本文整理汇总了C++中TextureLoader::Load方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureLoader::Load方法的具体用法?C++ TextureLoader::Load怎么用?C++ TextureLoader::Load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextureLoader
的用法示例。
在下文中一共展示了TextureLoader::Load方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DrawBackground
void Background::DrawBackground() const {
TextureLoader* textureLoader = TextureLoader::Instance();
int texBackground = textureLoader->Load("stars.png");
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texBackground);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex2f(1.0f, -1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex2f(1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex2f(-1.0f, 1.0f);
glEnd();
glDisable(GL_TEXTURE_2D);
}
示例2: ReloadResources
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectImplemented::ReloadResources( const EFK_CHAR* materialPath )
{
UnloadResources();
const EFK_CHAR* matPath = materialPath != NULL ? materialPath : m_materialPath.c_str();
Setting* loader = GetSetting();
{
TextureLoader* textureLoader = loader->GetTextureLoader();
if( textureLoader != NULL )
{
for( int32_t ind = 0; ind < m_ImageCount; ind++ )
{
EFK_CHAR fullPath[512];
PathCombine( fullPath, matPath, m_ImagePaths[ ind ] );
m_pImages[ind] = textureLoader->Load( fullPath, TextureType::Color );
}
}
}
{
TextureLoader* textureLoader = loader->GetTextureLoader();
if (textureLoader != NULL)
{
for (int32_t ind = 0; ind < m_normalImageCount; ind++)
{
EFK_CHAR fullPath[512];
PathCombine(fullPath, matPath, m_normalImagePaths[ind]);
m_normalImages[ind] = textureLoader->Load(fullPath, TextureType::Normal);
}
}
}
{
TextureLoader* textureLoader = loader->GetTextureLoader();
if (textureLoader != NULL)
{
for (int32_t ind = 0; ind < m_distortionImageCount; ind++)
{
EFK_CHAR fullPath[512];
PathCombine(fullPath, matPath, m_distortionImagePaths[ind]);
m_distortionImages[ind] = textureLoader->Load(fullPath, TextureType::Distortion);
}
}
}
{
SoundLoader* soundLoader = loader->GetSoundLoader();
if( soundLoader != NULL )
{
for( int32_t ind = 0; ind < m_WaveCount; ind++ )
{
EFK_CHAR fullPath[512];
PathCombine( fullPath, matPath, m_WavePaths[ ind ] );
m_pWaves[ind] = soundLoader->Load( fullPath );
}
}
}
{
ModelLoader* modelLoader = loader->GetModelLoader();
if( modelLoader != NULL )
{
for( int32_t ind = 0; ind < m_modelCount; ind++ )
{
EFK_CHAR fullPath[512];
PathCombine( fullPath, matPath, m_modelPaths[ ind ] );
m_pModels[ind] = modelLoader->Load( fullPath );
}
}
}
}