本文整理汇总了C++中UMovieSceneTrack::GetDisplayName方法的典型用法代码示例。如果您正苦于以下问题:C++ UMovieSceneTrack::GetDisplayName方法的具体用法?C++ UMovieSceneTrack::GetDisplayName怎么用?C++ UMovieSceneTrack::GetDisplayName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UMovieSceneTrack
的用法示例。
在下文中一共展示了UMovieSceneTrack::GetDisplayName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MakeShareable
TSharedRef<ISequencerSection> FColorPropertyTrackEditor::MakeSectionInterface(UMovieSceneSection& SectionObject, UMovieSceneTrack& Track, FGuid ObjectBinding)
{
UMovieScenePropertyTrack* PropertyTrack = Cast<UMovieScenePropertyTrack>(&Track);
checkf(PropertyTrack != nullptr, TEXT("Incompatible track in FColorPropertyTrackEditor"));
return MakeShareable(new FColorPropertySection(GetSequencer().Get(), ObjectBinding, PropertyTrack->GetPropertyName(), PropertyTrack->GetPropertyPath(), SectionObject, Track.GetDisplayName()));
}
示例2: MakeShareable
TSharedRef<FPropertySection> FBoolPropertyTrackEditor::MakePropertySectionInterface(UMovieSceneSection& SectionObject, UMovieSceneTrack& Track)
{
return MakeShareable(new FBoolPropertySection(SectionObject, Track.GetDisplayName(), GetSequencer().Get()));
}