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C++ URDFImporterInterface::getLinkChildIndices方法代码示例

本文整理汇总了C++中URDFImporterInterface::getLinkChildIndices方法的典型用法代码示例。如果您正苦于以下问题:C++ URDFImporterInterface::getLinkChildIndices方法的具体用法?C++ URDFImporterInterface::getLinkChildIndices怎么用?C++ URDFImporterInterface::getLinkChildIndices使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在URDFImporterInterface的用法示例。


在下文中一共展示了URDFImporterInterface::getLinkChildIndices方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ComputeParentIndices

void ComputeParentIndices(const URDFImporterInterface& u2b, URDF2BulletCachedData& cache, int urdfLinkIndex, int urdfParentIndex)
{
    cache.m_urdfLinkParentIndices[urdfLinkIndex]=urdfParentIndex;
    cache.m_urdfLinkIndices2BulletLinkIndices[urdfLinkIndex]=cache.m_currentMultiBodyLinkIndex++;

    btAlignedObjectArray<int> childIndices;
    u2b.getLinkChildIndices(urdfLinkIndex,childIndices);
    for (int i=0;i<childIndices.size();i++)
    {
        ComputeParentIndices(u2b,cache,childIndices[i],urdfLinkIndex);
    }
}
开发者ID:RobotLocomotion,项目名称:bullet3,代码行数:12,代码来源:URDF2Bullet.cpp

示例2: ComputeTotalNumberOfJoints

void ComputeTotalNumberOfJoints(const URDFImporterInterface& u2b, URDF2BulletCachedData& cache, int linkIndex)
{
    btAlignedObjectArray<int> childIndices;
    u2b.getLinkChildIndices(linkIndex,childIndices);
    //b3Printf("link %s has %d children\n", u2b.getLinkName(linkIndex).c_str(),childIndices.size());
    //for (int i=0;i<childIndices.size();i++)
    //{
    //    b3Printf("child %d has childIndex%d=%s\n",i,childIndices[i],u2b.getLinkName(childIndices[i]).c_str());
    //}
    cache.m_totalNumJoints1 += childIndices.size();
    for (int i=0;i<childIndices.size();i++)
    {
        int childIndex =childIndices[i];
        ComputeTotalNumberOfJoints(u2b,cache,childIndex);
    }
}
开发者ID:RobotLocomotion,项目名称:bullet3,代码行数:16,代码来源:URDF2Bullet.cpp

示例3: printTree

void printTree(const URDFImporterInterface& u2b, int linkIndex, int indentationLevel)
{
    btAlignedObjectArray<int> childIndices;
    u2b.getLinkChildIndices(linkIndex,childIndices);
    
    int numChildren = childIndices.size();
    
    indentationLevel+=2;
    int count = 0;
    for (int i=0;i<numChildren;i++)
    {
        int childLinkIndex = childIndices[i];
        std::string name = u2b.getLinkName(childLinkIndex);
        for(int j=0;j<indentationLevel;j++) printf("  "); //indent
        printf("child(%d).name=%s with childIndex=%d\n",(count++)+1, name.c_str(),childLinkIndex);
        // first grandchild
        printTree(u2b,childLinkIndex,indentationLevel);
    }
}
开发者ID:Mwenjoy,项目名称:bullet3,代码行数:19,代码来源:URDF2Bullet.cpp

示例4: GetAllIndices

void GetAllIndices(const URDFImporterInterface& u2b, URDF2BulletCachedData& cache, int urdfLinkIndex, int parentIndex, btAlignedObjectArray<childParentIndex>& allIndices)
{
	childParentIndex cp;
	cp.m_index = urdfLinkIndex;
	int mbIndex = cache.getMbIndexFromUrdfIndex(urdfLinkIndex);
	cp.m_mbIndex = mbIndex;
	cp.m_parentIndex = parentIndex;
	int parentMbIndex = parentIndex>=0? cache.getMbIndexFromUrdfIndex(parentIndex) : -1;
	cp.m_parentMBIndex = parentMbIndex;

	allIndices.push_back(cp);
	btAlignedObjectArray<int> urdfChildIndices;
	u2b.getLinkChildIndices(urdfLinkIndex, urdfChildIndices);
	int numChildren = urdfChildIndices.size();
	for (int i = 0; i < numChildren; i++)
	{
		int urdfChildLinkIndex = urdfChildIndices[i];
		GetAllIndices(u2b, cache, urdfChildLinkIndex, urdfLinkIndex, allIndices);
	}
}
开发者ID:YunfeiBai,项目名称:bullet3,代码行数:20,代码来源:URDF2Bullet.cpp

