当前位置: 首页>>代码示例>>C++>>正文


C++ Vehicle::Dismiss方法代码示例

本文整理汇总了C++中Vehicle::Dismiss方法的典型用法代码示例。如果您正苦于以下问题:C++ Vehicle::Dismiss方法的具体用法?C++ Vehicle::Dismiss怎么用?C++ Vehicle::Dismiss使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vehicle的用法示例。


在下文中一共展示了Vehicle::Dismiss方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateAI

	void UpdateAI(const uint32 diff)
    {
		if(!pInstance)
			return;

		if(!JiustYell && pInstance->GetData(DATA_DRAKOS_EVENT) == DONE)
		{
			DoScriptText(SAY_SPAWN, me);
			JiustYell = true;
		}
		if(!started && pInstance->GetData(DATA_CENTRIFUGE_CONSTRUCT_EVENT) == 10)
		{
			me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
			me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
			me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
			me->RemoveAllAuras();
			me->SetReactState(REACT_AGGRESSIVE);
			started=true;
		}
        //Return since we have no target
		if (!started || !UpdateVictim())
            return;

		if(uiEnergizeCore_Timer <= diff)
		{
			DoCast(me->getVictim(),SPELL_ENERGIZE_CORES);
			uiEnergizeCore_Timer = 10000;
		} else uiEnergizeCore_Timer -= diff;

        DoMeleeAttackIfReady();

		std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
        std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
        for (i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
        {
            Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
			if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER) )
            {
				Vehicle* v = pUnit->GetVehicle();
				if(v)
				{
					pUnit->ExitVehicle();
					v->Dismiss();
					DoCast(pUnit,SPELL_PARACHUTE);					
				}
            }
        }
    }
开发者ID:Archives,项目名称:ro_core,代码行数:48,代码来源:boss_varos.cpp

示例2: DismountPlayers

 	void DismountPlayers()
 	{
 		std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
 		std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
 		for (i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
 		{
 			Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
 			if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER) )
 			{
 				Vehicle* v = pUnit->GetVehicle();
 				if(v)
 				{
 					pUnit->ExitVehicle();
 					v->Dismiss();
 					DoCast(pUnit,SPELL_PARACHUTE);					
 				}
 			}
 		}
 	}
开发者ID:Bootz,项目名称:S6.RO.WoW,代码行数:19,代码来源:boss_urom.cpp


注:本文中的Vehicle::Dismiss方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。