.
// -host
// Begin the program by hosting a multiplayer match
// -name <player name>
// Set the name you wish to be known as.
//
// You cannot specify -join or -host more than once.
//
int main(int argc, char **argv)
{
#ifndef _MSC_VER
setlocale(LC_ALL, "");
bindtextdomain(PACKAGE, LOCALEDIR);
textdomain(PACKAGE);
#endif
const char *lobbyJoinCmdLine = "-join";
const char *lobbyHostCmdLine = "-host";
const char *lobbyNameCmdLine = "-name";
char *join_host = NULL;
int lobbied = 0;
sys.set_config_dir();
//try to read from CONFIG.DAT, moved to AM.CPP
if( !config.load("CONFIG.DAT") )
{
new_config_dat_flag = 1;
config.init();
}
//----- read command line arguments -----//
for (int i = 0; i < argc; i++) {
if (!strcmp(argv[i], lobbyJoinCmdLine)) {
if (lobbied) {
ERR("You cannot specify multiple -host or -join options.\n");
return 1;
}
if (i >= argc - 1) {
ERR("The %s switch requires a hostname parameter.\n", lobbyJoinCmdLine);
return 1;
}
lobbied = 1;
join_host = argv[i+1];
i++;
} else if (!strcmp(argv[i], lobbyHostCmdLine)) {
if (lobbied) {
ERR("You cannot specify multiple -host or -join options.\n");
return 1;
}
lobbied = 1;
} else if (!strcmp(argv[i], lobbyNameCmdLine)) {
if (i >= argc - 1) {
ERR("The %s switch requires a hostname parameter.\n", lobbyNameCmdLine);
return 1;
}
strncpy(config.player_name, argv[i+1], config.PLAYER_NAME_LEN);
config.player_name[config.PLAYER_NAME_LEN] = 0;
i++;
}
}
#ifdef ENABLE_INTRO_VIDEO
//----------- play movie ---------------//
if (!sys.set_game_dir())
return 1;
if (!lobbied)
{
String movieFileStr;
movieFileStr = DIR_MOVIE;
movieFileStr += "INTRO.AVI";
video.set_skip_on_fail();
// ###### begin Gilbert 29/10 #####//
if( !misc.is_file_exist("SKIPAVI.SYS") && misc.is_file_exist(movieFileStr) )
// ###### end Gilbert 29/10 #####//
{
//---------- play the movie now ---------//
video.init();
if( video.init_success )
{
video.play_until_end( movieFileStr, hInstance, 60 );
//.........这里部分代码省略.........
示例4: WinMain
//---------- Begin of function WinMain ----------//
//¹ç
// WinMain - initialization, message loop
//
// Compilation constants:
//
// DEBUG - normal debugging
// DEBUG2 - shortest path searching and unit action debugging
// DEBUG3 - debugging some functions (e.g. Location::get_loc()) which
// will cause major slowdown.
//
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
//try to read from CONFIG.DAT, moved to AM.CPP
if( !config.load("CONFIG.DAT") )
{
new_config_dat_flag = 1;
config.init();
}
//--------------------------------------//
#ifdef IMAGICMP
static char lobbyLaunchCmdLine[] = "IM";
#else
static char lobbyLaunchCmdLine[] = "-!lobby!";
#endif
#ifdef ENABLE_INTRO_VIDEO
//----------- play movie ---------------//
sys.set_game_dir();
if( strstr(lpCmdLine, lobbyLaunchCmdLine) == NULL ) // skip if launch from lobby
{
String movieFileStr;
movieFileStr = DIR_MOVIE;
movieFileStr += "INTRO.AVI";
video.set_skip_on_fail();
// ###### begin Gilbert 29/10 #####//
if( !m.is_file_exist("SKIPAVI.SYS") && m.is_file_exist(movieFileStr) )
// ###### end Gilbert 29/10 #####//
{
//---------- play the movie now ---------//
video.init();
if( video.init_success )
{
video.play_until_end( movieFileStr, hInstance, 60 );
}
else
{
// display a message box (note:sys.main_hwnd is not valid)
// MessageBox( NULL, "Cannot initialize ActiveMovie",
// "Seven Kingdoms", MB_OK | MB_ICONWARNING | MB_DEFBUTTON1 | MB_TASKMODAL );
}
video.deinit();
}
}
#endif // ENABLE_INTRO_VIDEO
if( !sys.init(hInstance) )
return FALSE;
err.set_extra_handler( extra_error_handler ); // set extra error handler, save the game when a error happens
#ifdef DEMO
game.demo_disp_logo();
game.main_menu();
#else
if( strstr(lpCmdLine, lobbyLaunchCmdLine) == NULL )
game.main_menu();
#ifndef DISABLE_MULTI_PLAYER
else
game.multi_player_menu(lpCmdLine); // if detect launched from lobby
#endif // DISABLE_MULTI_PLAYER
#endif
sys.deinit();
return 1;
}