示例5: ConvertURDF2BulletInternal


//.........这里部分代码省略.........
                    {
                        
						btGeneric6DofSpring2Constraint* dof6 = creation.createPrismaticJoint(urdfLinkIndex,*linkRigidBody, *parentRigidBody, offsetInB, offsetInA,jointAxisInJointSpace,jointLowerLimit,jointUpperLimit);
						
                       
                        if (enableConstraints)
                            world1->addConstraint(dof6,true);

                        //b3Printf("Prismatic\n");
                    }
                    break;
                }
                default:
                {
                    //b3Printf("Error: unsupported joint type in URDF (%d)\n", jointType);
					btAssert(0);
                }
            }

        }

        if (createMultiBody)
        {
            //if (compoundShape->getNumChildShapes()>0)
            {
                btMultiBodyLinkCollider* col= creation.allocateMultiBodyLinkCollider(urdfLinkIndex, mbLinkIndex, cache.m_bulletMultiBody);

                compoundShape->setUserIndex(graphicsIndex);

                col->setCollisionShape(compoundShape);

                btTransform tr;
                tr.setIdentity();
                tr = linkTransformInWorldSpace;
                //if we don't set the initial pose of the btCollisionObject, the simulator will do this
                //when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider

                col->setWorldTransform(tr);
				
				//base and fixed? -> static, otherwise flag as dynamic
                bool isDynamic = (mbLinkIndex<0 && cache.m_bulletMultiBody->hasFixedBase())? false : true;
                short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
                short collisionFilterMask = isDynamic? 	short(btBroadphaseProxy::AllFilter) : 	short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);

                world1->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);

                btVector4 color = selectColor2();//(0.0,0.0,0.5);
				u2b.getLinkColor(urdfLinkIndex,color);
                creation.createCollisionObjectGraphicsInstance(urdfLinkIndex,col,color);
                
                u2b.convertLinkVisualShapes2(urdfLinkIndex,pathPrefix,localInertialFrame,col, u2b.getBodyUniqueId());

				URDFLinkContactInfo contactInfo;
				u2b.getLinkContactInfo(urdfLinkIndex,contactInfo);

				if ((contactInfo.m_flags & URDF_CONTACT_HAS_LATERAL_FRICTION)!=0)
				{
					col->setFriction(contactInfo.m_lateralFriction);
				}
				if ((contactInfo.m_flags & URDF_CONTACT_HAS_ROLLING_FRICTION)!=0)
				{
					col->setRollingFriction(contactInfo.m_rollingFriction);
				}
                if ((contactInfo.m_flags & URDF_CONTACT_HAS_SPINNING_FRICTION)!=0)
                {
                    col->setSpinningFriction(contactInfo.m_spinningFriction);
                }
				if ((contactInfo.m_flags & URDF_CONTACT_HAS_STIFFNESS_DAMPING)!=0)
				{
				    col->setContactStiffnessAndDamping(contactInfo.m_contactStiffness,contactInfo.m_contactDamping);
				}

                if (mbLinkIndex>=0) //???? double-check +/- 1
                {
                    cache.m_bulletMultiBody->getLink(mbLinkIndex).m_collider=col;
                } else
                {
                    cache.m_bulletMultiBody->setBaseCollider(col);
                }
            }
        } else
        {
            //u2b.convertLinkVisualShapes2(urdfLinkIndex,pathPrefix,localInertialFrame,compoundShape);
        }
    }


    btAlignedObjectArray<int> urdfChildIndices;
    u2b.getLinkChildIndices(urdfLinkIndex,urdfChildIndices);

    int numChildren = urdfChildIndices.size();

    for (int i=0;i<numChildren;i++)
    {
        int urdfChildLinkIndex = urdfChildIndices[i];

