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C++ TileKey::createNeighborKey方法代码示例

本文整理汇总了C++中TileKey::createNeighborKey方法的典型用法代码示例。如果您正苦于以下问题:C++ TileKey::createNeighborKey方法的具体用法?C++ TileKey::createNeighborKey怎么用?C++ TileKey::createNeighborKey使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TileKey的用法示例。


在下文中一共展示了TileKey::createNeighborKey方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void
TileModelFactory::buildElevation(const TileKey&    key,
                                 const MapFrame&   frame,
                                 bool              accumulate,
                                 TileModel*        model,
                                 ProgressCallback* progress)
{     
    const MapInfo& mapInfo = frame.getMapInfo();

    const osgEarth::ElevationInterpolation& interp =
        frame.getMapOptions().elevationInterpolation().get();

    // Request a heightfield from the map, falling back on lower resolution tiles
    // if necessary (fallback=true)
    osg::ref_ptr<osg::HeightField> hf;

    bool isFallback = false;

    if (_hfCache->getOrCreateHeightField(frame, key, accumulate, hf, isFallback, SAMPLE_FIRST_VALID, interp, progress))
    {
        model->_elevationData = TileModel::ElevationData(
            hf,
            GeoLocator::createForKey( key, mapInfo ),
            isFallback );

        // Edge normalization: requires adjacency information
        if ( _terrainOptions.normalizeEdges() == true )
        {
            for( int x=-1; x<=1; x++ )
            {
                for( int y=-1; y<=1; y++ )
                {
                    if ( x != 0 || y != 0 )
                    {
                        TileKey nk = key.createNeighborKey(x, y);
                        if ( nk.valid() )
                        {
                            osg::ref_ptr<osg::HeightField> hf;
                            if (_hfCache->getOrCreateHeightField(frame, nk, accumulate, hf, isFallback, SAMPLE_FIRST_VALID, interp, progress) )
                            {
                                model->_elevationData.setNeighbor( x, y, hf.get() );
                            }
                        }
                    }
                }
            }

            // parent too.
            if ( key.getLOD() > 0 )
            {
                osg::ref_ptr<osg::HeightField> hf;
                if ( _hfCache->getOrCreateHeightField(frame, key.createParentKey(), accumulate, hf, isFallback, SAMPLE_FIRST_VALID, interp, progress) )
                {
                    model->_elevationData.setParent( hf.get() );
                }
            }
        }
    }
}
开发者ID:dlsyaim,项目名称:osgEarthX,代码行数:59,代码来源:TileModelFactory.cpp

示例2:

void
TileModelFactory::buildElevation(const TileKey&    key,
                                 const MapFrame&   frame,
                                 bool              accumulate,
                                 bool              buildTexture,
                                 TileModel*        model,
                                 ProgressCallback* progress)
{     
    const MapInfo& mapInfo = frame.getMapInfo();

    const osgEarth::ElevationInterpolation& interp =
        frame.getMapOptions().elevationInterpolation().get();

    // Request a heightfield from the map, falling back on lower resolution tiles
    // if necessary (fallback=true)
    osg::ref_ptr<osg::HeightField> hf;

    bool isFallback = false;

    // look up the parent's heightfield to use as a template
    osg::ref_ptr<osg::HeightField> parentHF;
    TileKey parentKey = key.createParentKey();
    if ( accumulate )
    {
        osg::ref_ptr<TileNode> parentNode;
        if (_liveTiles->get(parentKey, parentNode))
        {
            parentHF = parentNode->getTileModel()->_elevationData.getHeightField();
            if ( _debug && key.getLOD() > 0 && !parentHF.valid() )
            {
                OE_NOTICE << LC << "Could not find a parent tile HF for " << key.str() << "\n";
            }
        }
    }

    // Make a new heightfield:
    if (_meshHFCache->getOrCreateHeightField(frame, key, parentHF.get(), hf, isFallback, SAMPLE_FIRST_VALID, interp, progress))
    {
        model->_elevationData = TileModel::ElevationData(
            hf,
            GeoLocator::createForKey( key, mapInfo ),
            isFallback );

