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C++ UILayer::addWidget方法代码示例

本文整理汇总了C++中UILayer::addWidget方法的典型用法代码示例。如果您正苦于以下问题:C++ UILayer::addWidget方法的具体用法?C++ UILayer::addWidget怎么用?C++ UILayer::addWidget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UILayer的用法示例。


在下文中一共展示了UILayer::addWidget方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addChild

bool UIImageViewTest_Scale9::init()
{
    if (UIScene::init())
    {
        CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
        
        UILabel *alert = UILabel::create();
        alert->setText("ImageView scale9 render");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
//        alert->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f - alert->getRect().size.height * 1.75));
        m_pUiLayer->addWidget(alert);
        
        // Create the ui layer
        UILayer *ul = UILayer::create();
        ul->scheduleUpdate();
        addChild(ul);
        
        // Create the imageview
        UIImageView *imageView = UIImageView::create();
        imageView->setScale9Enabled(true);
        imageView->loadTexture("cocosgui/buttonHighlighted.png");
//        imageView->setScale9Size(CCSizeMake(200, 85));
//        imageView->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f + imageView->getRect().size.height / 4.0f));
        ul->addWidget(imageView);
        
        return true;
    }
    return false;
}
开发者ID:nutty898,项目名称:Cocos2d-x-For-CocoStudio,代码行数:31,代码来源:UIImageViewTest.cpp

示例2: onEnter

// on "init" you need to initialize your instance
void GameLoginLayer::onEnter()
{
    UILayer* uiLayer = UILayer::create();
    uiLayer->scheduleUpdate();
    
    UILayout* ui_root =dynamic_cast<UILayout*>(GUIReader::shareReader()->widgetFromJsonFile("plane_1.json"));
    uiLayer->addWidget(ui_root);
    
    UIButton *left_button = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("TextButton_34"));
    left_button->addReleaseEvent(this, SEL_ReleaseEvent(&GameLoginLayer::loginBtnCallback));
    
    m_CCLayer->addChild(uiLayer);
}
开发者ID:hetter,项目名称:planeX_Project,代码行数:14,代码来源:GameLoginLayer.cpp

示例3: init

bool LoginScene::init()
{
	if (!CCLayer::init()) {
		return false;
	}

	UILayer* ui = UILayer::create();
	ui->setTag(LOGIN_UI_TAG);
	this->addChild(ui);
	auto pUI = CCUIHELPER->createWidgetFromJsonFile("UI/DemoLogin/DemoLogin.json");
	pUI->setTag(LOGIN_UI_WIDGET_TAG);
	ui->addWidget(pUI);
	auto pLoginBtn = dynamic_cast<UIButton*>(pUI->getChildByName("login_Button"));
	pLoginBtn->addReleaseEvent(this, coco_releaseselector(LoginScene::loginRelease));
	auto pCloseBtn = dynamic_cast<UIButton*>(pUI->getChildByName("close_Button"));
	pCloseBtn->addReleaseEvent(this, coco_releaseselector(LoginScene::closeGame));
	return true;
}
开发者ID:zhubenwuzui,项目名称:monkey_project_x,代码行数:18,代码来源:LoginScene.cpp

示例4: init

bool GestureScene::init() {
    if ( !CCLayer::init() ) 
        return false;
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
	this->setTouchEnabled(true);

	UILayer* uiLayer = UILayer::create();  
    uiLayer->addWidget(GUIReader::shareReader()->widgetFromJsonFile("UI/GestureUI/GestureUI.json"));  

	UIPanel* rootPanel = (UIPanel*)uiLayer->getWidgetByName("rootPanel");
	xLabel = (UILabel*) rootPanel->getChildByName("touchXLabel");
	yLabel = (UILabel*) rootPanel->getChildByName("touchYLabel");
	resultLabel = (UILabel*) rootPanel->getChildByName("gestureNameLabel");

    this->addChild(uiLayer, 2);

    return true;
}
开发者ID:b99902062,项目名称:PaintHunter,代码行数:19,代码来源:GestureScene.cpp

示例5: init

bool TestView::init(){
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize size = CCDirector::sharedDirector()->getVisibleSize();
    CCLog("winSize %f %f", size.width, size.height);
    
    UILayer *lay = UILayer::create();
    addChild(lay);
    
    Widget *w = GUIReader::shareReader()->widgetFromJsonFile("testgui/LoginSence.json");
    lay->addWidget(w);
    w->setSizeType(SIZE_ABSOLUTE);
    w->setSize(size);
    
    return true;
}
开发者ID:liyonghelpme,项目名称:ballpartyAllCode,代码行数:19,代码来源:TestView.cpp

示例6: init

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                        "visible.png",
                                        "visible.png",
                                        this,
                                        menu_selector(HelloWorld::btVisbleCallback));
    
	pCloseItem->setPosition(ccp(origin.x + visibleSize.width  - pCloseItem->getContentSize().width/2 ,
								origin.y + visibleSize.height - pCloseItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition(CCPointZero);
    this->addChild(pMenu, 1);


    // add "HelloWorld" splash screen"
    CCSprite* pSprite = CCSprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(pSprite, 0);
 


	/*Frame的测试*/
	
	Widget* frame = GUIReader::shareReader()->widgetFromJsonFile("UIRes/DemoLogin.ExportJson");
	
	UILayer* layer =UILayer::create();
	layer->setScale(0.8f); //缩放比例可以随便设置
	layer->addWidget(frame);
	this->addChild(layer);

