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C++ TileKey::createParentKey方法代码示例

本文整理汇总了C++中TileKey::createParentKey方法的典型用法代码示例。如果您正苦于以下问题:C++ TileKey::createParentKey方法的具体用法?C++ TileKey::createParentKey怎么用?C++ TileKey::createParentKey使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TileKey的用法示例。


在下文中一共展示了TileKey::createParentKey方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: while

bool
OSGTileFactory::createValidGeoImage(ImageLayer* layer,
                                    const TileKey& key,
                                    GeoImage& out_image,
                                    TileKey&  out_actualTileKey,
                                    ProgressCallback* progress)
{
    //TODO:  Redo this to just grab images from the parent TerrainTiles
    //Try to create the image with the given key
    out_actualTileKey = key;

    while (out_actualTileKey.valid())
    {
        if ( layer->isKeyValid(out_actualTileKey) )
        {
            out_image = layer->createImage( out_actualTileKey, progress );
            if ( out_image.valid() )
            {
                return true;
            }
        }
        out_actualTileKey = out_actualTileKey.createParentKey();
    }
    return false;
}
开发者ID:hulumogu,项目名称:osgearth,代码行数:25,代码来源:OSGTileFactory.cpp

示例2:

void
TileModelFactory::buildElevation(const TileKey&    key,
                                 const MapFrame&   frame,
                                 bool              accumulate,
                                 TileModel*        model,
                                 ProgressCallback* progress)
{     
    const MapInfo& mapInfo = frame.getMapInfo();

    const osgEarth::ElevationInterpolation& interp =
        frame.getMapOptions().elevationInterpolation().get();

    // Request a heightfield from the map, falling back on lower resolution tiles
    // if necessary (fallback=true)
    osg::ref_ptr<osg::HeightField> hf;

    bool isFallback = false;

    if (_hfCache->getOrCreateHeightField(frame, key, accumulate, hf, isFallback, SAMPLE_FIRST_VALID, interp, progress))
    {
        model->_elevationData = TileModel::ElevationData(
            hf,
            GeoLocator::createForKey( key, mapInfo ),
            isFallback );

        // Edge normalization: requires adjacency information
        if ( _terrainOptions.normalizeEdges() == true )
        {
            for( int x=-1; x<=1; x++ )
            {
                for( int y=-1; y<=1; y++ )
                {
                    if ( x != 0 || y != 0 )
                    {
                        TileKey nk = key.createNeighborKey(x, y);
                        if ( nk.valid() )
                        {
                            osg::ref_ptr<osg::HeightField> hf;
                            if (_hfCache->getOrCreateHeightField(frame, nk, accumulate, hf, isFallback, SAMPLE_FIRST_VALID, interp, progress) )
                            {
                                model->_elevationData.setNeighbor( x, y, hf.get() );
                            }
                        }
                    }
                }
            }

            // parent too.
            if ( key.getLOD() > 0 )
            {
                osg::ref_ptr<osg::HeightField> hf;
                if ( _hfCache->getOrCreateHeightField(frame, key.createParentKey(), accumulate, hf, isFallback, SAMPLE_FIRST_VALID, interp, progress) )
                {
                    model->_elevationData.setParent( hf.get() );
                }
            }
        }
    }
}
开发者ID:dlsyaim,项目名称:osgEarthX,代码行数:59,代码来源:TileModelFactory.cpp

示例3: TileModel

osg::Node*
MPTerrainEngineNode::createTile( const TileKey& key )
{
    osg::ref_ptr<TileModel> model = new TileModel( _update_mapf->getRevision(), _update_mapf->getMapInfo() );
    model->_tileKey = key;
    model->_tileLocator = GeoLocator::createForKey(key, _update_mapf->getMapInfo());

    // Build the heightfield

    const MapInfo& mapInfo = _update_mapf->getMapInfo();

    const osgEarth::ElevationInterpolation& interp = _update_mapf->getMapOptions().elevationInterpolation().get();

    // Request a heightfield from the map, falling back on lower resolution tiles
    osg::ref_ptr<osg::HeightField> hf;    

    TileKey sampleKey = key;
    bool populated = false;
    if (_update_mapf->elevationLayers().size() > 0)
    {
        while (!populated)
        {
            populated = _update_mapf->populateHeightField(hf, sampleKey, true, SAMPLE_FIRST_VALID);
            if (!populated)
            {
                // Fallback on the parent
                sampleKey = sampleKey.createParentKey();
                if (!sampleKey.valid())
                {
                    return 0;
                }
            }
        }       
    }

    if (!populated)
    {
        // We have no heightfield so just create a reference heightfield.
        hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 15, 15 );
        sampleKey = key;
    }

    model->_elevationData = TileModel::ElevationData(
            hf,
            GeoLocator::createForKey( sampleKey, mapInfo ),
            false );        

    bool optimizeTriangleOrientation = getMap()->getMapOptions().elevationInterpolation() != INTERP_TRIANGULATE;

    osg::ref_ptr<TileModelCompiler> compiler = new TileModelCompiler(
            _update_mapf->terrainMaskLayers(),
            _update_mapf->modelLayers(),
            _primaryUnit,
            optimizeTriangleOrientation,
            _terrainOptions );

    return compiler->compile(model.get(), *_update_mapf, 0L);
}
开发者ID:Displacer,项目名称:osgearth,代码行数:58,代码来源:MPTerrainEngineNode.cpp

