本文整理汇总了C++中Video::FreeSprite方法的典型用法代码示例。如果您正苦于以下问题:C++ Video::FreeSprite方法的具体用法?C++ Video::FreeSprite怎么用?C++ Video::FreeSprite使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Video
的用法示例。
在下文中一共展示了Video::FreeSprite方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
TextEdit::~TextEdit(void)
{
Video *video = core->GetVideoDriver();
gamedata->FreePalette( palette );
free( Buffer );
video->FreeSprite( Back );
video->FreeSprite( Cursor );
}
示例2:
MapControl::~MapControl(void)
{
Video *video = core->GetVideoDriver();
if (MapMOS) {
video->FreeSprite(MapMOS);
}
for(int i=0;i<8;i++) {
if (Flag[i]) {
video->FreeSprite(Flag[i]);
}
}
}
示例3:
Button::~Button()
{
Video* video = core->GetVideoDriver();
video->FreeSprite( Disabled );
video->FreeSprite( Selected );
video->FreeSprite( Pressed );
video->FreeSprite( Unpressed );
video->FreeSprite( Picture );
ClearPictureList();
if (Text) {
free( Text );
}
gamedata->FreePalette( normal_palette);
gamedata->FreePalette( disabled_palette);
}
示例4:
Font::~Font(void)
{
Video *video = core->GetVideoDriver();
video->FreeSprite( sprBuffer );
SetPalette(NULL);
free(resRefs);
}
示例5: ClearPictureList
/** Clears the list of Pictures */
void Button::ClearPictureList()
{
Video* video = core->GetVideoDriver();
for (std::list<Sprite2D*>::iterator iter = PictureList.begin();
iter != PictureList.end(); ++iter)
video->FreeSprite( *iter );
PictureList.clear();
MarkDirty();
}
示例6:
Animation::~Animation(void)
{
Video *video = core->GetVideoDriver();
for (unsigned int i = 0; i < indicesCount; i++) {
video->FreeSprite( frames[i] );
}
free(frames);
}
示例7: ClearPictureList
/** Clears the list of Pictures */
void Button::ClearPictureList()
{
Video* video = core->GetVideoDriver();
for (std::list<Sprite2D*>::iterator iter = PictureList.begin();
iter != PictureList.end(); ++iter)
video->FreeSprite( *iter );
PictureList.clear();
Changed = true;
Owner->Invalidate();
}
示例8:
Button::~Button()
{
Video* video = core->GetVideoDriver();
SetImage(BUTTON_IMAGE_NONE, NULL);
video->FreeSprite( Picture );
ClearPictureList();
if (Text) {
free( Text );
}
gamedata->FreePalette( normal_palette);
gamedata->FreePalette( disabled_palette);
}
示例9: MirrorAnimationVert
void Animation::MirrorAnimationVert()
{
Video *video = core->GetVideoDriver();
for (size_t i = 0; i < indicesCount; i++) {
Sprite2D * tmp = frames[i];
frames[i] = video->MirrorSpriteVertical( tmp, true );
video->FreeSprite(tmp);
}
// flip animArea vertically as well
// animArea.y = -animArea.h - animArea.y;
}
示例10: MirrorAnimation
void Animation::MirrorAnimation()
{
Video *video = core->GetVideoDriver();
for (size_t i = 0; i < indicesCount; i++) {
Sprite2D * tmp = frames[i];
frames[i] = video->MirrorSpriteHorizontal( tmp, true );
video->FreeSprite(tmp);
}
// flip animArea horizontally as well
animArea.x = -animArea.w - animArea.x;
}
示例11:
Font::~Font(void)
{
Video *video = core->GetVideoDriver();
gamedata->FreePalette( palette );
video->FreeSprite( sprBuffer );
}
示例12: glyphCount
/*
glyphs should be all characters we are interested in printing with the font save whitespace
Font takes responsibility for glyphs so we must free them once done
*/
Font::Font(Sprite2D* glyphs[], ieWord firstChar, ieWord lastChar, Palette* pal)
: glyphCount(lastChar - firstChar + 1), glyphInfo(glyphCount), whiteSpace()
{
assert(glyphs);
assert(pal);
assert(firstChar <= lastChar);
FirstChar = firstChar;
LastChar = lastChar;
palette = NULL;
resRefs = NULL;
numResRefs = 0;
maxHeight = 0;
ptSize = 0;
name[0] = '\0';
style = NORMAL;
SetPalette(pal);
int w = 0;
glyphCount = lastChar - firstChar + 1;
unsigned int lastX = 0;
Sprite2D* currGlyph = NULL;
ieWord i;
for (i = 0; i < glyphCount; i++) { // printable characters range perhaps minus whitespace (whitespace handled later)
currGlyph = glyphs[i];
if (!currGlyph) { // not printble
glyphInfo[i].size.x = 0;
glyphInfo[i].size.y = 0;
glyphInfo[i].size.w = 0;
glyphInfo[i].size.h = 0;
glyphInfo[i].xPos = 0;
glyphInfo[i].yPos = 0;
continue;
}
w += currGlyph->Width;
if (currGlyph->Height > maxHeight) maxHeight = currGlyph->Height;
glyphInfo[i].size.x = lastX;
glyphInfo[i].size.y = 0;
glyphInfo[i].size.w = currGlyph->Width;
glyphInfo[i].size.h = currGlyph->Height;
glyphInfo[i].xPos = currGlyph->XPos;
glyphInfo[i].yPos = currGlyph->YPos;
lastX += currGlyph->Width;
}
// we dont really need a whitespace sprite since its blank we just need its size
if (FirstChar > ' ') whiteSpace[1].size = Region(0, 0, (int)(maxHeight * 0.25), 0);// standard space width is 1/4 ptSize
if (FirstChar > '\t') whiteSpace[2].size = Region(0, 0, (whiteSpace[1].size.w * 4), 0);// standard tab width is 4 spaces???