	//触碰测试
	layer->getWidgetByName("login_Button")->addTouchEventListener(this,toucheventselector(HelloWorld::btMenuCallBack));
	layer->getWidgetByName("close_Button")->addTouchEventListener(this,toucheventselector(HelloWorld::btMenuCallBack));
	layer->getWidgetByName("agree_CheckBox")->addTouchEventListener(this,toucheventselector(HelloWorld::btMenuCallBack));
	layer->getWidgetByName("name_TextField")->addTouchEventListener(this,toucheventselector(HelloWorld::btMenuCallBack));
	layer->getWidgetByName("password_TextField")->addTouchEventListener(this,toucheventselector(HelloWorld::btMenuCallBack));
	layer->getWidgetByName("confirm_TextField")->addTouchEventListener(this,toucheventselector(HelloWorld::btMenuCallBack));

	//frame初始化,可以试一下不初始化,直接layer->setVisible(false);设置窗口不可见之后,鼠标点击原本的按钮区域,看看是否有对话框出现
	m_frame.setFrame(frame,(UIImageView*)layer->getWidgetByName("backageImg"));

	//设置触点在对话框外面时候的回调,在哪里设置对话框不可见,不可触碰
	m_frame.setTouchOutOfFrameEventListener(this,TouchOutOfFrameEvent_selector(HelloWorld::touchOutOfFrameCallback));

	m_frame.setFrameVisible(true);


    return true;
}
开发者ID:Arvin1991,项目名称:Cocos2dxUsefulClasses,代码行数:72,代码来源:HelloWorldScene.cpp

示例7: init

bool ConfigView::init(){
    if ( !CCLayer::init() )
    {
        return false;
    }
    //初次进入 获取 其它用户或者自己的 信息
    isOtherUser = Logic::getInstance()->getLookOther();
    if (isOtherUser) {
        Logic::getInstance()->fetchInfoState = 0;
    }
    
    
    
    getYet = false;
    
    CCSize size = CCDirector::sharedDirector()->getVisibleSize();
    CCLog("winSize %f %f", size.width, size.height);
    
    UILayer *lay = UILayer::create();
    addChild(lay);
    //lay->setPosition(ccp(size.width/2, size.height/2));
    //lay->setContentSize(size);
    
    
    
    w = GUIReader::shareReader()->widgetFromJsonFile("gui/ballUI_7_0.json");
    lay->addWidget(w);
    w->setSize(size);
    Button *head = static_cast<Button*>(UIHelper::seekWidgetByName(w, "head"));
    head->setVisible(false);
    

    Button *back = static_cast<Button*>(UIHelper::seekWidgetByName(w, "back"));
    back->addTouchEventListener(this, toucheventselector(ConfigView::onBack));
    
    Button *loginOut = static_cast<Button*>(UIHelper::seekWidgetByName(w, "quit"));
    loginOut->addTouchEventListener(this, toucheventselector(ConfigView::onQuit));
    if (isOtherUser) {
        loginOut->setEnabled(false);
    }
    
    
    
    if (isOtherUser) {
        TextField *team = static_cast<TextField*>(UIHelper::seekWidgetByName(w, "team"));
        team->setTouchEnabled(false);
        team->setVisible(false);
        
        Label *tuijian = static_cast<Label*>(UIHelper::seekWidgetByName(w, "Label_22_0_1_2"));
        tuijian->setEnabled(false);
        
        ImageView *div = static_cast<ImageView*>(UIHelper::seekWidgetByName(w, "div_0_1_2"));
        div->setEnabled(false);
    }
    
    if (isOtherUser) {
        TextField  *nn = static_cast<TextField*>(UIHelper::seekWidgetByName(w, "nickname"));
        nn->setTouchEnabled(false);
        
        Label *nicheng = static_cast<Label*>(UIHelper::seekWidgetByName(w, "Label_22_0_1"));
        nicheng->setText("推荐人");
        
        TextField *account = static_cast<TextField*>(UIHelper::seekWidgetByName(w, "account"));
        account->setTouchEnabled(false);
        
    }
    
    
    scheduleUpdate();
    return true;
}
开发者ID:liyonghelpme,项目名称:ballpartyAllCode,代码行数:71,代码来源:ConfigView.cpp

示例8: onEnter

void Scene_GameItem::onEnter()
{
    CCLayer::onEnter();
    this->initData();
    
    //隐藏pk界面
    this->setPkView(false);
	CCSprite* pSpriteBG = (CCSprite*)getChildByTag(eGameItemTagBg);
	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	//pSpriteBG->setPosition(ccp(visibleSize.width/2 , pSpriteBG->getContentSize().height/2 + origin.y));
	

	char str1[100]={0};
	switch(GameShare_Global::shareGlobal()->gameType)
	{
	case 1:
		sprintf(str1,"GameSceneBg1.json");
		break;
	case Game_Jelly:
		sprintf(str1,"GameSceneBg2.json");
		break;
	case Game_Fruit: 
		sprintf(str1,"GameSceneBg3.json");
		break;
	case Game_Link:
		sprintf(str1,"GameSceneBg4.json");
		break;
	case Game_TaiKo: 
		sprintf(str1,"GameSceneBg5.json");
		break;
	case Game_Cir:
		sprintf(str1,"GameSceneBg1.json");
		break;
	default:
		break;
	}