示例4: while

bool
ElevationPool::fetchTileFromMap(const TileKey& key, MapFrame& frame, Tile* tile)
{
    tile->_loadTime = osg::Timer::instance()->tick();

    osg::ref_ptr<osg::HeightField> hf = new osg::HeightField();
    hf->allocate( _tileSize, _tileSize );

    // Initialize the heightfield to nodata
    hf->getFloatArray()->assign( hf->getFloatArray()->size(), NO_DATA_VALUE );

    TileKey keyToUse = key;
    while( !tile->_hf.valid() && keyToUse.valid() )
    {
        bool ok;
        if (_layers.empty())
        {
            OE_TEST << LC << "Populating from FULL MAP (" << keyToUse.str() << ")\n";
            ok = frame.populateHeightField(hf, keyToUse, false /*heightsAsHAE*/, 0L);
        }
        else
        {
            OE_TEST << LC << "Populating from layers (" << keyToUse.str() << ")\n";
            ok = _layers.populateHeightFieldAndNormalMap(hf.get(), 0L, keyToUse, 0L, INTERP_BILINEAR, 0L);
        }

        if (ok)
        {
            tile->_hf = GeoHeightField( hf.get(), keyToUse.getExtent() );
            tile->_bounds = keyToUse.getExtent().bounds();
        }
        else
        {
            keyToUse = keyToUse.createParentKey();
        }
    }

    return tile->_hf.valid();
}
开发者ID:filnet,项目名称:osgearth,代码行数:39,代码来源:ElevationPool.cpp

示例5: bestKey

bool
ElevationLayerVector::populateHeightFieldAndNormalMap(osg::HeightField*      hf,
                                                      NormalMap*             normalMap,
                                                      const TileKey&         key,
                                                      const Profile*         haeProfile,
                                                      ElevationInterpolation interpolation,
                                                      ProgressCallback*      progress ) const
{
    // heightfield must already exist.
    if ( !hf )
        return false;

    METRIC_SCOPED("ElevationLayer.populateHeightField");

    // if the caller provided an "HAE map profile", he wants an HAE elevation grid even if
    // the map profile has a vertical datum. This is the usual case when building the 3D
    // terrain, for example. Construct a temporary key that doesn't have the vertical
    // datum info and use that to query the elevation data.
    TileKey keyToUse = key;
    if ( haeProfile )
    {
        keyToUse = TileKey(key.getLOD(), key.getTileX(), key.getTileY(), haeProfile );
    }
    
    // Collect the valid layers for this tile.
    LayerDataVector contenders;
    LayerDataVector offsets;

#ifdef ANALYZE
    struct LayerAnalysis {
        LayerAnalysis() : samples(0), used(false), failed(false), fallback(false), actualKeyValid(true) { }
        int samples; bool used; bool failed; bool fallback; bool actualKeyValid; std::string message;
    };
    std::map<ElevationLayer*, LayerAnalysis> layerAnalysis;
#endif

    // Track the number of layers that would return fallback data.
    unsigned numFallbackLayers = 0;

    // Check them in reverse order since the highest priority is last.
    for (int i = size()-1; i>=0; --i)
    //for(ElevationLayerVector::const_reverse_iterator i = this->rbegin(); i != this->rend(); ++i)
    {
        ElevationLayer* layer = (*this)[i].get(); //i->get();

        if ( layer->getEnabled() && layer->getVisible() )
        {
            // calculate the resolution-mapped key (adjusted for tile resolution differential).            
            TileKey mappedKey = keyToUse.mapResolution(
                hf->getNumColumns(),
                layer->getTileSize() );

            bool useLayer = true;
            TileKey bestKey( mappedKey );

            // Check whether the non-mapped key is valid according to the user's min/max level settings:
            if ( !layer->isKeyInLegalRange(key) )
            {
                useLayer = false;
            }
                
            // Find the "best available" mapped key from the tile source:
            else 
            {
                bestKey = layer->getBestAvailableTileKey(mappedKey);
                if (bestKey.valid())
                {
                    // If the bestKey is not the mappedKey, this layer is providing
                    // fallback data (data at a lower resolution than requested)
                    if ( mappedKey != bestKey )
                    {
                        numFallbackLayers++;
                    }
                }
                else
                {
                    useLayer = false;
                }
            }

            if ( useLayer )
            {
                if ( layer->isOffset() )
                {
                    offsets.push_back(LayerData());
                    LayerData& ld = offsets.back();
                    ld.layer = layer;
                    ld.key = bestKey;
                    ld.index = i;
                }
                else
                {
                    contenders.push_back(LayerData());
                    LayerData& ld = contenders.back();
                    ld.layer = layer;
                    ld.key = bestKey;
                    ld.index = i;
                }

#ifdef ANALYZE
//.........这里部分代码省略.........
开发者ID:aroth-fastprotect,项目名称:osgearth,代码行数:101,代码来源:ElevationLayer.cpp

示例6: getProfile

GeoImage
ImageLayer::assembleImageFromTileSource(const TileKey&    key,
                                        ProgressCallback* progress)
{
    GeoImage mosaicedImage, result;

    // Scale the extent if necessary to apply an "edge buffer"
    GeoExtent ext = key.getExtent();
    if ( _runtimeOptions.edgeBufferRatio().isSet() )
    {
        double ratio = _runtimeOptions.edgeBufferRatio().get();
        ext.scale(ratio, ratio);
    }