Video* video = core->GetVideoDriver();
//cast to uchar because uchar is 1 byte and we can do pointer arithmatic with it.
unsigned char* tmpPixels = (unsigned char*)malloc(w * maxHeight);
lastX = 0;
for (i = 0; i < glyphCount; i++) { //printable characters range perhapps minus whitespace (whitespace handled later)
currGlyph = glyphs[i];
if (!currGlyph) continue;
assert(currGlyph->Bpp == 8);
// copy the pixels into the buffer
// this is assuming the width will be the pitch
unsigned char * dstPtr = (unsigned char*)tmpPixels + lastX;
unsigned char * srcPtr = (unsigned char*)currGlyph->pixels;
for (int glyphY = 0; glyphY < currGlyph->Height; glyphY++) {
memcpy( dstPtr, srcPtr, currGlyph->Width);
srcPtr += currGlyph->Width;
dstPtr += w;
}
lastX += currGlyph->Width;
video->FreeSprite(currGlyph);
}
sprBuffer = core->GetVideoDriver()->CreateSprite8(w, maxHeight, 8, (void*)tmpPixels, pal->col, true, 0);
}
示例13: Draw
/** Draws the Control on the Output Display */
void WorldMapControl::Draw(unsigned short XWin, unsigned short YWin)
{
WorldMap* worldmap = core->GetWorldMap();
if (!Width || !Height) {
return;
}
if(!Changed)
return;
Changed = false;
Video* video = core->GetVideoDriver();
Region r( XWin+XPos, YWin+YPos, Width, Height );
Region clipbackup;
video->GetClipRect(clipbackup);
video->SetClipRect(&r);
video->BlitSprite( worldmap->GetMapMOS(), MAP_TO_SCREENX(0), MAP_TO_SCREENY(0), true, &r );
unsigned int i;
unsigned int ec = worldmap->GetEntryCount();
for(i=0;i<ec;i++) {
WMPAreaEntry *m = worldmap->GetEntry(i);
if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;
int xOffs = MAP_TO_SCREENX(m->X);
int yOffs = MAP_TO_SCREENY(m->Y);
Sprite2D* icon = m->GetMapIcon(worldmap->bam);
if( icon ) {
if (m == Area) {
Palette *pal = icon->GetPalette();
icon->SetPalette(pal_selected);
video->BlitSprite( icon, xOffs, yOffs, true, &r );
icon->SetPalette(pal);
pal->Release();
} else {
video->BlitSprite( icon, xOffs, yOffs, true, &r );
}
video->FreeSprite( icon );
}
if (AnimPicture && !strnicmp(m->AreaResRef, currentArea, 8) ) {
video->BlitSprite( AnimPicture, xOffs, yOffs, true, &r );
}
}
// Draw WMP entry labels
if (ftext==NULL) {
video->SetClipRect(&clipbackup);
return;
}
for(i=0;i<ec;i++) {
WMPAreaEntry *m = worldmap->GetEntry(i);
if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;
Sprite2D *icon=m->GetMapIcon(worldmap->bam);
int h=0,w=0,xpos=0,ypos=0;
if (icon) {
h=icon->Height;
w=icon->Width;
xpos=icon->XPos;
ypos=icon->YPos;
video->FreeSprite( icon );
}
Region r2 = Region( MAP_TO_SCREENX(m->X-xpos), MAP_TO_SCREENY(m->Y-ypos), w, h );
if (!m->GetCaption())
continue;
int tw = ftext->CalcStringWidth( (unsigned char*)m->GetCaption() ) + 5;
int th = ftext->maxHeight;
Palette* text_pal = pal_normal;
if (Area == m) {
text_pal = pal_selected;
} else {
if (! (m->GetAreaStatus() & WMP_ENTRY_VISITED)) {
text_pal = pal_notvisited;
}
}
ftext->Print( Region( r2.x + (r2.w - tw)/2, r2.y + r2.h, tw, th ),
( const unsigned char * ) m->GetCaption(), text_pal, 0, true );
}
video->SetClipRect(&clipbackup);
}