	UILayer* ul = UILayer::create();
	auto myLayout = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile(CStringUtil::convertToUIResPath(str1).c_str()));
	ul->addWidget(myLayout);
	this->addChild(ul, 0, 100);
	ul->setTouchEnabled(false);

	int nGameType = GameShare_Global::shareGlobal()->gameType;
	if (nGameType==1)
	{
		UIImageView* pHill = dynamic_cast<UIImageView*>(ul->getWidgetByName("san"));
		UIImageView* pHill2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("san2"));
		//CCActionInterval*  actionTo = CCScaleTo::create(2.0f, 0.5f);
		CCActionInterval*  actionBy = CCScaleBy::create(1.0f, 1.0f, 1.1f);
		CCActionInterval*  actionBy2 = CCScaleBy::create(1.0f, 1.1f, 1.0f);
		CCFiniteTimeAction* seq = CCSequence::create(actionBy, actionBy->reverse(),NULL);
		CCActionInterval * repeatForever =CCRepeatForever::create((CCActionInterval* )seq);
		CCFiniteTimeAction* seq1 = CCSequence::create(actionBy2, actionBy2->reverse(),NULL);
		CCActionInterval * repeatForever2 =CCRepeatForever::create((CCActionInterval* )seq1);
		pHill->runAction(repeatForever);
		pHill2->runAction(repeatForever2);
	}
	else if (nGameType==2)
	{
		UIImageView*  pCloud = dynamic_cast<UIImageView*>(ul->getWidgetByName("yun2"));
		UIImageView*  pCloud2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("yun3"));
		CCActionInterval*  actionBy = CCScaleBy::create(1.5f, 1.2f, 1.0f);
		CCActionInterval*  actionBy2 = CCScaleBy::create(1.5f, 1.2f, 1.0f);
		CCFiniteTimeAction* seq1 = CCSequence::create(actionBy, actionBy->reverse(),NULL);
		CCFiniteTimeAction* seq2 = CCSequence::create(actionBy2, actionBy2->reverse(),NULL);
		CCActionInterval * repeatForever1 =CCRepeatForever::create((CCActionInterval* )seq1);
		CCActionInterval * repeatForever2 =CCRepeatForever::create((CCActionInterval* )seq2);
		pCloud->runAction(repeatForever1);
		pCloud2->runAction(repeatForever2);
	}
	else if (nGameType==3)
	{
		UIImageView*  pSugar = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_15"));
		UIImageView*  pSugar1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_20"));
		CCRotateBy* actionBy2 = CCRotateBy::create(1.5f, -25.0f, -25.0f);
		CCRotateBy* actionBy1 = CCRotateBy::create(1.5f, -25.0f, -25.0f);
		CCFiniteTimeAction* seq1 = CCSequence::create(actionBy2, actionBy2->reverse(), NULL);
		CCFiniteTimeAction* seq2 = CCSequence::create(actionBy1, actionBy1->reverse(), NULL);
		CCActionInterval * repeatForever1 =CCRepeatForever::create((CCActionInterval* )seq1);
		CCActionInterval * repeatForever2 =CCRepeatForever::create((CCActionInterval* )seq2);
		pSugar->runAction(repeatForever1);
		pSugar1->runAction(repeatForever2);

		//星星
		UIImageView*  pXx1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_23"));
		UIImageView*  pXx2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_32"));
		UIImageView*  pXx3 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_35"));
		UIImageView*  pXx4 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_39"));

		CCActionInterval*  actionBy3 = CCScaleBy::create(1.2f, 1.3f, 1.3f);
		CCActionInterval*  actionBy4 = CCScaleBy::create(1.2f, 1.3f, 1.3f);
		CCActionInterval*  actionBy5 = CCScaleBy::create(1.2f, 1.3f, 1.3f);
		CCActionInterval*  actionBy6 = CCScaleBy::create(1.2f, 1.3f, 1.3f);
		
		CCFiniteTimeAction* seq3 = CCSequence::create(actionBy3, actionBy3->reverse(),NULL);
		CCFiniteTimeAction* seq4 = CCSequence::create(actionBy4, actionBy4->reverse(),NULL);
		CCFiniteTimeAction* seq5 = CCSequence::create(actionBy5, actionBy5->reverse(),NULL);
		CCFiniteTimeAction* seq6 = CCSequence::create(actionBy6, actionBy6->reverse(),NULL);
		
//.........这里部分代码省略.........
开发者ID:anzhongliu,项目名称:SmallGame_Cocos2dx,代码行数:101,代码来源:Scene_GameItem.cpp

示例9:

TanSuoLayer::TanSuoLayer()
{
	m_nFontSize = 24;
	m_nMaxCountDestroy = 3;
	m_bIsJieFeng = false;
	m_nSelectProId = -1;
	mBg = BaseSprite::create("xunbao_bg.png");
	addChild(mBg);
	mBg->setPosition(ccp(mWinSize.width/2, mBg->getContentSize().height/2));
	mMainMenu = CCMenu::create();
	mBg->addChild(mMainMenu, 10);
	mMainMenu->setPosition(ccp(0,0));
	CCMenuItemImage *yijian = CCMenuItemImage::create(
		"xunbao_anniu_yijianxunbao.png",
		"xunbao_anniu_yijianxunbao_select.png",
		this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));
	mMainMenu->addChild(yijian, 0, Tag_MenuItem_YiJianTanSuo);
	yijian->setPosition(ccp(548,mBg->getContentSize().height-674));

	Button *tansuo = Button::create();
	tansuo->loadTextures("xunbao_anniu_xunbao.png","xunbao_anniu_xunbao_select.png","xunbao_anniu_xunbao_select.png",UI_TEX_TYPE_LOCAL);
	/*CCMenuItemImage *tansuo = CCMenuItemImage::create(
		"xunbao_anniu_xunbao.png",
		"xunbao_anniu_xunbao_select.png",
		this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));*/
	tansuo->addTouchEventListener(this,SEL_TouchEvent(&TanSuoLayer::clickXunBao));

	