    // Get a set of layer tiles that intersect the requested extent.
    std::vector<TileKey> intersectingKeys;
    getProfile()->getIntersectingTiles( key, intersectingKeys );

    if ( intersectingKeys.size() > 0 )
    {
        double dst_minx, dst_miny, dst_maxx, dst_maxy;
        key.getExtent().getBounds(dst_minx, dst_miny, dst_maxx, dst_maxy);

        // if we find at least one "real" tile in the mosaic, then the whole result tile is
        // "real" (i.e. not a fallback tile)
        bool retry = false;
        ImageMosaic mosaic;

        // keep track of failed tiles.
        std::vector<TileKey> failedKeys;

        for( std::vector<TileKey>::iterator k = intersectingKeys.begin(); k != intersectingKeys.end(); ++k )
        {
            GeoImage image = createImageFromTileSource( *k, progress );

            if ( image.valid() )
            {
                if ( !isCoverage() )
                {
                    ImageUtils::fixInternalFormat(image.getImage());

                    // Make sure all images in mosaic are based on "RGBA - unsigned byte" pixels.
                    // This is not the smarter choice (in some case RGB would be sufficient) but
                    // it ensure consistency between all images / layers.
                    //
                    // The main drawback is probably the CPU memory foot-print which would be reduced by allocating RGB instead of RGBA images.
                    // On GPU side, this should not change anything because of data alignements : often RGB and RGBA textures have the same memory footprint
                    //
                    if (   (image.getImage()->getDataType() != GL_UNSIGNED_BYTE)
                        || (image.getImage()->getPixelFormat() != GL_RGBA) )
                    {
                        osg::ref_ptr<osg::Image> convertedImg = ImageUtils::convertToRGBA8(image.getImage());
                        if (convertedImg.valid())
                        {
                            image = GeoImage(convertedImg, image.getExtent());
                        }
                    }
                }

                mosaic.getImages().push_back( TileImage(image.getImage(), *k) );
            }
            else
            {
                // the tile source did not return a tile, so make a note of it.
                failedKeys.push_back( *k );

                if (progress && (progress->isCanceled() || progress->needsRetry()))
                {
                    retry = true;
                    break;
                }
            }
        }

        if ( mosaic.getImages().empty() || retry )
        {
            // if we didn't get any data, fail.
            OE_DEBUG << LC << "Couldn't create image for ImageMosaic " << std::endl;
            return GeoImage::INVALID;
        }

        // We got at least one good tile, so go through the bad ones and try to fall back on
        // lower resolution data to fill in the gaps. The entire mosaic must be populated or
        // this qualifies as a bad tile.
        for(std::vector<TileKey>::iterator k = failedKeys.begin(); k != failedKeys.end(); ++k)
        {
            GeoImage image;

            for(TileKey parentKey = k->createParentKey();
                parentKey.valid() && !image.valid();
                parentKey = parentKey.createParentKey())
            {
                image = createImageFromTileSource( parentKey, progress );
                if ( image.valid() )
                {
                    GeoImage cropped;

                    if ( !isCoverage() )
                    {
                        ImageUtils::fixInternalFormat(image.getImage());
//.........这里部分代码省略.........
开发者ID:wqyun,项目名称:osgearth,代码行数:101,代码来源:ImageLayer.cpp

示例7: assembleImageFromTileSource

GeoImage
ImageLayer::createImageFromTileSource(const TileKey&    key,
                                      ProgressCallback* progress,
                                      bool              forceFallback,
                                      bool&             out_isFallback)
{
    // Results:
    // 
    // * return an osg::Image matching the key extent is all goes well;
    //
    // * return NULL to indicate that the key exceeds the maximum LOD of the source data,
    //   and that the engine may need to generate a "fallback" tile if necessary;
    //
    // deprecated:
    // * return an "empty image" if the LOD is valid BUT the key does not intersect the
    //   source's data extents.

    out_isFallback = false;

    TileSource* source = getTileSource();
    if ( !source )
        return GeoImage::INVALID;

    // If the profiles are different, use a compositing method to assemble the tile.
    if ( !key.getProfile()->isEquivalentTo( getProfile() ) )
    {
        return assembleImageFromTileSource( key, progress, out_isFallback );
    }

    // Good to go, ask the tile source for an image:
    osg::ref_ptr<TileSource::ImageOperation> op = _preCacheOp;

    osg::ref_ptr<osg::Image> result;

    if ( forceFallback )
    {
        // check if the tile source has any data coverage for the requested key.
        // the LOD is ignore here and checked later
        if ( !source->hasDataInExtent( key.getExtent() ) )
        {
            OE_DEBUG << LC << "createImageFromTileSource: hasDataInExtent(" << key.str() << ") == false" << std::endl;
            return GeoImage::INVALID;
        }

