本文整理汇总了C++中Vector2::InverseScaleNonUniform方法的典型用法代码示例。如果您正苦于以下问题:C++ Vector2::InverseScaleNonUniform方法的具体用法?C++ Vector2::InverseScaleNonUniform怎么用?C++ Vector2::InverseScaleNonUniform使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector2
的用法示例。
在下文中一共展示了Vector2::InverseScaleNonUniform方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CalcTextureCoordinatesAtPercentComplete
void AnimatedTexture::CalcTextureCoordinatesAtPercentComplete(float percentComplete, Vector2& minCoordinatesOut, Vector2& maxCoordinatesOut ){
unsigned int animatedTextureIDAtPercentComplete = (int) floor( m_TotalNumberOfSprites * percentComplete );
int coordinateRowofTextureID = 0;
int coordinateColumnofTextureID = 0;
while(animatedTextureIDAtPercentComplete > m_cellsPerRow-1){
animatedTextureIDAtPercentComplete-= m_cellsPerRow;
coordinateColumnofTextureID++;
}
coordinateRowofTextureID = animatedTextureIDAtPercentComplete;
minCoordinatesOut = Vector2((float)coordinateRowofTextureID, (float)coordinateColumnofTextureID );
minCoordinatesOut.ScaleNonUniform(cellSize );
minCoordinatesOut.InverseScaleNonUniform(m_size );
//minCoordinatesOut.Normalize();
maxCoordinatesOut = Vector2(coordinateRowofTextureID + 1.0f , coordinateColumnofTextureID + 1.0f );
maxCoordinatesOut.ScaleNonUniform(cellSize );
maxCoordinatesOut.InverseScaleNonUniform(m_size );
//maxCoordinatesOut.Normalize();
}