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C++ URDFImporterInterface::getCollisionGroupAndMask方法代码示例

本文整理汇总了C++中URDFImporterInterface::getCollisionGroupAndMask方法的典型用法代码示例。如果您正苦于以下问题:C++ URDFImporterInterface::getCollisionGroupAndMask方法的具体用法?C++ URDFImporterInterface::getCollisionGroupAndMask怎么用?C++ URDFImporterInterface::getCollisionGroupAndMask使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在URDFImporterInterface的用法示例。


在下文中一共展示了URDFImporterInterface::getCollisionGroupAndMask方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConvertURDF2BulletInternal


//.........这里部分代码省略.........
		if (createMultiBody)
		{
			//if (compoundShape->getNumChildShapes()>0)
			{
				btMultiBodyLinkCollider* col = creation.allocateMultiBodyLinkCollider(urdfLinkIndex, mbLinkIndex, cache.m_bulletMultiBody);

				compoundShape->setUserIndex(graphicsIndex);

				col->setCollisionShape(compoundShape);

				if (compoundShape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
				{
					btBvhTriangleMeshShape* trimeshShape = (btBvhTriangleMeshShape*)compoundShape;
					if (trimeshShape->getTriangleInfoMap())
					{
						col->setCollisionFlags(col->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
					}
				}

				btTransform tr;
				tr.setIdentity();
				tr = linkTransformInWorldSpace;
				//if we don't set the initial pose of the btCollisionObject, the simulator will do this
				//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider

				col->setWorldTransform(tr);

				//base and fixed? -> static, otherwise flag as dynamic
				bool isDynamic = (mbLinkIndex < 0 && cache.m_bulletMultiBody->hasFixedBase()) ? false : true;
				int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
				int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);

				int colGroup = 0, colMask = 0;
				int collisionFlags = u2b.getCollisionGroupAndMask(urdfLinkIndex, colGroup, colMask);
				if (collisionFlags & URDF_HAS_COLLISION_GROUP)
				{
					collisionFilterGroup = colGroup;
				}
				if (collisionFlags & URDF_HAS_COLLISION_MASK)
				{
					collisionFilterMask = colMask;
				}
				world1->addCollisionObject(col, collisionFilterGroup, collisionFilterMask);

				btVector4 color2 = selectColor2();  //(0.0,0.0,0.5);
				btVector3 specularColor(1, 1, 1);
				UrdfMaterialColor matCol;
				if (u2b.getLinkColor2(urdfLinkIndex, matCol))
				{
					color2 = matCol.m_rgbaColor;
					specularColor = matCol.m_specularColor;
				}
				{
					B3_PROFILE("createCollisionObjectGraphicsInstance2");
					creation.createCollisionObjectGraphicsInstance2(urdfLinkIndex, col, color2, specularColor);
				}
				{
					B3_PROFILE("convertLinkVisualShapes2");
					u2b.convertLinkVisualShapes2(mbLinkIndex, urdfLinkIndex, pathPrefix, localInertialFrame, col, u2b.getBodyUniqueId());
				}
				URDFLinkContactInfo contactInfo;
				u2b.getLinkContactInfo(urdfLinkIndex, contactInfo);

				processContactParameters(contactInfo, col);

				if (mbLinkIndex >= 0)  //???? double-check +/- 1
开发者ID:YunfeiBai,项目名称:bullet3,代码行数:67,代码来源:URDF2Bullet.cpp


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