        TileKey finalKey = key;
        while( !result.valid() && finalKey.valid() )
        {
            if ( !source->getBlacklist()->contains( finalKey.getTileId() ) &&
                source->hasDataForFallback(finalKey))
            {
                result = source->createImage( finalKey, op.get(), progress );
                if ( result.valid() )
                {
                    if ( finalKey.getLevelOfDetail() != key.getLevelOfDetail() )
                    {
                        // crop the fallback image to match the input key, and ensure that it remains the
                        // same pixel size; because chances are if we're requesting a fallback that we're
                        // planning to mosaic it later, and the mosaicer requires same-size images.
                        GeoImage raw( result.get(), finalKey.getExtent() );
                        GeoImage cropped = raw.crop( key.getExtent(), true, raw.getImage()->s(), raw.getImage()->t(), *_runtimeOptions.driver()->bilinearReprojection() );
                        result = cropped.takeImage();
                    }
                }
            }
            if ( !result.valid() )
            {
                finalKey = finalKey.createParentKey();
                out_isFallback = true;
            }
        }

        if ( !result.valid() )
        {
            result = 0L;
            //result = _emptyImage.get();
            finalKey = key;
        }
    }
    else
    {
        // Fail is the image is blacklisted.
        if ( source->getBlacklist()->contains( key.getTileId() ) )
        {
            OE_DEBUG << LC << "createImageFromTileSource: blacklisted(" << key.str() << ")" << std::endl;
            return GeoImage::INVALID;
        }
    
        if ( !source->hasData( key ) )
        {
            OE_DEBUG << LC << "createImageFromTileSource: hasData(" << key.str() << ") == false" << std::endl;
            return GeoImage::INVALID;
        }
        result = source->createImage( key, op.get(), progress );
    }

    // Process images with full alpha to properly support MP blending.    
    if ( result != 0L && *_runtimeOptions.featherPixels())
    {
        ImageUtils::featherAlphaRegions( result.get() );
    }    
//.........这里部分代码省略.........
开发者ID:APerennec,项目名称:osgearth,代码行数:101,代码来源:ImageLayer.cpp

示例8: createImageInKeyProfile

GeoImage
ImageLayer::createImageInNativeProfile( const TileKey& key, ProgressCallback* progress, bool forceFallback, bool& out_isFallback)
{
    out_isFallback = false;

    const Profile* nativeProfile = getProfile();
    if ( !nativeProfile )
    {
        OE_WARN << LC << "Could not establish the profile" << std::endl;
        return GeoImage::INVALID;
    }

    if ( key.getProfile()->isEquivalentTo(nativeProfile) )
    {
        // requested profile matches native profile, move along.
        return createImageInKeyProfile( key, progress, forceFallback, out_isFallback );
    }
    else
    {
        // find the intersection of keys.
        std::vector<TileKey> nativeKeys;
        nativeProfile->getIntersectingTiles(key.getExtent(), nativeKeys);


        //OE_INFO << "KEY = " << key.str() << ":" << std::endl;
        //for(int i=0; i<nativeKeys.size(); ++i)
        //    OE_INFO << "    " << nativeKeys[i].str() << std::endl;
        
        // build a mosaic of the images from the native profile keys:
        bool foundAtLeastOneRealTile = false;

        ImageMosaic mosaic;
        for( std::vector<TileKey>::iterator k = nativeKeys.begin(); k != nativeKeys.end(); ++k )
        {
            bool isFallback = false;
            GeoImage image = createImageInKeyProfile( *k, progress, true, isFallback );
            if ( image.valid() )
            {
                mosaic.getImages().push_back( TileImage(image.getImage(), *k) );
                if ( !isFallback )
                    foundAtLeastOneRealTile = true;
            }
            else
            {
                // if we get EVEN ONE invalid tile, we have to abort because there will be
                // empty spots in the mosaic. (By "invalid" we mean a tile that could not
                // even be resolved through the fallback procedure.)
                return GeoImage::INVALID;
            }
        }

        // bail out if we got nothing.
        if ( mosaic.getImages().size() == 0 )
            return GeoImage::INVALID;

        // if the mosaic is ALL fallback data, this tile is fallback data.
        if ( foundAtLeastOneRealTile )
        {
            // assemble new GeoImage from the mosaic.
            double rxmin, rymin, rxmax, rymax;
            mosaic.getExtents( rxmin, rymin, rxmax, rymax );

            GeoImage result( 
                mosaic.createImage(), 
                GeoExtent( nativeProfile->getSRS(), rxmin, rymin, rxmax, rymax ) );

#if 1
            return result;

#else // let's try this. why crop? Just leave it. Faster and more compatible with NPOT
      // systems (like iOS)

            // calculate a tigher extent that matches the original input key:
            GeoExtent tightExtent = nativeProfile->clampAndTransformExtent( key.getExtent() );

            // a non-exact crop is critical here to avoid resampling the data
            return result.crop( tightExtent, false, 0, 0, *_runtimeOptions.driver()->bilinearReprojection() );
#endif
        }

        else // all fallback data
        {
            GeoImage result;

            if ( forceFallback && key.getLevelOfDetail() > 0 )
            {
                result = createImageInNativeProfile(
                    key.createParentKey(),
                    progress,
                    forceFallback,
                    out_isFallback );
            }

            out_isFallback = true;
            return result;
        }

        //if ( !foundAtLeastOneRealTile )
        //    out_isFallback = true;

//.........这里部分代码省略.........
开发者ID:APerennec,项目名称:osgearth,代码行数:101,代码来源:ImageLayer.cpp

示例9: bestKey


//.........这里部分代码省略.........
    bool realData = false;

    //unsigned int numFallback = 0;


    unsigned int total = numColumns * numRows;
    unsigned int completed = 0;

    for (unsigned c = 0; c < numColumns; ++c)
    {
        double x = xmin + (dx * (double)c);
        for (unsigned r = 0; r < numRows; ++r)
        {
            double y = ymin + (dy * (double)r);

            // Collect elevations from each layer as necessary.
            bool resolved = false;

            for(int i=0; i<contenders.size() && !resolved; ++i)
            {
                if ( heightFailed[i] )
                    continue;

                ElevationLayer* layer = contenders[i].first.get();

