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C++ Vector2::CalcLength方法代码示例

本文整理汇总了C++中Vector2::CalcLength方法的典型用法代码示例。如果您正苦于以下问题:C++ Vector2::CalcLength方法的具体用法?C++ Vector2::CalcLength怎么用?C++ Vector2::CalcLength使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector2的用法示例。


在下文中一共展示了Vector2::CalcLength方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

inline const Vector2& PhysicsMotion2D::UpdateVelocity(const Vector2& accelUnitsPerSecondSquared, double deltaSeconds) {
	m_velocityUnitsPerSecond += accelUnitsPerSecondSquared * (float)deltaSeconds;
	
	//update velocity direction with angular velocity
	if (m_lockMotionToOrientation) {
		m_velocityUnitsPerSecond.SetLengthAndHeadingDegrees(ClampVelocity(m_velocityUnitsPerSecond.CalcLength()), m_orientationDegrees);
	}
	else {
		ClampVelocity(m_velocityUnitsPerSecond.CalcLength());
	}
	
	return m_velocityUnitsPerSecond;
}
开发者ID:achen889,项目名称:Warlockery_Engine,代码行数:13,代码来源:PhysicsMotion2D.hpp

示例2: ForceActorOutsideOfArea

//-----------------------------------------------------------------------------------------------
void Scenario::ForceActorOutsideOfArea( Actor& actor, Area& area )
{
	Vector2 closestPointInAreaToActorCenter = FindClosestPointInBoundsToTarget( area.m_bounds, actor.m_position, false );
	Vector2 displacementToClosestPoint = closestPointInAreaToActorCenter - actor.m_position;
	float distanceToClosestPoint = displacementToClosestPoint.CalcLength();
	if( distanceToClosestPoint < actor.CalcRadius() )
	{
		Vector2 desiredDisplacementFromClosestPoint = -displacementToClosestPoint;
		desiredDisplacementFromClosestPoint.SetLength( actor.CalcRadius() );
		actor.m_position = closestPointInAreaToActorCenter + desiredDisplacementFromClosestPoint;
	}
}
开发者ID:SquirrelEiserloh,项目名称:Rules-of-Enragement,代码行数:13,代码来源:Scenario.cpp

示例3: IsActorAtAllInsideArea

//-----------------------------------------------------------------------------------------------
bool Scenario::IsActorAtAllInsideArea( Actor& actor, Area& area )
{
	Vector2 closestPointInAreaToActorCenter = FindClosestPointInBoundsToTarget( area.m_bounds, actor.m_position, true );
	Vector2 displacementToClosestPoint = closestPointInAreaToActorCenter - actor.m_position;
	float distanceToClosestPoint = displacementToClosestPoint.CalcLength();
	if( distanceToClosestPoint < actor.CalcRadius() )
	{
		return true;
	}
	else
	{
		return false;
	}
}
开发者ID:SquirrelEiserloh,项目名称:Rules-of-Enragement,代码行数:15,代码来源:Scenario.cpp


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