当前位置: 首页>>代码示例>>C++>>正文


C++ Vehicle::First方法代码示例

本文整理汇总了C++中Vehicle::First方法的典型用法代码示例。如果您正苦于以下问题:C++ Vehicle::First方法的具体用法?C++ Vehicle::First怎么用?C++ Vehicle::First使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vehicle的用法示例。


在下文中一共展示了Vehicle::First方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CmdSellVehicle

/**
 * Sell a vehicle.
 * @param tile unused.
 * @param flags for command.
 * @param p1 various bitstuffed data.
 *  bits  0-19: vehicle ID being sold.
 *  bits 20-30: vehicle type specific bits passed on to the vehicle build functions.
 *  bit     31: make a backup of the vehicle's order (if an engine).
 * @param p2 User.
 * @param text unused.
 * @return the cost of this operation or an error.
 */
CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
	if (v == NULL) return CMD_ERROR;

	Vehicle *front = v->First();

	CommandCost ret = CheckOwnership(front->owner);
	if (ret.Failed()) return ret;

	if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);

	if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);

	/* Can we actually make the order backup, i.e. are there enough orders? */
	if (p1 & MAKE_ORDER_BACKUP_FLAG &&
			front->orders.list != NULL &&
			!front->orders.list->IsShared() &&
			!Order::CanAllocateItem(front->orders.list->GetNumOrders())) {
		/* Only happens in exceptional cases when there aren't enough orders anyhow.
		 * Thus it should be safe to just drop the orders in that case. */
		p1 &= ~MAKE_ORDER_BACKUP_FLAG;
	}

	if (v->type == VEH_TRAIN) {
		ret = CmdSellRailWagon(flags, v, GB(p1, 20, 12), p2);
	} else {
		ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);

		if (flags & DC_EXEC) {
			if (front->IsPrimaryVehicle() && p1 & MAKE_ORDER_BACKUP_FLAG) OrderBackup::Backup(front, p2);
			delete front;
		}
	}

	return ret;
}
开发者ID:fonsinchen,项目名称:openttd-cargodist,代码行数:49,代码来源:vehicle_cmd.cpp

示例2: ReplaceChain


//.........这里部分代码省略.........
			if (cost.Succeeded()) {
				for (int i = num_units - 1; i > 0; i--) {
					assert(last_engine != NULL);
					Vehicle *append = (new_vehs[i] != NULL ? new_vehs[i] : old_vehs[i]);

					if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) {
						/* Insert wagon after 'last_engine' */
						CommandCost res = CmdMoveVehicle(append, last_engine, DC_EXEC, false);

						/* When we allow removal of wagons, either the move failing due
						 * to the train becoming too long, or the train becoming longer
						 * would move the vehicle to the empty vehicle chain. */
						if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : new_head->gcache.cached_total_length > old_total_length)) {
							CmdMoveVehicle(append, NULL, DC_EXEC | DC_AUTOREPLACE, false);
							break;
						}

						cost.AddCost(res);
						if (cost.Failed()) break;
					} else {
						/* We have reached 'last_engine', continue with the next engine towards the front */
						assert(append == last_engine);
						last_engine = last_engine->GetPrevUnit();
					}
				}
			}

			/* Sell superfluous new vehicles that could not be inserted. */
			if (cost.Succeeded() && wagon_removal) {
				assert(new_head->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
				for (int i = 1; i < num_units; i++) {
					Vehicle *wagon = new_vehs[i];
					if (wagon == NULL) continue;
					if (wagon->First() == new_head) break;

					assert(RailVehInfo(wagon->engine_type)->railveh_type == RAILVEH_WAGON);

					/* Sell wagon */
					CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
					assert(ret.Succeeded());
					new_vehs[i] = NULL;

					/* Revert the money subtraction when the vehicle was built.
					 * This value is different from the sell value, esp. because of refitting */
					cost.AddCost(-new_costs[i]);
				}
			}

			/* The new vehicle chain is constructed, now take over orders and everything... */
			if (cost.Succeeded()) cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));

			if (cost.Succeeded()) {
				/* Success ! */
				if ((flags & DC_EXEC) != 0 && new_head != old_head) {
					*chain = new_head;
				}

				/* Transfer cargo of old vehicles and sell them */
				for (int i = 0; i < num_units; i++) {
					Vehicle *w = old_vehs[i];
					/* Is the vehicle again part of the new chain?
					 * Note: We cannot test 'new_vehs[i] != NULL' as wagon removal might cause to remove both */
					if (w->First() == new_head) continue;

					if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true);
开发者ID:benjeffery,项目名称:openttd,代码行数:66,代码来源:autoreplace_cmd.cpp

示例3: CheckCaches

/**
 * Check the validity of some of the caches.
 * Especially in the sense of desyncs between
 * the cached value and what the value would
 * be when calculated from the 'base' data.
 */
static void CheckCaches()
{
	/* Return here so it is easy to add checks that are run
	 * always to aid testing of caches. */
	if (_debug_desync_level <= 1) return;

	/* Check the town caches. */
	SmallVector<TownCache, 4> old_town_caches;
	Town *t;
	FOR_ALL_TOWNS(t) {
		MemCpyT(old_town_caches.Append(), &t->cache);
	}

	extern void RebuildTownCaches();
	RebuildTownCaches();
	RebuildSubsidisedSourceAndDestinationCache();

	uint i = 0;
	FOR_ALL_TOWNS(t) {
		if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
			DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
		}
		i++;
	}

