本文整理汇总了C++中Vehicle::Dismiss方法的典型用法代码示例。如果您正苦于以下问题:C++ Vehicle::Dismiss方法的具体用法?C++ Vehicle::Dismiss怎么用?C++ Vehicle::Dismiss使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vehicle
的用法示例。
在下文中一共展示了Vehicle::Dismiss方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateAI
void UpdateAI(const uint32 diff)
{
if(!pInstance)
return;
if(!JiustYell && pInstance->GetData(DATA_DRAKOS_EVENT) == DONE)
{
DoScriptText(SAY_SPAWN, me);
JiustYell = true;
}
if(!started && pInstance->GetData(DATA_CENTRIFUGE_CONSTRUCT_EVENT) == 10)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
me->SetReactState(REACT_AGGRESSIVE);
started=true;
}
//Return since we have no target
if (!started || !UpdateVictim())
return;
if(uiEnergizeCore_Timer <= diff)
{
DoCast(me->getVictim(),SPELL_ENERGIZE_CORES);
uiEnergizeCore_Timer = 10000;
} else uiEnergizeCore_Timer -= diff;
DoMeleeAttackIfReady();
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
for (i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
{
Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER) )
{
Vehicle* v = pUnit->GetVehicle();
if(v)
{
pUnit->ExitVehicle();
v->Dismiss();
DoCast(pUnit,SPELL_PARACHUTE);
}
}
}
}
示例2: DismountPlayers
void DismountPlayers()
{
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
for (i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
{
Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER) )
{
Vehicle* v = pUnit->GetVehicle();
if(v)
{
pUnit->ExitVehicle();
v->Dismiss();
DoCast(pUnit,SPELL_PARACHUTE);
}
}
}
}