	UILayer* layer = UILayer::create();
	layer->ignoreAnchorPointForPosition(false);
	layer->setContentSize(tansuo->getContentSize());
	layer->setAnchorPoint(ccp(0.5,0.5));
	layer->addWidget(tansuo);
	layer->setPosition(320,mBg->getContentSize().height-674);//以前cpp(x,y) 现在左边 都是Point  比如颜色 ccWHITE 也改成了Color3B::WHITE
	mBg->addChild(layer);
	tansuo->setPosition(ccp(tansuo->getContentSize().width / 2 , tansuo->getContentSize().height / 2));

	m_sXunBaoSpr = CCSprite::create("xunbao_anniu_xunbao_xiaoguo.png");
	m_sXunBaoSpr->setPosition(ccp(320,mBg->getContentSize().height-674));
	mBg->addChild(m_sXunBaoSpr);
	m_sXunBaoSpr->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1.0f),CCFadeIn::create(1.0f),NULL)));
	//mMainMenu->addChild(tansuo, 0, Tag_MenuItem_TanSuo);
	//tansuo->setPosition(ccp(320,mBg->getContentSize().height-674));
	{
		CCMenuItemImage *jiefen = CCMenuItemImage::create(
			"xunbao_anniu_jiechufengyin.png",
			"xunbao_anniu_jiechufengyin_select.png",
			this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));
		mMainMenu->addChild(jiefen, 0, Tag_MenuItem_JieFen);
		jiefen->setPosition(ccp(320,mBg->getContentSize().height-437));
		jiefen->setVisible(false);
		CCSprite *img = CCSprite::create("xunbao_anniu_jiechufengyin_xiaoguo.png");
		jiefen->addChild(img);
		img->setPosition(ccp(jiefen->getContentSize().width/2, jiefen->getContentSize().height/2));
		img->runAction(CCRepeatForever::create(CCSequence::create(
			CCFadeTo::create(1, 50), CCFadeTo::create(1, 255), NULL)));
	}
	mMainMenu->setVisible(false);

	//title
	CCLabelTTF *tilte = CCLabelTTF::create(LFStrings::getValue("XunBaoShuoMing").c_str(), fontStr_kaiti, m_nFontSize);
	mBg->addChild(tilte);
	tilte->setColor(fonColor_PuTong);
	tilte->setPosition(ccp(mBg->getContentSize().width/2, mBg->getContentSize().height-110));
	//2
	CCLabelTTF *la1 = CCLabelTTF::create(LFStrings::getValue("XunBaoJieFeng").c_str(), fontStr_kaiti, m_nFontSize);
	mBg->addChild(la1);
	la1->setAnchorPoint(ccp(0, 0.5));
	la1->setColor(fonColor_CiYao);
	la1->setPosition(ccp(134, mBg->getContentSize().height-140));
	CCLabelTTF *la2 = CCLabelTTF::create((LFStrings::getValue("shenbing")+LFStrings::getValue("zhuangbei")).c_str()
		, fontStr_kaiti, m_nFontSize);
	la1->addChild(la2);
	la2->setColor(ImageManager::getManager()->getShowColor(ZhuangbeiColour_Chuanqi, false, false));
	la2->setPosition(ccp(la1->getContentSize().width+la2->getContentSize().width/2, la1->getContentSize().height/2));
	la1->setPositionX((mBg->getContentSize().width-la1->getContentSize().width-la2->getContentSize().width)/2);

}
开发者ID:longguai,项目名称:game-DarkWar,代码行数:80,代码来源:TanSuoLayer.cpp

示例10: onEnter

void TaoZhuangInfoUI::onEnter()
{
	CCLayer::onEnter();
	CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,-2014,true);
	CCSize size = CCDirector::sharedDirector()->getWinSize();

	//m_lNodeList.push_back(spr);
	ccColor4B color = {0,0,0,100};
	CCLayerColor *colorLayer1 = CCLayerColor::create(color);
	colorLayer1->setPosition(CCPointZero);
	colorLayer1->setContentSize(size);
	addChild(colorLayer1);

	UILayer* uiLayer = UILayer::create();  
	///auto myLayout = dynamic_cast<Layout*>(CCUIHELPER->createWidgetFromJsonFile("testUI.ExportJson")); //alpha0中使用  
	Widget* myLayout = GUIReader::shareReader()->widgetFromJsonFile("NewFriendAddUI_2.ExportJson"); //alpha1中使用  
	uiLayer->addWidget(myLayout);  
	this->addChild(uiLayer);
	//CCSize size = CCDirector::sharedDirector()->getWinSize();
	myLayout->ignoreAnchorPointForPosition(false);
	myLayout->setAnchorPoint(ccp(0.5,0.5));
	myLayout->setPosition(ccp(size.width / 2,size.height / 2));

	//BaseSprite* getFullPhotoOfActor()
	unsigned int curGroupId = getZhuangbeiGroupID(m_sProfessionid);
	OneSuitInfo suitInfo;
	if(SuitPool::getPool()->getSuitInforByZBGroupId(curGroupId, suitInfo))
	{
		//ImageManager::getManager()->
		Label *name = dynamic_cast<Label*>(myLayout->getChildByName("Name"));
		if (name)
		{
			name->setText(suitInfo.suit_name.c_str());
		}
		int index = 0;
		for (vector<SuitPart>::iterator iter = suitInfo.parts_of_suit.begin() ; iter != suitInfo.parts_of_suit.end() ; iter++)
		{
			index ++;
			Label *name1 = dynamic_cast<Label*>(myLayout->getChildByName(CCString::createWithFormat("Name%d",index)->getCString()));

			string nameTitle = iter->zhuangbei_name.c_str();