        ConvertURDF2BulletInternal(u2b,creation, cache,urdfChildLinkIndex,linkTransformInWorldSpace,world1,createMultiBody,pathPrefix,flags);
    }

}
开发者ID:RobotLocomotion,项目名称:bullet3,代码行数:101,代码来源:URDF2Bullet.cpp

示例6: ConvertURDF2BulletInternal


//.........这里部分代码省略.........
				}

				btTransform tr;
				tr.setIdentity();
				tr = linkTransformInWorldSpace;
				//if we don't set the initial pose of the btCollisionObject, the simulator will do this
				//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider

				col->setWorldTransform(tr);

				//base and fixed? -> static, otherwise flag as dynamic
				bool isDynamic = (mbLinkIndex < 0 && cache.m_bulletMultiBody->hasFixedBase()) ? false : true;
				int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
				int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);

				int colGroup = 0, colMask = 0;
				int collisionFlags = u2b.getCollisionGroupAndMask(urdfLinkIndex, colGroup, colMask);
				if (collisionFlags & URDF_HAS_COLLISION_GROUP)
				{
					collisionFilterGroup = colGroup;
				}
				if (collisionFlags & URDF_HAS_COLLISION_MASK)
				{
					collisionFilterMask = colMask;
				}
				world1->addCollisionObject(col, collisionFilterGroup, collisionFilterMask);

				btVector4 color2 = selectColor2();  //(0.0,0.0,0.5);
				btVector3 specularColor(1, 1, 1);
				UrdfMaterialColor matCol;
				if (u2b.getLinkColor2(urdfLinkIndex, matCol))
				{
					color2 = matCol.m_rgbaColor;
					specularColor = matCol.m_specularColor;
				}
				{
					B3_PROFILE("createCollisionObjectGraphicsInstance2");
					creation.createCollisionObjectGraphicsInstance2(urdfLinkIndex, col, color2, specularColor);
				}
				{
					B3_PROFILE("convertLinkVisualShapes2");
					u2b.convertLinkVisualShapes2(mbLinkIndex, urdfLinkIndex, pathPrefix, localInertialFrame, col, u2b.getBodyUniqueId());
				}
				URDFLinkContactInfo contactInfo;
				u2b.getLinkContactInfo(urdfLinkIndex, contactInfo);

				processContactParameters(contactInfo, col);

				if (mbLinkIndex >= 0)  //???? double-check +/- 1
				{
					cache.m_bulletMultiBody->getLink(mbLinkIndex).m_collider = col;
					if (flags & CUF_USE_SELF_COLLISION_INCLUDE_PARENT)
					{
						cache.m_bulletMultiBody->getLink(mbLinkIndex).m_flags &= ~BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
					}
					if (flags & CUF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
					{
						cache.m_bulletMultiBody->getLink(mbLinkIndex).m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION;
					}
				}
				else
				{
					//					if (canSleep)
					{
						if (cache.m_bulletMultiBody->getBaseMass() == 0)
						//&& cache.m_bulletMultiBody->getNumDofs()==0)
						{
							//col->setCollisionFlags(btCollisionObject::CF_KINEMATIC_OBJECT);
							col->setCollisionFlags(btCollisionObject::CF_STATIC_OBJECT);
						}
					}

					cache.m_bulletMultiBody->setBaseCollider(col);
				}
			}
		}
		else
		{
			int mbLinkIndex = cache.getMbIndexFromUrdfIndex(urdfLinkIndex);
			//u2b.convertLinkVisualShapes2(mbLinkIndex, urdfLinkIndex, pathPrefix, localInertialFrame, col, u2b.getBodyUniqueId());
			u2b.convertLinkVisualShapes2(-1, urdfLinkIndex, pathPrefix, localInertialFrame, linkRigidBody, u2b.getBodyUniqueId());
		}
	}

	btAlignedObjectArray<int> urdfChildIndices;
	u2b.getLinkChildIndices(urdfLinkIndex, urdfChildIndices);

	int numChildren = urdfChildIndices.size();

	if (recursive)
	{
		for (int i = 0; i < numChildren; i++)
		{
			int urdfChildLinkIndex = urdfChildIndices[i];

