本文整理汇总了C++中UMovieSceneTrack::CreateNewSection方法的典型用法代码示例。如果您正苦于以下问题:C++ UMovieSceneTrack::CreateNewSection方法的具体用法?C++ UMovieSceneTrack::CreateNewSection怎么用?C++ UMovieSceneTrack::CreateNewSection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UMovieSceneTrack
的用法示例。
在下文中一共展示了UMovieSceneTrack::CreateNewSection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleAddSlomoTrackMenuEntryExecute
void FSlomoTrackEditor::HandleAddSlomoTrackMenuEntryExecute()
{
UMovieScene* MovieScene = GetFocusedMovieScene();
if (MovieScene == nullptr)
{
return;
}
UMovieSceneTrack* SlomoTrack = MovieScene->FindMasterTrack<UMovieSceneSlomoTrack>();
if (SlomoTrack != nullptr)
{
return;
}
const FScopedTransaction Transaction(NSLOCTEXT("Sequencer", "AddSlomoTrack_Transaction", "Add Play Rate Track"));
MovieScene->Modify();
SlomoTrack = FindOrCreateMasterTrack<UMovieSceneSlomoTrack>().Track;
ensure(SlomoTrack);
UMovieSceneSection* NewSection = SlomoTrack->CreateNewSection();
ensure(NewSection);
SlomoTrack->AddSection(*NewSection);
GetSequencer()->NotifyMovieSceneDataChanged();
}