			if (iter->zhuanbei_type == ZhuangbeiType_DanshouJian || iter->zhuanbei_type == ZhuangbeiType_ShuangshouBishou || iter->zhuanbei_type == ZhuangbeiType_ShuangshouFu || iter->zhuanbei_type == ZhuangbeiType_DanshouFazhang || iter->zhuanbei_type == ZhuangbeiType_Gong || iter->zhuanbei_type == ZhuangbeiType_ShuangshouFazhang)
			{
				nameTitle += LFStrings::getValue("ZhuangBeiWuQi");
			}
			else if (iter->zhuanbei_type == ZhuangbeiType_Faqi || iter->zhuanbei_type == ZhuangbeiType_Dunpai)
			{
				nameTitle += LFStrings::getValue("ZhuangBeiFuShou");
			}
			else if (iter->zhuanbei_type == ZhuangbeiType_Hushenfu)
			{
				nameTitle += LFStrings::getValue("ZhuangBeiHuShenFu");
			}
			else if (iter->zhuanbei_type == ZhuangbeiType_KuijiaZhong || iter->zhuanbei_type == ZhuangbeiType_KuijiaQin)
			{
				nameTitle += LFStrings::getValue("ZhuangBeiXiongJia");
			}
			else
			{
				nameTitle += LFStrings::getValue("ZhuangBeiJieZhi");
			}
			name1->setText(nameTitle.c_str());
			name1->setFontName(fontStr_kaiti);
		}
		for (int i = index + 1; i <= 6; i++)
		{
			Label *name1 = dynamic_cast<Label*>(myLayout->getChildByName(CCString::createWithFormat("Name%d",i)->getCString()));
			name1->setVisible(false);
		}
		
		for (int i = 0 ; i < 5 ; i ++)
		{
			Label *name2 = dynamic_cast<Label*>(myLayout->getChildByName(CCString::createWithFormat("Label%d",i + 1)->getCString()));
			name2->setFontName(fontStr_kaiti);
			Label *name1 = dynamic_cast<Label*>(myLayout->getChildByName(CCString::createWithFormat("ZB%dNumber",i + 1)->getCString()));
			if (suitInfo.suit_attr[i][0].attr_type == 0)
			{
				name2->setVisible(false);
				name1->setVisible(false);
				continue;
			}
			name1->setText(GetMoFaShuXing_ByZBAttr(suitInfo.suit_attr[i][0]));
			name1->setFontName(fontStr_kaiti);

			
			//string nameTitle = iter->zhuangbei_name.c_str();
		}
	}
	{
		Label *miaoShuText = dynamic_cast<Label*>(myLayout->getChildByName("Label_50"));
		if (miaoShuText)
		{
			miaoShuText->setFontName(fontStr_kaiti);
			miaoShuText->setText(getNpcMiaoShu(m_sProfessionid).c_str());
		}
	}

	CCNode *node = ImageManager::getManager()->getFullPhotoOfAllShenBing(m_sProfessionid);
	{
//.........这里部分代码省略.........
开发者ID:longguai,项目名称:game-DarkWar,代码行数:101,代码来源:TaoZhuangInfoUI.cpp

示例11: init

bool WorldCup::init(){
    if ( !CCLayer::init() )
    {
        return false;
    }
    showYet = false;
    inUpdateData = false;
    oldOrNew = 0;
    lastRefreshTime = 0;
    inRefresh = false;
    lastUpdateIndex = 0;
    dict = CCDictionary::create();
    dict->retain();
    
    
    
    CCSize size = CCDirector::sharedDirector()->getVisibleSize();
    CCLog("winSize %f %f", size.width, size.height);
    
    UILayer *lay = UILayer::create();
    addChild(lay);
    //lay->setPosition(ccp(size.width/2, size.height/2));
    //lay->setContentSize(size);
    
    

    //w = GUIReader::shareReader()->widgetFromJsonFile("gui/ballUI_1.json");
    
    w = GUIReader::shareReader()->widgetFromJsonFile("gui/ballUI_1_0.json");
    lay->addWidget(w);
    CCSize rs = w->getSize();
    CCLog("rootSize %f %f", rs.width, rs.height);
    w->setSizeType(SIZE_ABSOLUTE);
    w->setSize(size);
    
    Button *conf = static_cast<Button*>(UIHelper::seekWidgetByName(w, "selfinfo"));
    conf->addTouchEventListener(this, toucheventselector(WorldCup::onConf));
    /*
    
    */
    /*
    Button *fri = static_cast<Button*>(UIHelper::seekWidgetByName(w, "Button_5"));
    fri->addTouchEventListener(this, toucheventselector(WorldCup::onFri));
    */
    
    lv = static_cast<UIListView*>(UIHelper::seekWidgetByName(w, "listView"));
    lv->addEventListenerListView(this, listvieweventselector(WorldCup::onListview));
    lv->addEventListenerScrollView(this, scrollvieweventselector(WorldCup::onScroll));
    
    
    UIPanel *pan = static_cast<UIPanel*>(UIHelper::seekWidgetByName(w, "dayPanel"));
    pan->setEnabled(false);
    
    pc = pan->clone();
    pc->setVisible(true);
    pc->setEnabled(true);
    pc->retain();
    
    dlab = static_cast<UILabel*>(UIHelper::seekWidgetByName(pc, "date"));
    
    UIPanel *cupPanel = static_cast<UIPanel*>(UIHelper::seekWidgetByName(w, "cupPanel"));
    cupPanel->setEnabled(false);
    //整个Panel 大小一样的 按钮
    //Button *full = static_cast<Button*>(UIHelper::seekWidgetByName(cupPanel, "full"));
    //full->setVisible(false);
    
    
    cp = cupPanel->clone();
    cp->setVisible(true);
    cp->setEnabled(true);
    cp->retain();
    
    
    /*
    UIPanel *pan = static_cast<UIPanel*>(UIHelper::seekWidgetByName(w, "dayPanel"));
    UIListView *lv = static_cast<UIListView*>(UIHelper::seekWidgetByName(w, "listView"));
    
    UIWidget *pc = pan->clone();
    pc->setVisible(true);
    
    lv->pushBackCustomItem(pc);
    
    UIPanel *cupPanel = static_cast<UIPanel*>(UIHelper::seekWidgetByName(w, "cupPanel"));
    UIWidget *cp = cupPanel->clone();
    cp->setVisible(true);
    lv->pushBackCustomItem(cp);
    
    lv->pushBackCustomItem(pc->clone());
    lv->pushBackCustomItem(cp->clone());
    lv->pushBackCustomItem(cp->clone());
    lv->pushBackCustomItem(cp->clone());
    */
    scheduleUpdate();
    
    return true;
    