                GeoHeightField& layerHF = heightFields[i];
                if ( !layerHF.valid() )
                {
                    layerHF = layer->createHeightField(contenders[i].second, progress);
                    
                    if ( !layerHF.valid() )
                    {
                        // This layer potentially has data or it wouldn't have ended up in the contendors list, so try falling back on the parent
                        TileKey parentKey = contenders[i].second.createParentKey();
                        while (!layerHF.valid() && parentKey.valid())
                        {
                            //numFallback++;
                            //osg::Timer_t fbStartTime = osg::Timer::instance()->tick();
                            GeoHeightField parentHF = layer->createHeightField(parentKey, progress);
                            //osg::Timer_t fbEndTime = osg::Timer::instance()->tick();

                            // Only penalize time wasted actually falling back.
                            //if (!parentHF.valid())
                            // {
                            //    fallBackTime += osg::Timer::instance()->delta_m(fbStartTime, fbEndTime);
                            //}

                            if (parentHF.valid())
                            {
                                layerHF = parentHF;
                                break;
                            }
                            else
                            {
                                parentKey = parentKey.createParentKey();
                            }

                        }

                        if (!layerHF.valid())
                        {
                            heightFailed[i] = true;
                            continue;
                        }
                    }
                    else
开发者ID:Displacer,项目名称:osgearth,代码行数:67,代码来源:ElevationLayer.cpp

示例10: TileModel

void
TileModelFactory::createTileModel(const TileKey&           key, 
                                  const MapFrame&          frame,
                                  bool                     accumulate,
                                  osg::ref_ptr<TileModel>& out_model,
                                  ProgressCallback*        progress)
{

    osg::ref_ptr<TileModel> model = new TileModel( frame.getRevision(), frame.getMapInfo() );

    model->_useParentData = _terrainReqs->parentTexturesRequired();

    model->_tileKey = key;
    model->_tileLocator = GeoLocator::createForKey(key, frame.getMapInfo());

    OE_START_TIMER(fetch_imagery);

    // Fetch the image data and make color layers.
    unsigned index = 0;
    unsigned order = 0;
    for( ImageLayerVector::const_iterator i = frame.imageLayers().begin(); i != frame.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();

        if ( layer->getEnabled() && layer->isKeyInRange(key) )
        {
            BuildColorData build;
            build.init( key, layer, order, frame.getMapInfo(), _terrainOptions, _liveTiles.get(), model.get() );

            bool addedToModel = build.execute(progress);
            if ( addedToModel )
            {
                // only bump the order if we added something to the data model.
                order++;
            }
        }
    }

    if (progress)
        progress->stats()["fetch_imagery_time"] += OE_STOP_TIMER(fetch_imagery);

    
    // make an elevation layer.
    OE_START_TIMER(fetch_elevation);
    buildElevation(key, frame, accumulate, _terrainReqs->elevationTexturesRequired(), model.get(), progress);
    if (progress)
        progress->stats()["fetch_elevation_time"] += OE_STOP_TIMER(fetch_elevation);
    
    // make a normal map layer (if necessary)
    if ( _terrainReqs->normalTexturesRequired() )
    {
        OE_START_TIMER(fetch_normalmap);
        buildNormalMap(key, frame, accumulate, model.get(), progress);
        if (progress)
            progress->stats()["fetch_normalmap_time"] += OE_STOP_TIMER(fetch_normalmap);
    }

    // If nothing was added, not even a fallback heightfield, something went
    // horribly wrong. Leave without a tile model. Chances are that a parent tile
    // not not found in the live-tile registry.
    if ( model->_colorData.size() == 0 && !model->_elevationData.getHeightField() )
    {
        return;
    }

    // OK we are making a tile, so if there's no heightfield yet, make an empty one (and mark it
    // as fallback data of course)
    if ( !model->_elevationData.getHeightField() )
    {
        osg::HeightField* hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 15, 15 );
        model->_elevationData = TileModel::ElevationData(
            hf,
            GeoLocator::createForKey(key, frame.getMapInfo()),
            true );
    }

    // look up the parent model and cache it.
    osg::ref_ptr<TileNode> parentTile;
    if ( _liveTiles->get(key.createParentKey(), parentTile) )
    {
        model->_parentModel = parentTile->getTileModel();
    }

    out_model = model.release();
}
开发者ID:Brucezhou1979,项目名称:osgearth,代码行数:85,代码来源:TileModelFactory.cpp

示例11:

void
TileModelFactory::buildElevation(const TileKey&    key,
                                 const MapFrame&   frame,
                                 bool              accumulate,
                                 bool              buildTexture,
                                 TileModel*        model,
                                 ProgressCallback* progress)
{     
    const MapInfo& mapInfo = frame.getMapInfo();

    const osgEarth::ElevationInterpolation& interp =
        frame.getMapOptions().elevationInterpolation().get();

    // Request a heightfield from the map, falling back on lower resolution tiles
    // if necessary (fallback=true)
    osg::ref_ptr<osg::HeightField> hf;

    bool isFallback = false;

    // look up the parent's heightfield to use as a template
    osg::ref_ptr<osg::HeightField> parentHF;
    TileKey parentKey = key.createParentKey();
    if ( accumulate )
    {
        osg::ref_ptr<TileNode> parentNode;
        if (_liveTiles->get(parentKey, parentNode))
        {
            parentHF = parentNode->getTileModel()->_elevationData.getHeightField();
            if ( _debug && key.getLOD() > 0 && !parentHF.valid() )
            {
                OE_NOTICE << LC << "Could not find a parent tile HF for " << key.str() << "\n";
            }
        }
    }