	/* Check company infrastructure cache. */
	SmallVector<CompanyInfrastructure, 4> old_infrastructure;
	Company *c;
	FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);

	extern void AfterLoadCompanyStats();
	AfterLoadCompanyStats();

	i = 0;
	FOR_ALL_COMPANIES(c) {
		if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
			DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
		}
		i++;
	}

	/* Strict checking of the road stop cache entries */
	const RoadStop *rs;
	FOR_ALL_ROADSTOPS(rs) {
		if (IsStandardRoadStopTile(rs->xy)) continue;

		assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
		rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
		rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
	}

	Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		extern void FillNewGRFVehicleCache(const Vehicle *v);
		if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;

		uint length = 0;
		for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;

		NewGRFCache        *grf_cache = CallocT<NewGRFCache>(length);
		VehicleCache       *veh_cache = CallocT<VehicleCache>(length);
		GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
		TrainCache         *tra_cache = CallocT<TrainCache>(length);

		length = 0;
		for (const Vehicle *u = v; u != NULL; u = u->Next()) {
			FillNewGRFVehicleCache(u);
			grf_cache[length] = u->grf_cache;
			veh_cache[length] = u->vcache;
			switch (u->type) {
				case VEH_TRAIN:
					gro_cache[length] = Train::From(u)->gcache;
					tra_cache[length] = Train::From(u)->tcache;
					break;
				case VEH_ROAD:
					gro_cache[length] = RoadVehicle::From(u)->gcache;
					break;
				default:
					break;
			}
			length++;
		}

		switch (v->type) {
			case VEH_TRAIN:    Train::From(v)->ConsistChanged(CCF_TRACK); break;
			case VEH_ROAD:     RoadVehUpdateCache(RoadVehicle::From(v)); break;
			case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v));   break;
			case VEH_SHIP:     Ship::From(v)->UpdateCache();             break;
			default: break;
		}

		length = 0;
		for (const Vehicle *u = v; u != NULL; u = u->Next()) {
			FillNewGRFVehicleCache(u);
//.........这里部分代码省略.........
开发者ID:IchiroWang,项目名称:OpenTTD,代码行数:101,代码来源:openttd.cpp

示例4: CmdRefitVehicle

/**
 * Refits a vehicle to the specified cargo type.
 * @param tile unused
 * @param flags type of operation
 * @param p1 vehicle ID to refit
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0-4)   - New cargo type to refit to.
 * - p2 = (bit 6)     - Automatic refitting.
 * - p2 = (bit 7)     - Refit only this vehicle. Used only for cloning vehicles.
 * - p2 = (bit 8-15)  - New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
 * - p2 = (bit 16-23) - Number of vehicles to refit (not counting articulated parts). Zero means all vehicles.
 *                      Only used if "refit only this vehicle" is false.
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Vehicle *v = Vehicle::GetIfValid(p1);
	if (v == NULL) return CMD_ERROR;

	/* Don't allow disasters and sparks and such to be refitted.
	 * We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
	if (!IsCompanyBuildableVehicleType(v->type)) return CMD_ERROR;

	Vehicle *front = v->First();

	CommandCost ret = CheckOwnership(front->owner);
	if (ret.Failed()) return ret;

	bool auto_refit = HasBit(p2, 6);

	/* Don't allow shadows and such to be refitted. */
	if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
	/* Allow auto-refitting only during loading and normal refitting only in a depot. */
	if ((!auto_refit || !front->current_order.IsType(OT_LOADING)) && !front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
	if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);

	/* Check cargo */
	CargoID new_cid = GB(p2, 0, 5);
	byte new_subtype = GB(p2, 8, 8);
	if (new_cid >= NUM_CARGO) return CMD_ERROR;

	/* For ships and aircrafts there is always only one. */
	bool only_this = HasBit(p2, 7) || front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
	uint8 num_vehicles = GB(p2, 16, 8);

	CommandCost cost = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);

	if (flags & DC_EXEC) {
		/* Update the cached variables */
		switch (v->type) {
			case VEH_TRAIN:
				Train::From(front)->ConsistChanged(auto_refit);
				break;
			case VEH_ROAD:
				RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
				if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
				break;

			case VEH_SHIP:
				v->InvalidateNewGRFCacheOfChain();
				v->colourmap = PAL_NONE; // invalidate vehicle colour map
				Ship::From(v)->UpdateCache();
				break;

			case VEH_AIRCRAFT:
				v->InvalidateNewGRFCacheOfChain();
				v->colourmap = PAL_NONE; // invalidate vehicle colour map
				UpdateAircraftCache(Aircraft::From(v), true);
				break;

			default: NOT_REACHED();
		}

		InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
		SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
		InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
	} else {
		/* Always invalidate the cache; querycost might have filled it. */
		v->InvalidateNewGRFCacheOfChain();
	}

	return cost;
}
开发者ID:fonsinchen,项目名称:openttd-cargodist,代码行数:84,代码来源:vehicle_cmd.cpp


注:本文中的Vehicle::First方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。