本文整理汇总了C++中TileLayer::sortedChunksToWrite方法的典型用法代码示例。如果您正苦于以下问题:C++ TileLayer::sortedChunksToWrite方法的具体用法?C++ TileLayer::sortedChunksToWrite怎么用?C++ TileLayer::sortedChunksToWrite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TileLayer
的用法示例。
在下文中一共展示了TileLayer::sortedChunksToWrite方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: toVariant
QVariant MapToVariantConverter::toVariant(const TileLayer &tileLayer,
Map::LayerDataFormat format) const
{
QVariantMap tileLayerVariant;
tileLayerVariant[QLatin1String("type")] = QLatin1String("tilelayer");
QRect bounds = tileLayer.bounds().translated(-tileLayer.position());
if (tileLayer.map()->infinite()) {
tileLayerVariant[QLatin1String("width")] = bounds.width();
tileLayerVariant[QLatin1String("height")] = bounds.height();
tileLayerVariant[QLatin1String("startx")] = bounds.left();
tileLayerVariant[QLatin1String("starty")] = bounds.top();
} else {
tileLayerVariant[QLatin1String("width")] = tileLayer.width();
tileLayerVariant[QLatin1String("height")] = tileLayer.height();
}
addLayerAttributes(tileLayerVariant, tileLayer);
switch (format) {
case Map::XML:
case Map::CSV:
break;
case Map::Base64:
case Map::Base64Zlib:
case Map::Base64Gzip:
tileLayerVariant[QLatin1String("encoding")] = QLatin1String("base64");
if (format == Map::Base64Zlib)
tileLayerVariant[QLatin1String("compression")] = QLatin1String("zlib");
else if (format == Map::Base64Gzip)
tileLayerVariant[QLatin1String("compression")] = QLatin1String("gzip");
break;
}
if (tileLayer.map()->infinite()) {
QVariantList chunkVariants;
for (const QRect &rect : tileLayer.sortedChunksToWrite()) {
QVariantMap chunkVariant;
chunkVariant[QLatin1String("x")] = rect.x();
chunkVariant[QLatin1String("y")] = rect.y();
chunkVariant[QLatin1String("width")] = rect.width();
chunkVariant[QLatin1String("height")] = rect.height();
addTileLayerData(chunkVariant, tileLayer, format, rect);
chunkVariants.append(chunkVariant);
}
tileLayerVariant[QLatin1String("chunks")] = chunkVariants;
} else {
addTileLayerData(tileLayerVariant, tileLayer, format,
QRect(0, 0, tileLayer.width(), tileLayer.height()));
}
return tileLayerVariant;
}