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C++ URDFImporterInterface::convertLinkVisualShapes2方法代码示例

本文整理汇总了C++中URDFImporterInterface::convertLinkVisualShapes2方法的典型用法代码示例。如果您正苦于以下问题:C++ URDFImporterInterface::convertLinkVisualShapes2方法的具体用法?C++ URDFImporterInterface::convertLinkVisualShapes2怎么用?C++ URDFImporterInterface::convertLinkVisualShapes2使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在URDFImporterInterface的用法示例。


在下文中一共展示了URDFImporterInterface::convertLinkVisualShapes2方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConvertURDF2BulletInternal


//.........这里部分代码省略.........
                    {
                        
						btGeneric6DofSpring2Constraint* dof6 = creation.createPrismaticJoint(urdfLinkIndex,*linkRigidBody, *parentRigidBody, offsetInB, offsetInA,jointAxisInJointSpace,jointLowerLimit,jointUpperLimit);
						
                       
                        if (enableConstraints)
                            world1->addConstraint(dof6,true);

                        //b3Printf("Prismatic\n");
                    }
                    break;
                }
                default:
                {
                    //b3Printf("Error: unsupported joint type in URDF (%d)\n", jointType);
					btAssert(0);
                }
            }

        }

        if (createMultiBody)
        {
            //if (compoundShape->getNumChildShapes()>0)
            {
                btMultiBodyLinkCollider* col= creation.allocateMultiBodyLinkCollider(urdfLinkIndex, mbLinkIndex, cache.m_bulletMultiBody);

                compoundShape->setUserIndex(graphicsIndex);

                col->setCollisionShape(compoundShape);

                btTransform tr;
                tr.setIdentity();
                tr = linkTransformInWorldSpace;
                //if we don't set the initial pose of the btCollisionObject, the simulator will do this
                //when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider

                col->setWorldTransform(tr);
				
				//base and fixed? -> static, otherwise flag as dynamic
                bool isDynamic = (mbLinkIndex<0 && cache.m_bulletMultiBody->hasFixedBase())? false : true;
                short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
                short collisionFilterMask = isDynamic? 	short(btBroadphaseProxy::AllFilter) : 	short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);

                world1->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);

                btVector4 color = selectColor2();//(0.0,0.0,0.5);
				u2b.getLinkColor(urdfLinkIndex,color);
                creation.createCollisionObjectGraphicsInstance(urdfLinkIndex,col,color);
                
                u2b.convertLinkVisualShapes2(urdfLinkIndex,pathPrefix,localInertialFrame,col, u2b.getBodyUniqueId());

				URDFLinkContactInfo contactInfo;
				u2b.getLinkContactInfo(urdfLinkIndex,contactInfo);

				if ((contactInfo.m_flags & URDF_CONTACT_HAS_LATERAL_FRICTION)!=0)
				{
					col->setFriction(contactInfo.m_lateralFriction);
				}
				if ((contactInfo.m_flags & URDF_CONTACT_HAS_ROLLING_FRICTION)!=0)
				{
					col->setRollingFriction(contactInfo.m_rollingFriction);
				}
                if ((contactInfo.m_flags & URDF_CONTACT_HAS_SPINNING_FRICTION)!=0)
                {
                    col->setSpinningFriction(contactInfo.m_spinningFriction);
                }
				if ((contactInfo.m_flags & URDF_CONTACT_HAS_STIFFNESS_DAMPING)!=0)
				{
				    col->setContactStiffnessAndDamping(contactInfo.m_contactStiffness,contactInfo.m_contactDamping);
				}

                if (mbLinkIndex>=0) //???? double-check +/- 1
                {
                    cache.m_bulletMultiBody->getLink(mbLinkIndex).m_collider=col;
                } else
                {
                    cache.m_bulletMultiBody->setBaseCollider(col);
                }
            }
        } else
        {
            //u2b.convertLinkVisualShapes2(urdfLinkIndex,pathPrefix,localInertialFrame,compoundShape);
        }
    }


    btAlignedObjectArray<int> urdfChildIndices;
    u2b.getLinkChildIndices(urdfLinkIndex,urdfChildIndices);

    int numChildren = urdfChildIndices.size();

    for (int i=0;i<numChildren;i++)
    {
        int urdfChildLinkIndex = urdfChildIndices[i];

        ConvertURDF2BulletInternal(u2b,creation, cache,urdfChildLinkIndex,linkTransformInWorldSpace,world1,createMultiBody,pathPrefix,flags);
    }

