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C++ Vector2::InverseScaleNonUniform方法代码示例

本文整理汇总了C++中Vector2::InverseScaleNonUniform方法的典型用法代码示例。如果您正苦于以下问题:C++ Vector2::InverseScaleNonUniform方法的具体用法?C++ Vector2::InverseScaleNonUniform怎么用?C++ Vector2::InverseScaleNonUniform使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector2的用法示例。


在下文中一共展示了Vector2::InverseScaleNonUniform方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CalcTextureCoordinatesAtPercentComplete

void AnimatedTexture::CalcTextureCoordinatesAtPercentComplete(float percentComplete, Vector2& minCoordinatesOut, Vector2& maxCoordinatesOut ){
	
	unsigned int animatedTextureIDAtPercentComplete = (int) floor( m_TotalNumberOfSprites * percentComplete );

	int coordinateRowofTextureID = 0;
	int coordinateColumnofTextureID = 0;

	while(animatedTextureIDAtPercentComplete > m_cellsPerRow-1){
		animatedTextureIDAtPercentComplete-= m_cellsPerRow;
		coordinateColumnofTextureID++;
		
	}
	coordinateRowofTextureID = animatedTextureIDAtPercentComplete;

	
	
	minCoordinatesOut = Vector2((float)coordinateRowofTextureID, (float)coordinateColumnofTextureID );
	minCoordinatesOut.ScaleNonUniform(cellSize );
	minCoordinatesOut.InverseScaleNonUniform(m_size );
	//minCoordinatesOut.Normalize();

	maxCoordinatesOut = Vector2(coordinateRowofTextureID + 1.0f , coordinateColumnofTextureID + 1.0f );
	maxCoordinatesOut.ScaleNonUniform(cellSize );
	maxCoordinatesOut.InverseScaleNonUniform(m_size );
	//maxCoordinatesOut.Normalize();
	

}
开发者ID:achen889,项目名称:Warlockery_Engine,代码行数:28,代码来源:AnimatedTexture.cpp


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