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C++ URDFImporterInterface::getMassAndInertia方法代码示例

本文整理汇总了C++中URDFImporterInterface::getMassAndInertia方法的典型用法代码示例。如果您正苦于以下问题:C++ URDFImporterInterface::getMassAndInertia方法的具体用法?C++ URDFImporterInterface::getMassAndInertia怎么用?C++ URDFImporterInterface::getMassAndInertia使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在URDFImporterInterface的用法示例。


在下文中一共展示了URDFImporterInterface::getMassAndInertia方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConvertURDF2BulletInternal

void ConvertURDF2BulletInternal(
    const URDFImporterInterface& u2b, MultiBodyCreationInterface& creation,
    URDF2BulletCachedData& cache, int urdfLinkIndex,
    const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,
    bool createMultiBody, const char* pathPrefix,
    int flags = 0)
{
    //b3Printf("start converting/extracting data from URDF interface\n");

    btTransform linkTransformInWorldSpace;
    linkTransformInWorldSpace.setIdentity();


    int mbLinkIndex =cache.getMbIndexFromUrdfIndex(urdfLinkIndex);

    int urdfParentIndex =   cache.getParentUrdfIndex(urdfLinkIndex);
    int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex);
    btRigidBody* parentRigidBody = 0;

    //b3Printf("mb link index = %d\n",mbLinkIndex);

	btTransform parentLocalInertialFrame;
	parentLocalInertialFrame.setIdentity();
	btScalar parentMass(1);
	btVector3 parentLocalInertiaDiagonal(1,1,1);

    if (urdfParentIndex==-2)
    {
        //b3Printf("root link has no parent\n");
    } else
    {
        //b3Printf("urdf parent index = %d\n",urdfParentIndex);
        //b3Printf("mb parent index = %d\n",mbParentIndex);
        parentRigidBody = cache.getRigidBodyFromLink(urdfParentIndex);
		u2b.getMassAndInertia(urdfParentIndex, parentMass,parentLocalInertiaDiagonal,parentLocalInertialFrame);

    }

    btScalar mass = 0;
    btTransform localInertialFrame;
    localInertialFrame.setIdentity();
    btVector3 localInertiaDiagonal(0,0,0);
    u2b.getMassAndInertia(urdfLinkIndex, mass,localInertiaDiagonal,localInertialFrame);





    btTransform parent2joint;
    parent2joint.setIdentity();

    int jointType;
    btVector3 jointAxisInJointSpace;
    btScalar jointLowerLimit;
    btScalar jointUpperLimit;
    btScalar jointDamping;
    btScalar jointFriction;


    bool hasParentJoint = u2b.getJointInfo(urdfLinkIndex, parent2joint, linkTransformInWorldSpace, jointAxisInJointSpace, jointType,jointLowerLimit,jointUpperLimit, jointDamping, jointFriction);
    if (flags & CUF_USE_SDF)
    {
        parent2joint =parentTransformInWorldSpace.inverse()*linkTransformInWorldSpace;
    }
    else
    {
        linkTransformInWorldSpace =parentTransformInWorldSpace*parent2joint;
    }
    
    

    btCompoundShape* compoundShape = u2b.convertLinkCollisionShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
	
	int graphicsIndex = u2b.convertLinkVisualShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
	
	


    if (compoundShape)
    {


        btVector3 color = selectColor2();
        /*
         if (visual->material.get())
         {
            color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a);
         }
         */
        if (mass)
        {
            if (!(flags & CUF_USE_URDF_INERTIA))
            {
                compoundShape->calculateLocalInertia(mass, localInertiaDiagonal);
            }
            URDFLinkContactInfo contactInfo;
            u2b.getLinkContactInfo(urdfLinkIndex,contactInfo);
            //temporary inertia scaling until we load inertia from URDF
            if (contactInfo.m_flags & URDF_CONTACT_HAS_INERTIA_SCALING)
            {
//.........这里部分代码省略.........
开发者ID:RobotLocomotion,项目名称:bullet3,代码行数:101,代码来源:URDF2Bullet.cpp

