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C++ URDFImporterInterface::getLinkContactInfo方法代码示例

本文整理汇总了C++中URDFImporterInterface::getLinkContactInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ URDFImporterInterface::getLinkContactInfo方法的具体用法?C++ URDFImporterInterface::getLinkContactInfo怎么用?C++ URDFImporterInterface::getLinkContactInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在URDFImporterInterface的用法示例。


在下文中一共展示了URDFImporterInterface::getLinkContactInfo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConvertURDF2BulletInternal

void ConvertURDF2BulletInternal(
    const URDFImporterInterface& u2b, MultiBodyCreationInterface& creation,
    URDF2BulletCachedData& cache, int urdfLinkIndex,
    const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,
    bool createMultiBody, const char* pathPrefix,
    int flags = 0)
{
    //b3Printf("start converting/extracting data from URDF interface\n");

    btTransform linkTransformInWorldSpace;
    linkTransformInWorldSpace.setIdentity();


    int mbLinkIndex =cache.getMbIndexFromUrdfIndex(urdfLinkIndex);

    int urdfParentIndex =   cache.getParentUrdfIndex(urdfLinkIndex);
    int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex);
    btRigidBody* parentRigidBody = 0;

    //b3Printf("mb link index = %d\n",mbLinkIndex);

	btTransform parentLocalInertialFrame;
	parentLocalInertialFrame.setIdentity();
	btScalar parentMass(1);
	btVector3 parentLocalInertiaDiagonal(1,1,1);

    if (urdfParentIndex==-2)
    {
        //b3Printf("root link has no parent\n");
    } else
    {
        //b3Printf("urdf parent index = %d\n",urdfParentIndex);
        //b3Printf("mb parent index = %d\n",mbParentIndex);
        parentRigidBody = cache.getRigidBodyFromLink(urdfParentIndex);
		u2b.getMassAndInertia(urdfParentIndex, parentMass,parentLocalInertiaDiagonal,parentLocalInertialFrame);

    }

    btScalar mass = 0;
    btTransform localInertialFrame;
    localInertialFrame.setIdentity();
    btVector3 localInertiaDiagonal(0,0,0);
    u2b.getMassAndInertia(urdfLinkIndex, mass,localInertiaDiagonal,localInertialFrame);





    btTransform parent2joint;
    parent2joint.setIdentity();

    int jointType;
    btVector3 jointAxisInJointSpace;
    btScalar jointLowerLimit;
    btScalar jointUpperLimit;
    btScalar jointDamping;
    btScalar jointFriction;


    bool hasParentJoint = u2b.getJointInfo(urdfLinkIndex, parent2joint, linkTransformInWorldSpace, jointAxisInJointSpace, jointType,jointLowerLimit,jointUpperLimit, jointDamping, jointFriction);
    if (flags & CUF_USE_SDF)
    {
        parent2joint =parentTransformInWorldSpace.inverse()*linkTransformInWorldSpace;
    }
    else
    {
        linkTransformInWorldSpace =parentTransformInWorldSpace*parent2joint;
    }
    
    

    btCompoundShape* compoundShape = u2b.convertLinkCollisionShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
	
	int graphicsIndex = u2b.convertLinkVisualShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
	
	


    if (compoundShape)
    {


        btVector3 color = selectColor2();
        /*
         if (visual->material.get())
         {
            color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a);
         }
         */
        if (mass)
        {
            if (!(flags & CUF_USE_URDF_INERTIA))
            {
                compoundShape->calculateLocalInertia(mass, localInertiaDiagonal);
            }
            URDFLinkContactInfo contactInfo;
            u2b.getLinkContactInfo(urdfLinkIndex,contactInfo);
            //temporary inertia scaling until we load inertia from URDF
            if (contactInfo.m_flags & URDF_CONTACT_HAS_INERTIA_SCALING)
            {
//.........这里部分代码省略.........
开发者ID:RobotLocomotion,项目名称:bullet3,代码行数:101,代码来源:URDF2Bullet.cpp

示例2: ConvertURDF2BulletInternal


//.........这里部分代码省略.........
				u2b.getLinkColor2(urdfLinkIndex, matColor);
				cachedLinkGraphicsShapesOut->m_cachedUrdfLinkColors.push_back(matColor);
			}
		}
	}

	if (compoundShape)
	{
		UrdfMaterialColor matColor;
		btVector4 color2 = selectColor2();
		btVector3 specular(0.5, 0.5, 0.5);
		if (u2b.getLinkColor2(urdfLinkIndex, matColor))
		{
			color2 = matColor.m_rgbaColor;
			specular = matColor.m_specularColor;
		}

		/*
         if (visual->material.get())
         {
            color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a);
         }
         */
		if (mass)
		{
			if (!(flags & CUF_USE_URDF_INERTIA))
			{
				compoundShape->calculateLocalInertia(mass, localInertiaDiagonal);
				btAssert(localInertiaDiagonal[0] < 1e10);
				btAssert(localInertiaDiagonal[1] < 1e10);
				btAssert(localInertiaDiagonal[2] < 1e10);
			}
			URDFLinkContactInfo contactInfo;
			u2b.getLinkContactInfo(urdfLinkIndex, contactInfo);
			//temporary inertia scaling until we load inertia from URDF
			if (contactInfo.m_flags & URDF_CONTACT_HAS_INERTIA_SCALING)
			{
				localInertiaDiagonal *= contactInfo.m_inertiaScaling;
			}
		}

		btRigidBody* linkRigidBody = 0;
		btTransform inertialFrameInWorldSpace = linkTransformInWorldSpace * localInertialFrame;
		bool canSleep = (flags & CUF_ENABLE_SLEEPING) != 0;

		if (!createMultiBody)
		{
			btRigidBody* body = creation.allocateRigidBody(urdfLinkIndex, mass, localInertiaDiagonal, inertialFrameInWorldSpace, compoundShape);

			if (!canSleep)
			{
				body->forceActivationState(DISABLE_DEACTIVATION);
			}

			linkRigidBody = body;

			world1->addRigidBody(body);

			compoundShape->setUserIndex(graphicsIndex);

			URDFLinkContactInfo contactInfo;
			u2b.getLinkContactInfo(urdfLinkIndex, contactInfo);

			processContactParameters(contactInfo, body);
			creation.createRigidBodyGraphicsInstance2(urdfLinkIndex, body, color2, specular, graphicsIndex);
			cache.registerRigidBody(urdfLinkIndex, body, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame);
开发者ID:YunfeiBai,项目名称:bullet3,代码行数:67,代码来源:URDF2Bullet.cpp


注:本文中的URDFImporterInterface::getLinkContactInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。