    // Make a new heightfield:
    if (_meshHFCache->getOrCreateHeightField(frame, key, parentHF.get(), hf, isFallback, SAMPLE_FIRST_VALID, interp, progress))
    {
        model->_elevationData = TileModel::ElevationData(
            hf,
            GeoLocator::createForKey( key, mapInfo ),
            isFallback );

        // Edge normalization: requires adjacency information
        if ( _terrainOptions.normalizeEdges() == true )
        {
            for( int x=-1; x<=1; x++ )
            {
                for( int y=-1; y<=1; y++ )
                {
                    if ( x != 0 || y != 0 )
                    {
                        TileKey neighborKey = key.createNeighborKey(x, y);
                        if ( neighborKey.valid() )
                        {
                            osg::ref_ptr<osg::HeightField> neighborParentHF;
                            if ( accumulate )
                            {
                                TileKey neighborParentKey = neighborKey.createParentKey();
                                if (neighborParentKey == parentKey)
                                {
                                    neighborParentHF = parentHF;
                                }
                                else
                                {
                                    osg::ref_ptr<TileNode> neighborParentNode;
                                    if (_liveTiles->get(neighborParentKey, neighborParentNode))
                                    {
                                        neighborParentHF = neighborParentNode->getTileModel()->_elevationData.getHeightField();
                                    }
                                }
                            }

                            // only pull the tile if we have a valid parent HF for it -- otherwise
                            // you might get a flat tile when upsampling data.
                            if ( neighborParentHF.valid() )
                            {
                                osg::ref_ptr<osg::HeightField> hf;
                                if (_meshHFCache->getOrCreateHeightField(frame, neighborKey, neighborParentHF.get(), hf, isFallback, SAMPLE_FIRST_VALID, interp, progress) )
                                {
                                    model->_elevationData.setNeighbor( x, y, hf.get() );
                                }
                            }
                        }
                    }
                }
            }

            // parent too.
            if ( parentHF.valid() )
            {
                model->_elevationData.setParent( parentHF.get() );
            }
        }

        if ( buildTexture )
        {
            model->generateElevationTexture();
        }
    }
//.........这里部分代码省略.........
开发者ID:Brucezhou1979,项目名称:osgearth,代码行数:101,代码来源:TileModelFactory.cpp

示例12: getMaxLevel

bool
ElevationQuery::getElevationImpl(const GeoPoint& point,
                                 double&         out_elevation,
                                 double          desiredResolution,
                                 double*         out_actualResolution)
{
    osg::Timer_t start = osg::Timer::instance()->tick();

    if ( _mapf.elevationLayers().empty() )
    {
        // this means there are no heightfields.
        out_elevation = 0.0;
        return true;        
    }

    // tile size (resolution of elevation tiles)
    unsigned tileSize = std::max(_mapf.getMapOptions().elevationTileSize().get(), 2u);

    //This is the max resolution that we actually have data at this point
    unsigned int bestAvailLevel = getMaxLevel( point.x(), point.y(), point.getSRS(), _mapf.getProfile());

    if (desiredResolution > 0.0)
    {
        unsigned int desiredLevel = _mapf.getProfile()->getLevelOfDetailForHorizResolution( desiredResolution, tileSize );
        if (desiredLevel < bestAvailLevel) bestAvailLevel = desiredLevel;
    }

    OE_DEBUG << LC << "Best available data level " << point.x() << ", " << point.y() << " = "  << bestAvailLevel << std::endl;

    // transform the input coords to map coords:
    GeoPoint mapPoint = point;
    if ( point.isValid() && !point.getSRS()->isHorizEquivalentTo( _mapf.getProfile()->getSRS() ) )
    {
        mapPoint = point.transform(_mapf.getProfile()->getSRS());
        if ( !mapPoint.isValid() )
        {
            OE_WARN << LC << "Fail: coord transform failed" << std::endl;
            return false;
        }
    }    

    // get the tilekey corresponding to the tile we need:
    TileKey key = _mapf.getProfile()->createTileKey( mapPoint.x(), mapPoint.y(), bestAvailLevel );
    if ( !key.valid() )
    {
        OE_WARN << LC << "Fail: coords fall outside map" << std::endl;
        return false;
    }
        
    bool result = false;      
    while (!result)
    {      
        GeoHeightField geoHF;
        TileCache::Record record;
        // Try to get the hf from the cache
        if ( _cache.get( key, record ) )
        {                        
            geoHF = record.value();
        }
        else
        {
            // Create it            
            osg::ref_ptr<osg::HeightField> hf = new osg::HeightField();
            hf->allocate( tileSize, tileSize );

            // Initialize the heightfield to nodata
            for (unsigned int i = 0; i < hf->getFloatArray()->size(); i++)
            {
                hf->getFloatArray()->at( i ) = NO_DATA_VALUE;
            }   

            if (_mapf.populateHeightField( hf, key ) )
            {                
                geoHF = GeoHeightField( hf.get(), key.getExtent() );
                _cache.insert( key, geoHF );
            }
        }

        if (geoHF.valid())
        {            
            float elevation = 0.0f;                 
            result = geoHF.getElevation( mapPoint.getSRS(), mapPoint.x(), mapPoint.y(), _mapf.getMapInfo().getElevationInterpolation(), mapPoint.getSRS(), elevation);                              
            if (result && elevation != NO_DATA_VALUE)
            {                        
                // see what the actual resolution of the heightfield is.
                if ( out_actualResolution )
                    *out_actualResolution = geoHF.getXInterval(); 
                out_elevation = (double)elevation;                
                break;
            }
            else
            {                               
                result = false;
            }
        }

        if (!result)
        {
            key = key.createParentKey();                        
            if (!key.valid())
//.........这里部分代码省略.........
开发者ID:aashish24,项目名称:osgearth,代码行数:101,代码来源:ElevationQuery.cpp