}
开发者ID:liyonghelpme,项目名称:iosApplication,代码行数:97,代码来源:WorldCup.cpp

示例12: init

bool LoginLayer::init()
{
    if ( !BaseLayer::init() )
        return false;
    
    setTouchEnabled(true);
    
    CCSize visibleSize = CCDirector::sharedDirector()->getWinSize();
    
    addContentWithJsonFile("UI4Login.ExportJson");
    
    _msg = static_cast<Label*>(getWidgetByName("Label_msg"));
    _list = static_cast<ListView*>(getWidgetByName("ListView_list"));
    
    CCSize size = CCSize(450, 85);
    
    _account = CCEditBox::create(size,CCScale9Sprite::createWithSpriteFrameName("input_login.png"));
    _password = CCEditBox::create(size,CCScale9Sprite::createWithSpriteFrameName("input_login.png"));
    
    _account->setPosition(ccp(visibleSize.width/2,visibleSize.height/2 + 68));
    _password->setPosition(ccp(_account->getPositionX(),_account->getPositionY()-105));
    
    ccColor3B color = {147,140,115};
    _account->setFont("TrebuchetMS-Bold",30);
    _account->setFontColor(color);
    _account->setPlaceholderFontColor(color);
    _account->setPlaceHolder("联众账号");
    _account->setMaxLength(19);
    _account->setSelected(true);
    _account->setReturnType(kKeyboardReturnTypeDone);
    
    _password->setFont("TrebuchetMS-Bold",30);
    _password->setFontColor(color);
    _password->setPlaceholderFontColor(color);
    _password->setPlaceHolder("密码");
    _password->setMaxLength(15);
    _password->setInputFlag(kEditBoxInputFlagPassword);
    _password->setInputMode(kEditBoxInputModeSingleLine);
    _password->setZOrder(-1);
    
    _uilayer->addChild(_account);
    _uilayer->addChild(_password);
    
    _up = Button::create();
    _down = Button::create();
    
    _up->loadTextures("button_up.png", "", "",UI_TEX_TYPE_PLIST);
    _down->loadTextures("button_down.png", "", "",UI_TEX_TYPE_PLIST);
    
    CCPoint point = ccp(_account->getContentSize().width - 40, _account->getContentSize().height/2);
    _up->setPosition(point);
    _down->setPosition(point);
    
    UILayer* layer = UILayer::create();
    layer->addWidget(_down);
    layer->addWidget(_up);
    _account->addChild(layer);
    
    _list->setAnchorPoint(ccp(0, 1));
    _list->setItemModel(GUIReader::shareReader()->widgetFromJsonFile("UI4ItemAccount.ExportJson"));
    _list->addEventListenerListView(this, listvieweventselector(LoginLayer::onListViewEvent));
    
    bindTouchEvent("btn_login", this, toucheventselector(LoginLayer::onClickedLogin));
    bindTouchEvent("btn_register", this, toucheventselector(LoginLayer::onClickedRegister));
    
    _up->addTouchEventListener(this, toucheventselector(LoginLayer::onClickedUp));
    _down->addTouchEventListener(this, toucheventselector(LoginLayer::onClickedDown));
    
    setAccountAndPwd();
    UserAccountService userAccountService;
    userAccountService.createTable();
    
    toggleAccouts(false);
    return true;
}
开发者ID:mrktj,项目名称:SlotGame,代码行数:75,代码来源:LoginLayer.cpp

示例13: init

bool LayerBaCayAvatar::init()
{
	if (!CCLayer::init()) return false;
	myself = GameServer::getSingleton().getSmartFox()->MySelf();
	UILayer *ul = UILayer::create();
    
    this->myName = SceneManager::getSingleton().getMyName();
	this->myAI   = SceneManager::getSingleton().getMyName().c_str();
	this->isSpector = GameServer::getSingleton().getSmartFox()->UserManager()->GetUserByName(myName)->IsSpectator();
    
    btn_vaochoi = UIButton::create();
    btn_vaochoi->setTouchEnabled(true);
    btn_vaochoi->loadTextures("ready.png", "ready_selected.png", "");
    btn_vaochoi->setTitleText("Vào bàn");
	btn_vaochoi->setScale(0.8);
    btn_vaochoi->setPosition(ccp(65,87));
	btn_vaochoi->setTitleFontSize(20);
    btn_vaochoi->addTouchEventListener(this,toucheventselector(LayerBaCayAvatar::vaoBanChoi));
    btn_vaochoi->setEnabled(false);
	btn_vaochoi->setTag(0);

	btn_dungday = UIButton::create();
	btn_dungday->setTouchEnabled(true);
	btn_dungday->loadTextures("ready.png", "ready_selected.png", "");
	btn_dungday->setTitleText("Đứng dậy");
	btn_dungday->setScale(0.8);
	btn_dungday->setPosition(ccp(65,87));
	btn_dungday->setTitleFontSize(20);
	btn_dungday->addTouchEventListener(this,toucheventselector(LayerBaCayAvatar::vaoBanChoi));
	btn_dungday->setEnabled(false);
	btn_dungday->setTag(1);

    ul->addWidget(btn_dungday);
	ul->addWidget(btn_vaochoi);
    this->addChild(ul);
    
	this->setAnchorPoint(ccp(0, 0));
	this->setPosition(ccp(0, 0));

	this->myName = SceneManager::getSingleton().getMyName();

	Avatar *me = new Avatar(false);
   // me->setTouchEnabled(false);
	Avatar *user1 = new Avatar(false);
	Avatar *user2 = new Avatar(false);
	Avatar *user3 = new Avatar(false);
	Avatar *user4 = new Avatar(false);
    Avatar *user5 = new Avatar(false);
    Avatar *user6 = new Avatar(false);

	me->autorelease();
	user1->autorelease();
	user2->autorelease();
	user3->autorelease();
	user4->autorelease();
    user5->autorelease();
    user6->autorelease();