			ConvertURDF2BulletInternal(u2b, creation, cache, urdfChildLinkIndex, linkTransformInWorldSpace, world1, createMultiBody, pathPrefix, flags, cachedLinkGraphicsShapesIn, cachedLinkGraphicsShapesOut, recursive);
		}
	}
	return linkTransformInWorldSpace;
}
开发者ID:YunfeiBai,项目名称:bullet3,代码行数:101,代码来源:URDF2Bullet.cpp

示例7: ConvertURDF2BulletInternal


//.........这里部分代码省略.........
                        btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB);
                        //todo(erwincoumans) for now, we only support principle axis along X, Y or Z
                        int principleAxis = jointAxisInJointSpace.closestAxis();
                        switch (principleAxis)
                        {
                            case 0:
                            {
                                dof6->setLinearLowerLimit(btVector3(jointLowerLimit,0,0));
                                dof6->setLinearUpperLimit(btVector3(jointUpperLimit,0,0));
                                break;
                            }
                            case 1:
                            {
                                dof6->setLinearLowerLimit(btVector3(0,jointLowerLimit,0));
                                dof6->setLinearUpperLimit(btVector3(0,jointUpperLimit,0));
                                break;
                            }
                            case 2:
                            default:
                            {
                                dof6->setLinearLowerLimit(btVector3(0,0,jointLowerLimit));
                                dof6->setLinearUpperLimit(btVector3(0,0,jointUpperLimit));
                            }
                        };
                        
                        dof6->setAngularLowerLimit(btVector3(0,0,0));
                        dof6->setAngularUpperLimit(btVector3(0,0,0));
                        if (enableConstraints)
                            world1->addConstraint(dof6,true);
                        
                        printf("Prismatic\n");
                    }
                    break;
                }
                default:
                {
                    printf("Error: unsupported joint type in URDF (%d)\n", jointType);
					btAssert(0);
                }
            }
            
        }
        
        if (createMultiBody)
        {
            if (compoundShape->getNumChildShapes()>0)
            {
                btMultiBodyLinkCollider* col= creation.allocateMultiBodyLinkCollider(urdfLinkIndex, mbLinkIndex, cache.m_bulletMultiBody);
                                
                compoundShape->setUserIndex(graphicsIndex);
                
                col->setCollisionShape(compoundShape);
                
                btTransform tr;
                tr.setIdentity();
                tr = linkTransformInWorldSpace;
                //if we don't set the initial pose of the btCollisionObject, the simulator will do this 
                //when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
                
                col->setWorldTransform(tr);
                
                bool isDynamic = true;
                short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
                short collisionFilterMask = isDynamic? 	short(btBroadphaseProxy::AllFilter) : 	short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
                
                world1->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);
                
                btVector3 color = selectColor2();//(0.0,0.0,0.5);
               
                creation.createCollisionObjectGraphicsInstance(urdfLinkIndex,col,color);
                
                btScalar friction = 0.5f;
                
                col->setFriction(friction);
                
                if (mbLinkIndex>=0) //???? double-check +/- 1
                {
                    cache.m_bulletMultiBody->getLink(mbLinkIndex).m_collider=col;
                } else
                {
                    cache.m_bulletMultiBody->setBaseCollider(col);
                }
            }
        }
    }
    
    
    btAlignedObjectArray<int> urdfChildIndices;
    u2b.getLinkChildIndices(urdfLinkIndex,urdfChildIndices);
    
    int numChildren = urdfChildIndices.size();
    
    for (int i=0;i<numChildren;i++)
    {
        int urdfChildLinkIndex = urdfChildIndices[i];
        
        ConvertURDF2BulletInternal(u2b,creation, cache,urdfChildLinkIndex,linkTransformInWorldSpace,world1,createMultiBody,pathPrefix);
    }
    
}
开发者ID:Mwenjoy,项目名称:bullet3,代码行数:101,代码来源:URDF2Bullet.cpp


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