示例2: ConvertURDF2BulletInternal

void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreationInterface& creation, URDF2BulletCachedData& cache, int urdfLinkIndex, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,bool createMultiBody, const char* pathPrefix)
{
    printf("start converting/extracting data from URDF interface\n");
    
    btTransform linkTransformInWorldSpace;
    linkTransformInWorldSpace.setIdentity();
    

    int mbLinkIndex =cache.getMbIndexFromUrdfIndex(urdfLinkIndex);

    int urdfParentIndex =   cache.getParentUrdfIndex(urdfLinkIndex);
    int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex);
    btRigidBody* parentRigidBody = 0;
    
    std::string name = u2b.getLinkName(urdfLinkIndex);
    printf("link name=%s urdf link index=%d\n",name.c_str(),urdfLinkIndex);
    printf("mb link index = %d\n",mbLinkIndex);

	btTransform parentLocalInertialFrame;
	parentLocalInertialFrame.setIdentity();
	btScalar parentMass(1);
	btVector3 parentLocalInertiaDiagonal(1,1,1);

    if (urdfParentIndex==-2)
    {
        printf("root link has no parent\n");
    } else
    {
        printf("urdf parent index = %d\n",urdfParentIndex);
        printf("mb parent index = %d\n",mbParentIndex);
        parentRigidBody = cache.getRigidBodyFromLink(urdfParentIndex);
		u2b.getMassAndInertia(urdfParentIndex, parentMass,parentLocalInertiaDiagonal,parentLocalInertialFrame);
        
    }
    
    btScalar mass = 0;
    btTransform localInertialFrame;
    localInertialFrame.setIdentity();
    btVector3 localInertiaDiagonal(0,0,0);
    u2b.getMassAndInertia(urdfLinkIndex, mass,localInertiaDiagonal,localInertialFrame);
    
	
	
    
    
    btTransform parent2joint;
    parent2joint.setIdentity();

    int jointType;
    btVector3 jointAxisInJointSpace;
    btScalar jointLowerLimit;
    btScalar jointUpperLimit;
    

    bool hasParentJoint = u2b.getJointInfo(urdfLinkIndex, parent2joint, jointAxisInJointSpace, jointType,jointLowerLimit,jointUpperLimit);
    
    
    linkTransformInWorldSpace =parentTransformInWorldSpace*parent2joint;

    int graphicsIndex = u2b.convertLinkVisualShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
    
    btCompoundShape* compoundShape = u2b.convertLinkCollisionShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
    
    if (compoundShape)
    {
        
        
        btVector3 color = selectColor2();
        /* 
         if (visual->material.get())
         {
            color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a);
         }
         */
        //btVector3 localInertiaDiagonal(0, 0, 0);
        //if (mass)
        //{
        //	shape->calculateLocalInertia(mass, localInertiaDiagonal);
        //}
        
        btRigidBody* linkRigidBody = 0;
        btTransform inertialFrameInWorldSpace = linkTransformInWorldSpace*localInertialFrame;
        
        if (!createMultiBody)
        {
            btRigidBody* body = creation.allocateRigidBody(urdfLinkIndex, mass, localInertiaDiagonal, inertialFrameInWorldSpace, compoundShape);
            linkRigidBody = body;
            
            world1->addRigidBody(body, bodyCollisionFilterGroup, bodyCollisionFilterMask);
            
            compoundShape->setUserIndex(graphicsIndex);
            
            creation.createRigidBodyGraphicsInstance(urdfLinkIndex, body, color, graphicsIndex);
            cache.registerRigidBody(urdfLinkIndex, body, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame);
        } else
        {
            if (cache.m_bulletMultiBody==0)
            {
                bool multiDof = true;
                bool canSleep = false;
//.........这里部分代码省略.........
开发者ID:Mwenjoy,项目名称:bullet3,代码行数:101,代码来源:URDF2Bullet.cpp


注:本文中的URDFImporterInterface::getMassAndInertia方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。