}
开发者ID:RobotLocomotion,项目名称:bullet3,代码行数:101,代码来源:URDF2Bullet.cpp

示例2: ConvertURDF2BulletInternal


//.........这里部分代码省略.........
				}

				btTransform tr;
				tr.setIdentity();
				tr = linkTransformInWorldSpace;
				//if we don't set the initial pose of the btCollisionObject, the simulator will do this
				//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider

				col->setWorldTransform(tr);

				//base and fixed? -> static, otherwise flag as dynamic
				bool isDynamic = (mbLinkIndex < 0 && cache.m_bulletMultiBody->hasFixedBase()) ? false : true;
				int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
				int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);

				int colGroup = 0, colMask = 0;
				int collisionFlags = u2b.getCollisionGroupAndMask(urdfLinkIndex, colGroup, colMask);
				if (collisionFlags & URDF_HAS_COLLISION_GROUP)
				{
					collisionFilterGroup = colGroup;
				}
				if (collisionFlags & URDF_HAS_COLLISION_MASK)
				{
					collisionFilterMask = colMask;
				}
				world1->addCollisionObject(col, collisionFilterGroup, collisionFilterMask);

				btVector4 color2 = selectColor2();  //(0.0,0.0,0.5);
				btVector3 specularColor(1, 1, 1);
				UrdfMaterialColor matCol;
				if (u2b.getLinkColor2(urdfLinkIndex, matCol))
				{
					color2 = matCol.m_rgbaColor;
					specularColor = matCol.m_specularColor;
				}
				{
					B3_PROFILE("createCollisionObjectGraphicsInstance2");
					creation.createCollisionObjectGraphicsInstance2(urdfLinkIndex, col, color2, specularColor);
				}
				{
					B3_PROFILE("convertLinkVisualShapes2");
					u2b.convertLinkVisualShapes2(mbLinkIndex, urdfLinkIndex, pathPrefix, localInertialFrame, col, u2b.getBodyUniqueId());
				}
				URDFLinkContactInfo contactInfo;
				u2b.getLinkContactInfo(urdfLinkIndex, contactInfo);

				processContactParameters(contactInfo, col);

				if (mbLinkIndex >= 0)  //???? double-check +/- 1
				{
					cache.m_bulletMultiBody->getLink(mbLinkIndex).m_collider = col;
					if (flags & CUF_USE_SELF_COLLISION_INCLUDE_PARENT)
					{
						cache.m_bulletMultiBody->getLink(mbLinkIndex).m_flags &= ~BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
					}
					if (flags & CUF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
					{
						cache.m_bulletMultiBody->getLink(mbLinkIndex).m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION;
					}
				}
				else
				{
					//					if (canSleep)
					{
						if (cache.m_bulletMultiBody->getBaseMass() == 0)
						//&& cache.m_bulletMultiBody->getNumDofs()==0)
						{
							//col->setCollisionFlags(btCollisionObject::CF_KINEMATIC_OBJECT);
							col->setCollisionFlags(btCollisionObject::CF_STATIC_OBJECT);
						}
					}

					cache.m_bulletMultiBody->setBaseCollider(col);
				}
			}
		}
		else
		{
			int mbLinkIndex = cache.getMbIndexFromUrdfIndex(urdfLinkIndex);
			//u2b.convertLinkVisualShapes2(mbLinkIndex, urdfLinkIndex, pathPrefix, localInertialFrame, col, u2b.getBodyUniqueId());
			u2b.convertLinkVisualShapes2(-1, urdfLinkIndex, pathPrefix, localInertialFrame, linkRigidBody, u2b.getBodyUniqueId());
		}
	}

	btAlignedObjectArray<int> urdfChildIndices;
	u2b.getLinkChildIndices(urdfLinkIndex, urdfChildIndices);

	int numChildren = urdfChildIndices.size();

	if (recursive)
	{
		for (int i = 0; i < numChildren; i++)
		{
			int urdfChildLinkIndex = urdfChildIndices[i];

			ConvertURDF2BulletInternal(u2b, creation, cache, urdfChildLinkIndex, linkTransformInWorldSpace, world1, createMultiBody, pathPrefix, flags, cachedLinkGraphicsShapesIn, cachedLinkGraphicsShapesOut, recursive);
		}
	}
	return linkTransformInWorldSpace;
}
开发者ID:YunfeiBai,项目名称:bullet3,代码行数:101,代码来源:URDF2Bullet.cpp


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