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C++ Vehicle::GetGroundVehicleCache方法代码示例

本文整理汇总了C++中Vehicle::GetGroundVehicleCache方法的典型用法代码示例。如果您正苦于以下问题:C++ Vehicle::GetGroundVehicleCache方法的具体用法?C++ Vehicle::GetGroundVehicleCache怎么用?C++ Vehicle::GetGroundVehicleCache使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vehicle的用法示例。


在下文中一共展示了Vehicle::GetGroundVehicleCache方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddArticulatedParts

/**
 * Add the remaining articulated parts to the given vehicle.
 * @param first The head of the articulated bit.
 */
void AddArticulatedParts(Vehicle *first)
{
	VehicleType type = first->type;
	if (!HasBit(EngInfo(first->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;

	Vehicle *v = first;
	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		bool flip_image;
		EngineID engine_type = GetNextArticulatedPart(i, first->engine_type, first, &flip_image);
		if (engine_type == INVALID_ENGINE) return;

		/* In the (very rare) case the GRF reported wrong number of articulated parts
		 * and we run out of available vehicles, bail out. */
		if (!Vehicle::CanAllocateItem()) return;

		GroundVehicleCache *gcache = v->GetGroundVehicleCache();
		gcache->first_engine = v->engine_type; // Needs to be set before first callback

		const Engine *e_artic = Engine::Get(engine_type);
		switch (type) {
			default: NOT_REACHED();

			case VEH_TRAIN: {
				Train *front = Train::From(first);
				Train *t = new Train();
				v->SetNext(t);
				v = t;

				t->subtype = 0;
				t->track = front->track;
				t->railtype = front->railtype;

				t->spritenum = e_artic->u.rail.image_index;
				if (e_artic->CanCarryCargo()) {
					t->cargo_type = e_artic->GetDefaultCargoType();
					t->cargo_cap = e_artic->u.rail.capacity;  // Callback 36 is called when the consist is finished
				} else {
					t->cargo_type = front->cargo_type; // Needed for livery selection
					t->cargo_cap = 0;
				}

				t->SetArticulatedPart();
				break;
			}

			case VEH_ROAD: {
				RoadVehicle *front = RoadVehicle::From(first);
				RoadVehicle *rv = new RoadVehicle();
				v->SetNext(rv);
				v = rv;

				rv->subtype = 0;
				gcache->cached_veh_length = VEHICLE_LENGTH; // Callback is called when the consist is finished
				rv->state = RVSB_IN_DEPOT;

				rv->roadtype = front->roadtype;
				rv->compatible_roadtypes = front->compatible_roadtypes;

				rv->spritenum = e_artic->u.road.image_index;
				if (e_artic->CanCarryCargo()) {
					rv->cargo_type = e_artic->GetDefaultCargoType();
					rv->cargo_cap = e_artic->u.road.capacity;  // Callback 36 is called when the consist is finished
				} else {
					rv->cargo_type = front->cargo_type; // Needed for livery selection
					rv->cargo_cap = 0;
				}

				rv->SetArticulatedPart();
				break;
			}
		}

		/* get common values from first engine */
		v->direction = first->direction;
		v->owner = first->owner;
		v->tile = first->tile;
		v->x_pos = first->x_pos;
		v->y_pos = first->y_pos;
		v->z_pos = first->z_pos;
		v->build_year = first->build_year;
		v->vehstatus = first->vehstatus & ~VS_STOPPED;

		v->cargo_subtype = 0;
		v->max_age = 0;
		v->engine_type = engine_type;
		v->value = 0;
		v->cur_image = SPR_IMG_QUERY;
		v->random_bits = VehicleRandomBits();

		if (flip_image) v->spritenum++;

		VehicleMove(v, false);
	}
}
开发者ID:a7omic,项目名称:OpenTTD,代码行数:98,代码来源:articulated_vehicles.cpp


注:本文中的Vehicle::GetGroundVehicleCache方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。