        // Edge normalization: requires adjacency information
        if ( _terrainOptions.normalizeEdges() == true )
        {
            for( int x=-1; x<=1; x++ )
            {
                for( int y=-1; y<=1; y++ )
                {
                    if ( x != 0 || y != 0 )
                    {
                        TileKey neighborKey = key.createNeighborKey(x, y);
                        if ( neighborKey.valid() )
                        {
                            osg::ref_ptr<osg::HeightField> neighborParentHF;
                            if ( accumulate )
                            {
                                TileKey neighborParentKey = neighborKey.createParentKey();
                                if (neighborParentKey == parentKey)
                                {
                                    neighborParentHF = parentHF;
                                }
                                else
                                {
                                    osg::ref_ptr<TileNode> neighborParentNode;
                                    if (_liveTiles->get(neighborParentKey, neighborParentNode))
                                    {
                                        neighborParentHF = neighborParentNode->getTileModel()->_elevationData.getHeightField();
                                    }
                                }
                            }

                            // only pull the tile if we have a valid parent HF for it -- otherwise
                            // you might get a flat tile when upsampling data.
                            if ( neighborParentHF.valid() )
                            {
                                osg::ref_ptr<osg::HeightField> hf;
                                if (_meshHFCache->getOrCreateHeightField(frame, neighborKey, neighborParentHF.get(), hf, isFallback, SAMPLE_FIRST_VALID, interp, progress) )
                                {
                                    model->_elevationData.setNeighbor( x, y, hf.get() );
                                }
                            }
                        }
                    }
                }
            }

            // parent too.
            if ( parentHF.valid() )
            {
                model->_elevationData.setParent( parentHF.get() );
            }
        }

        if ( buildTexture )
        {
            model->generateElevationTexture();
        }
    }
//.........这里部分代码省略.........
开发者ID:Brucezhou1979,项目名称:osgearth,代码行数:101,代码来源:TileModelFactory.cpp

示例3: bestKey


//.........这里部分代码省略.........

    const SpatialReference* keySRS = keyToUse.getProfile()->getSRS();

    bool realData = false;

    unsigned int total = numColumns * numRows;
    unsigned int completed = 0;
    int nodataCount = 0;

    for (unsigned c = 0; c < numColumns; ++c)
    {
        double x = xmin + (dx * (double)c);
        for (unsigned r = 0; r < numRows; ++r)
        {
            double y = ymin + (dy * (double)r);

            // Collect elevations from each layer as necessary.
            bool resolved = false;

            for(int i=0; i<contenders.size() && !resolved; ++i)
            {
                ElevationLayer* layer = contenders[i].first.get();                
                TileKey contenderKey = contenders[i].second;

                // If there is a border, the edge points may not fall within the key extents 
                // and we may need to fetch a neighboring key.

                int n = 4; // index 4 is the center/default tile

                if (border > 0u && !contenderKey.getExtent().contains(x, y))
                {
                    int dTx = x < contenderKey.getExtent().xMin() ? -1 : x > contenderKey.getExtent().xMax() ? +1 : 0;
                    int dTy = y < contenderKey.getExtent().yMin() ? +1 : y > contenderKey.getExtent().yMax() ? -1 : 0;
                    contenderKey = contenderKey.createNeighborKey(dTx, dTy);
                    n = (dTy+1)*3 + (dTx+1);
                }

                if ( heightFailed[n][i] )
                    continue;

                TileKey actualKey = contenderKey;

                GeoHeightField& layerHF = heightFields[n][i];

                if (!layerHF.valid())
                {
                    // We couldn't get the heightfield from the cache, so try to create it.
                    // We also fallback on parent layers to make sure that we have data at the location even if it's fallback.
                    while (!layerHF.valid() && actualKey.valid())
                    {
                        layerHF = layer->createHeightField(actualKey, progress);
                        if (!layerHF.valid())
                        {
                            actualKey = actualKey.createParentKey();
                        }
                    }

                    // Mark this layer as fallback if necessary.
                    if (layerHF.valid())
                    {
                        heightFallback[n][i] = (actualKey != contenderKey); // actualKey != contenders[i].second;
                        numHeightFieldsInCache++;
                    }
                    else
                    {
                        heightFailed[n][i] = true;
开发者ID:ldelgass,项目名称:osgearth,代码行数:67,代码来源:ElevationLayer.cpp


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