示例13: if

bool
ElevationLayerVector::createHeightField(const TileKey&                  key,
                                        bool                            fallback,
                                        const Profile*                  haeProfile,
                                        ElevationInterpolation          interpolation,
                                        ElevationSamplePolicy           samplePolicy,
                                        osg::ref_ptr<osg::HeightField>& out_result,
                                        bool*                           out_isFallback,
                                        ProgressCallback*               progress )  const
{        
    unsigned lowestLOD = key.getLevelOfDetail();
    bool hfInitialized = false;

    //Get a HeightField for each of the enabled layers
    GeoHeightFieldVector heightFields;

    //The number of fallback heightfields we have
    int numFallbacks = 0;

    //Default to being fallback data.
    if ( out_isFallback )
    {
        *out_isFallback = true;
    }

    // if the caller provided an "HAE map profile", he wants an HAE elevation grid even if
    // the map profile has a vertical datum. This is the usual case when building the 3D
    // terrain, for example. Construct a temporary key that doesn't have the vertical
    // datum info and use that to query the elevation data.
    TileKey keyToUse = key;
    if ( haeProfile )
    {
        keyToUse = TileKey(key.getLevelOfDetail(), key.getTileX(), key.getTileY(), haeProfile );
    }

    // Generate a heightfield for each elevation layer.

    unsigned defElevSize = 8;

    for( ElevationLayerVector::const_iterator i = this->begin(); i != this->end(); i++ )
    {
        ElevationLayer* layer = i->get();
        if ( layer->getVisible() )
        {
            GeoHeightField geoHF = layer->createHeightField( keyToUse, progress );

            // if "fallback" is set, try to fall back on lower LODs.
            if ( !geoHF.valid() && fallback )
            {
                TileKey hf_key = keyToUse.createParentKey();

                while ( hf_key.valid() && !geoHF.valid() )
                {
                    geoHF = layer->createHeightField( hf_key, progress );
                    if ( !geoHF.valid() )
                        hf_key = hf_key.createParentKey();
                }

                if ( geoHF.valid() )
                {
                    if ( hf_key.getLevelOfDetail() < lowestLOD )
                        lowestLOD = hf_key.getLevelOfDetail();

                    //This HeightField is fallback data, so increment the count.
                    numFallbacks++;
                }
            }

            if ( geoHF.valid() )
            {
                heightFields.push_back( geoHF );
            }
        }
    }

    //If any of the layers produced valid data then it's not considered a fallback
    if ( out_isFallback )
    {
        *out_isFallback = (numFallbacks == heightFields.size());
        //OE_NOTICE << "Num fallbacks=" << numFallbacks << " numHeightFields=" << heightFields.size() << " is fallback " << *out_isFallback << std::endl;
    }   

    if ( heightFields.size() == 0 )
    {            
        //If we got no heightfields but were requested to fallback, create an empty heightfield.
        if ( fallback )
        {
            out_result = HeightFieldUtils::createReferenceHeightField( keyToUse.getExtent(), defElevSize, defElevSize );                
            return true;
        }
        else
        {
            //We weren't requested to fallback so just return.
            return false;
        }
    }

    else if (heightFields.size() == 1)
    {
        if ( lowestLOD == key.getLevelOfDetail() )
//.........这里部分代码省略.........
开发者ID:JohnDr,项目名称:osgearth,代码行数:101,代码来源:ElevationLayer.cpp

示例14: getProfile

osg::HeightField*
ElevationLayer::assembleHeightFieldFromTileSource(const TileKey&    key,
                                                  ProgressCallback* progress)
{			
    osg::HeightField* result = 0L;

    // Collect the heightfields for each of the intersecting tiles.
    GeoHeightFieldVector heightFields;

    //Determine the intersecting keys
    std::vector< TileKey > intersectingTiles;
    getProfile()->getIntersectingTiles( key, intersectingTiles );

    // collect heightfield for each intersecting key. Note, we're hitting the
    // underlying tile source here, so there's no vetical datum shifts happening yet.
    // we will do that later.
    if ( intersectingTiles.size() > 0 )
    {
        for (unsigned int i = 0; i < intersectingTiles.size(); ++i)
        {
            const TileKey& layerKey = intersectingTiles[i];

            if ( isKeyValid(layerKey) )
            {
                osg::HeightField* hf = createHeightFieldFromTileSource( layerKey, progress );
                if ( hf )
                {
                    heightFields.push_back( GeoHeightField(hf, layerKey.getExtent()) );
                }
                else
                { 
                    //We couldn't get a heightfield at the given key so fall back on parent tiles
                    TileKey parentKey = layerKey.createParentKey();
                    while (!hf && parentKey.valid())
                    {
                        hf = createHeightFieldFromTileSource( parentKey, progress );
                        if (hf)
                        {
                            heightFields.push_back( GeoHeightField(hf, parentKey.getExtent()) );
                            break;
                        }                        
                        parentKey = parentKey.createParentKey();
                    }                    
                }
            }
        }
    }

