当前位置: 首页>>代码示例>>C++>>正文


C++ TileKey::createAncestorKey方法代码示例

本文整理汇总了C++中TileKey::createAncestorKey方法的典型用法代码示例。如果您正苦于以下问题:C++ TileKey::createAncestorKey方法的具体用法?C++ TileKey::createAncestorKey怎么用?C++ TileKey::createAncestorKey使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TileKey的用法示例。


在下文中一共展示了TileKey::createAncestorKey方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

TileKey
TerrainLayer::getBestAvailableTileKey(const TileKey& key) const
{
    // trivial reject
    if ( !key.valid() )
        return TileKey::INVALID;

    unsigned MDL = options().maxDataLevel().get();

    // We must use the equivalent lod b/c the input key can be in any profile.
    unsigned localLOD = getProfile() ?
        getProfile()->getEquivalentLOD(key.getProfile(), key.getLOD()) :
        key.getLOD();

    // Check against level extrema:
    if (localLOD < options().minLevel().get() || localLOD > options().maxLevel().get())
    {
        return TileKey::INVALID;
    }

    // Next, check against resolution limits (based on the source tile size).
    if (options().minResolution().isSet() || options().maxResolution().isSet())
    {
        const Profile* profile = getProfile();
        if ( profile )
        {
            // calculate the resolution in the layer's profile, which can
            // be different that the key's profile.
            double resKey   = key.getExtent().width() / (double)getTileSize();
            double resLayer = key.getProfile()->getSRS()->transformUnits(resKey, profile->getSRS());

            if (options().maxResolution().isSet() &&
                options().maxResolution().value() > resLayer)
            {
                return TileKey::INVALID;
            }

            if (options().minResolution().isSet() &&
                options().minResolution().value() < resLayer)
            {
                return TileKey::INVALID;
            }
        }
    }

    // Next check against the data extents.
    const DataExtentList& de = getDataExtents();

    // If we have mo data extents available, just return the MDL-limited input key.
    if (de.empty())
    {
        return localLOD > MDL ? key.createAncestorKey(MDL) : key;
    }

    // Reject if the extents don't overlap at all.
    if (!getDataExtentsUnion().intersects(key.getExtent()))
    {
        return TileKey::INVALID;
    }

    bool     intersects = false;
    unsigned highestLOD = 0;
    
    // Check each data extent in turn:
    for (DataExtentList::const_iterator itr = de.begin(); itr != de.end(); ++itr)
    {
        // check for 2D intersection:
        if (key.getExtent().intersects(*itr))
        {
            // check that the extent isn't higher-resolution than our key:
            if ( !itr->minLevel().isSet() || localLOD >= (int)itr->minLevel().get() )
            {
                // Got an intersetion; now test the LODs:
                intersects = true;

                // Is the high-LOD set? If not, there's not enough information
                // so just assume our key might be good.
                if ( itr->maxLevel().isSet() == false )
                {
                    return localLOD > MDL ? key.createAncestorKey(MDL) : key;
                }

                // Is our key at a lower or equal LOD than the max key in this extent?
                // If so, our key is good.
                else if ( localLOD <= (int)itr->maxLevel().get() )
                {
                    return localLOD > MDL ? key.createAncestorKey(MDL) : key;
                }

                // otherwise, record the highest encountered LOD that
                // intersects our key.
                else if ( itr->maxLevel().get() > highestLOD )
                {
                    highestLOD = itr->maxLevel().get();
                }
            }
        }
    }

    if ( intersects )
//.........这里部分代码省略.........
开发者ID:caishanli,项目名称:osgearth,代码行数:101,代码来源:TerrainLayer.cpp


注:本文中的TileKey::createAncestorKey方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。