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C++ UMovieSceneTrack::GetOuter方法代码示例

本文整理汇总了C++中UMovieSceneTrack::GetOuter方法的典型用法代码示例。如果您正苦于以下问题:C++ UMovieSceneTrack::GetOuter方法的具体用法?C++ UMovieSceneTrack::GetOuter怎么用?C++ UMovieSceneTrack::GetOuter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UMovieSceneTrack的用法示例。


在下文中一共展示了UMovieSceneTrack::GetOuter方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetSectionSnapTimes

void FSequencerDragOperation::GetSectionSnapTimes(TArray<float>& OutSnapTimes, UMovieSceneSection* Section, TSharedPtr<FTrackNode> SequencerNode, bool bIgnoreOurSectionCustomSnaps)
{
	// @todo Sequencer handle dilation snapping better

	// Collect all the potential snap times from other section borders
	const TArray< TSharedRef<ISequencerSection> >& Sections = SequencerNode->GetSections();
	for (int32 SectionIndex = 0; SectionIndex < Sections.Num(); ++SectionIndex)
	{
		const UMovieSceneSection* InSection = Sections[SectionIndex]->GetSectionObject();
		bool bIsThisSection = Section == InSection;
		if (!bIgnoreOurSectionCustomSnaps || !bIsThisSection)
		{
			InSection->GetSnapTimes(OutSnapTimes, Section != InSection);
		}
	}

	// snap to director track if it exists, and we are not the director track
	UMovieSceneTrack* OuterTrack = Cast<UMovieSceneTrack>(Section->GetOuter());
	UMovieScene* MovieScene = Cast<UMovieScene>(OuterTrack->GetOuter());
	UMovieSceneTrack* ShotTrack = MovieScene->FindMasterTrack(UMovieSceneShotTrack::StaticClass());
	if (ShotTrack && OuterTrack != ShotTrack)
	{
		const TArray<UMovieSceneSection*>& ShotSections = ShotTrack->GetAllSections();
		for (int32 SectionIndex = 0; SectionIndex < ShotSections.Num(); ++SectionIndex)
		{
			auto Shot = ShotSections[SectionIndex];
			Shot->GetSnapTimes(OutSnapTimes, true);
		}
	}
}
开发者ID:PickUpSU,项目名称:UnrealEngine4,代码行数:30,代码来源:SectionDragOperations.cpp

示例2:

FMovieSceneSequenceInstance::FMovieSceneSequenceInstance(const UMovieSceneTrack& InMovieSceneTrack)
{
	TimeRange = CastChecked<UMovieScene>(InMovieSceneTrack.GetOuter())->GetPlaybackRange();
}
开发者ID:WasPedro,项目名称:UnrealEngine4.11-HairWorks,代码行数:4,代码来源:MovieSceneSequenceInstance.cpp


注:本文中的UMovieSceneTrack::GetOuter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。