    // If we actually got a HeightField, resample/reproject it to match the incoming TileKey's extents.
    if (heightFields.size() > 0)
    {		
        unsigned int width = 0;
        unsigned int height = 0;

        for (GeoHeightFieldVector::iterator itr = heightFields.begin(); itr != heightFields.end(); ++itr)
        {
            if (itr->getHeightField()->getNumColumns() > width)
                width = itr->getHeightField()->getNumColumns();
            if (itr->getHeightField()->getNumRows() > height) 
                height = itr->getHeightField()->getNumRows();
        }

        result = new osg::HeightField();
        result->allocate(width, height);

        //Go ahead and set up the heightfield so we don't have to worry about it later
        double minx, miny, maxx, maxy;
        key.getExtent().getBounds(minx, miny, maxx, maxy);
        double dx = (maxx - minx)/(double)(width-1);
        double dy = (maxy - miny)/(double)(height-1);

        //Create the new heightfield by sampling all of them.
        for (unsigned int c = 0; c < width; ++c)
        {
            double x = minx + (dx * (double)c);
            for (unsigned r = 0; r < height; ++r)
            {
                double y = miny + (dy * (double)r);

                //For each sample point, try each heightfield.  The first one with a valid elevation wins.
                float elevation = NO_DATA_VALUE;
                for (GeoHeightFieldVector::iterator itr = heightFields.begin(); itr != heightFields.end(); ++itr)
                {
                    // get the elevation value, at the same time transforming it vertically into the 
                    // requesting key's vertical datum.
                    float e = 0.0;
                    if (itr->getElevation(key.getExtent().getSRS(), x, y, INTERP_BILINEAR, key.getExtent().getSRS(), e))
                    {
                        elevation = e;
                        break;
                    }
                }
                result->setHeight( c, r, elevation );                
            }
        }
    }

    return result;
}
开发者ID:JohnDr,项目名称:osgearth,代码行数:99,代码来源:ElevationLayer.cpp

示例15: mapf

void
TileModelFactory::createTileModel(const TileKey&           key, 
                                  osg::ref_ptr<TileModel>& out_model,
                                  bool&                    out_hasRealData,
                                  bool&                    out_hasLodBlendedLayers )
{
    MapFrame mapf( _map, Map::MASKED_TERRAIN_LAYERS );
    
    const MapInfo& mapInfo = mapf.getMapInfo();

    osg::ref_ptr<TileModel> model = new TileModel();
    model->_tileKey = key;
    model->_tileLocator = GeoLocator::createForKey(key, mapInfo);

    // init this to false, then search for real data. "Real data" is data corresponding
    // directly to the key, as opposed to fallback data, which is derived from a lower
    // LOD key.
    out_hasRealData = false;
    out_hasLodBlendedLayers = false;
    
    // Fetch the image data and make color layers.
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();

        if ( layer->getEnabled() )
        {
            BuildColorData build;
            build.init( key, layer, mapInfo, _terrainOptions, model.get() );
            build.execute();

            if ( layer->getImageLayerOptions().lodBlending() == true )
            {
                out_hasLodBlendedLayers = true;
            }
        }
    }

    // make an elevation layer.
    BuildElevationData build;
    build.init( key, mapf, _terrainOptions, model.get(), _hfCache );
    build.execute();


    // Bail out now if there's no data to be had.
    if ( model->_colorData.size() == 0 && !model->_elevationData.getHFLayer() )
    {
        return;
    }

    // OK we are making a tile, so if there's no heightfield yet, make an empty one.
    if ( !model->_elevationData.getHFLayer() )
    {
        osg::HeightField* hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 8, 8 );
        osgTerrain::HeightFieldLayer* hfLayer = new osgTerrain::HeightFieldLayer( hf );
        hfLayer->setLocator( GeoLocator::createForKey(key, mapInfo) );
        model->_elevationData = TileModel::ElevationData( hfLayer, true );
    }

    // Now, if there are any color layers that did not get built, create them with an empty
    // image so the shaders have something to draw.
    osg::ref_ptr<osg::Image> emptyImage;
    osgTerrain::Locator* locator = model->_elevationData.getHFLayer()->getLocator();

    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();

        if ( layer->getEnabled() && !layer->isKeyValid(key) )
        {
            if ( !emptyImage.valid() )
                emptyImage = ImageUtils::createEmptyImage();

            model->_colorData[i->get()->getUID()] = TileModel::ColorData(
                layer,
                emptyImage.get(),
                locator,
                key.getLevelOfDetail(),
                key,
                true );
        }
    }

    // Ready to create the actual tile.
    //AssembleTile assemble;
    //assemble.init( key, mapInfo, _terrainOptions, model.get(), mapf.terrainMaskLayers() );
    //assemble.execute();

    // if we're using LOD blending, find and add the parent's state set.
    if ( out_hasLodBlendedLayers && key.getLevelOfDetail() > 0 && _liveTiles.valid() )
    {
        osg::ref_ptr<TileNode> parent;
        if ( _liveTiles->get( key.createParentKey(), parent ) )
        {
            model->_parentStateSet = parent->getPublicStateSet();
        }
    }

    if (!out_hasRealData)
    {
//.........这里部分代码省略.........
开发者ID:JohnDr,项目名称:osgearth,代码行数:101,代码来源:TileModelFactory.cpp


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