	

    me->setPosition(ccp(WIDTH_DESIGN/2-me->getSizeThis().width/2+25,10));
    user1->setPosition(ccp(40, 110));
    user2->setPosition(ccp(40, HEIGHT_DESIGN-200));
    user3->setPosition(ccp(250, 360));
    user4->setPosition(ccp(WIDTH_DESIGN-320, 360));
    user5->setPosition(ccp(WIDTH_DESIGN-120, HEIGHT_DESIGN-200));
    user6->setPosition(ccp(WIDTH_DESIGN-120,110));
    
    
	me->setTag(kuser0);
	user1->setTag(kuser1);
    user2->setTag(kuser2);
    user3->setTag(kuser3);
    user4->setTag(kuser4);
    user5->setTag(kuser5);
    user6->setTag(kuser6);
    
    me->setScale(0.7);
    user1->setScale(0.7);
    user2->setScale(0.7);
    user3->setScale(0.7);
    user4->setScale(0.7);
    user5->setScale(0.7);
    user6->setScale(0.7);
    

	this->addChild(me);

	this->addChild(user1);
	this->addChild(user2);
	this->addChild(user3);
	this->addChild(user4);
    this->addChild(user5);
    this->addChild(user6);

	chuong = UIImageView::create();
	chuong->loadTexture("Chuong.png");
    chuong->setScale(0.7);
	chuong->setTouchEnabled(false);
	chuong->setVisible(false);
//.........这里部分代码省略.........
开发者ID:mrktj,项目名称:iCasino_v2,代码行数:101,代码来源:LayerAvatar_BaCay.cpp

示例14: ccp

bool GameLayerPk2::init()
{
    if (!CCLayer::init()) {
        return false;
    }
    UILayer* ul = UILayer::create();
    auto myLayout = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile(CStringUtil::convertToUIResPath("Pk2.json").c_str()));
    ul->addWidget(myLayout);
    this->addChild(ul, 0, 100);
    
    UIButton* sureBtn = dynamic_cast<UIButton*>(ul->getWidgetByName("Sure"));
    sureBtn->setPressedActionEnabled(true);
    sureBtn->addReleaseEvent(this, coco_releaseselector(GameLayerPk2::sureBtnCallback));
    
    //设置自己的头像.
    UIImageView* cellBg = dynamic_cast<UIImageView*>(ul->getWidgetByName("Avatar1Bg"));
    CCSprite* img =  CCSprite::create();
    img->setContentSize(CCSize(145, 145));
    img->setAnchorPoint(ccp(0, 0));
    cellBg->addRenderer(img, 10);
    CImageDownloader::GetInstance()->SendHttpRequest(CPlayerInfoMan::sharedInstance().getPlayerInfo().strImg.c_str(), img, "1000", 1000);
    //设置自己的名字
    UILabel* nameLabel = dynamic_cast<UILabel*>(ul->getWidgetByName("Name1Label"));
    nameLabel->setText(CPlayerInfoMan::sharedInstance().getPlayerInfo().strName.c_str());
    
    //设置对方的头像
    UIImageView* cellBg2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Avatar2Bg"));
    CCSprite* img2 =  CCSprite::create();
    img2->setContentSize(CCSize(145, 145));
    img2->setAnchorPoint(ccp(0, 0));
    cellBg2->addRenderer(img2, 10);
    CImageDownloader::GetInstance()->SendHttpRequest(CPkSysManager::sharedInstance().playerUrl.c_str(), img2, "1000", 1000);
    //设置对方名字
    UILabel* nameLabel2 = dynamic_cast<UILabel*>(ul->getWidgetByName("Name2Label"));
    nameLabel2->setText(CPkSysManager::sharedInstance().playerName.c_str());
    
    //设置自己的分数.
    CCSprite* score = NumSprite::getNumSprite(CPkSysManager::sharedInstance().myScore, "./CocoStudioResources/FriendListTimeNum", 17.0);
    score->setPosition(ccp(-35, 0));
    UIImageView* scoreBg1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("ScoreBg"));
    scoreBg1->addRenderer(score, 10);

	//等待迎战;
	m_iSetTime = 1;
	Deng  = dynamic_cast<UIImageView*>(ul->getWidgetByName("Label1"));
	Dai   = dynamic_cast<UIImageView*>(ul->getWidgetByName("Label2"));
	Ying  = dynamic_cast<UIImageView*>(ul->getWidgetByName("Label3"));
	Zhan  = dynamic_cast<UIImageView*>(ul->getWidgetByName("Label4"));
	Dain1  = dynamic_cast<UIImageView*>(ul->getWidgetByName("Label5"));
	Dain2  = dynamic_cast<UIImageView*>(ul->getWidgetByName("Label6"));
	Dain3  = dynamic_cast<UIImageView*>(ul->getWidgetByName("Label7"));
	CCActionInterval*  actionTo = CCJumpTo::create(2, ccp(200,200),50, 4);  
	CCActionInterval*  actionBy = CCJumpBy::create(2, ccp(300,0), 50, 4);  
	actionUp = CCJumpBy::create(0.3f, ccp(0,0), 20,1); 
	CCActionInterval*  actionByBack = actionUp->reverse();

	//设置光效旋转
	UIImageView* Ray2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("lightimg"));
	CCActionInterval * rotateto = CCRotateBy::create(6.0f, 360);
	CCFiniteTimeAction* seq1 = CCSequence::create(rotateto,NULL);
	CCActionInterval * repeatForever2 =CCRepeatForever::create((CCActionInterval* )seq1);
	Ray2->runAction(repeatForever2);
	//Deng->runAction( CCSequence::create(actionUp, NULL));  
	//Dai->runAction( CCSequence::create(actionUp, NULL));

// 	for(int i = 0;i<10;i++)
// 	{
// 		if(i%2==0)
// 		{
// 			
// 			Deng->runAction(actionByBack);
// 		}
// 		else{
// 			
// 			Dai->runAction(actionByBack);
// 		}
// 	}
	//this->schedule(schedule_selector(GameLayerPk2::SetDDTime), 0.2f);
	
	Deng->runAction( CCSequence::create((CCActionInterval*)actionUp->copy(),NULL));
	Dai->runAction( CCSequence::create((CCActionInterval*)actionUp->copy(),NULL));
	Ying->runAction( CCSequence::create((CCActionInterval*)actionUp->copy(),NULL)); 
	Zhan->runAction( CCSequence::create((CCActionInterval*)actionUp->copy(),NULL)); 
	Dain1->runAction( CCSequence::create((CCActionInterval*)actionUp->copy(),NULL)); 
	Dain2->runAction( CCSequence::create((CCActionInterval*)actionUp->copy(),NULL)); 
	Dain3->runAction( CCSequence::create((CCActionInterval*)actionUp->copy(),NULL));
    return true;
}
开发者ID:anzhongliu,项目名称:SmallGame_Cocos2dx,代码行数:88,代码来源:GameLayerPk2.cpp

示例15: init

bool ChoosePackageScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }

    setKeypadEnabled(true);

    CCDirector *director = CCDirector::sharedDirector();
    LayoutManager *layoutManager = LayoutManager::getInstance();
    CCRect visibleRect = layoutManager->getVisibleRect();

    m_Background = CCSprite::create("bg_common.jpg");
    m_Background->retain();
    m_Background->setPosition(director->getVisibleOrigin() + director->getVisibleSize() / 2);
    addChild(m_Background);

    CCSprite *sprite = CCSprite::create("stage_select.png");
    sprite->setPosition(ccp(visibleRect.origin.x + visibleRect.size.width / 2, 630));
    addChild(sprite);

    // Create the page view
    int pageViewHeight = 556;
    int pageWidth = 336;
    LGPageView *pageView = LGPageView::create();
    pageView->setTouchEnabled(true);
    pageView->setSize(CCSizeMake(visibleRect.size.width, pageViewHeight));
    pageView->setPosition(CCSizeMake(visibleRect.origin.x,  + visibleRect.origin.y + (visibleRect.size.height - pageViewHeight) / 2));
    pageView->setPageWidth(pageWidth);
    pageView->setIndicatorEnable(true);

    StageManager *stageManager = StageManager::getInstance();
    for (int i = 0; i < sizeof(PACKAGE_IMAGE) / sizeof(PACKAGE_IMAGE[0]); ++i)
    {
        Layout *layout = Layout::create();
        layout->setSize(CCSizeMake(pageWidth, pageView->getSize().height));

        UIImageView *imageView = UIImageView::create();
        imageView->loadTexture(PACKAGE_IMAGE[i]);
        imageView->setPosition(ccp(layout->getRect().size.width / 2, layout->getRect().size.height / 2));
        imageView->setTag(i);
        imageView->addReleaseEvent(this, coco_releaseselector(ChoosePackageScene::selectPackageCallback));
        imageView->setTouchEnabled(true);
        layout->addChild(imageView);

        ccFontDefinition strokeTextDef;
        strokeTextDef.m_fontSize = 100;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        strokeTextDef.m_fontName = "Lithograph";
#else
        strokeTextDef.m_fontName = "fonts/Lithograph.ttf";
#endif
        strokeTextDef.m_stroke.m_strokeEnabled = true;
        strokeTextDef.m_stroke.m_strokeColor = LayoutManager::getInstance()->DefaultStroke;
        strokeTextDef.m_stroke.m_strokeSize = 30;
        strokeTextDef.m_fontFillColor = ccWHITE;
        CCLabelTTF *labelStage = CCStrokeLabel::createWithFontDefinition(CCString::createWithFormat(" %d ", (i + 1))->getCString(), strokeTextDef);
        labelStage->setPosition(ccp(layout->getRect().size.width / 2, layout->getRect().size.height / 2));
        layout->addCCNode(labelStage);

        strokeTextDef.m_fontSize = 40;
        strokeTextDef.m_stroke.m_strokeSize = 16;
        CCLabelTTF *labelCompletion = CCStrokeLabel::createWithFontDefinition(CCString::createWithFormat(" %d/%d ", stageManager->getCompletedStageCount(i), stageManager->getStageCount(i))->getCString(), strokeTextDef);
        labelCompletion->setPosition(ccp(layout->getRect().size.width / 2, layout->getRect().size.height / 2 - labelStage->getContentSize().height / 2 - labelCompletion->getContentSize().height / 2));
        layout->addCCNode(labelCompletion);

        m_LabelCompletions->addObject(labelCompletion);

        pageView->addPage(layout);
    }

    UILayer *pUiLayer = UILayer::create();
    pUiLayer->addWidget(pageView);
    addChild(pUiLayer);
    pUiLayer->scheduleUpdate();

    CCMenuItemImage *pBack = CCMenuItemImage::create("back.png", NULL, this, menu_selector(ChoosePackageScene::backCallback));
    pBack->setAnchorPoint(CCPointZero);
    pBack->setPosition(ccp(visibleRect.origin.x + 18, visibleRect.origin.y + 12));

    CCMenu *pMenu = CCMenu::create(pBack, NULL);
    pMenu->setAnchorPoint(CCPointZero);
    pMenu->setPosition(CCPointZero);
    addChild(pMenu);

    return true;
}
开发者ID:studio501,项目名称:BlockPuzzle,代码行数:90,代码来源:ChoosePackageScene.cpp


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