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C++ THMap::getNode方法代码示例

本文整理汇总了C++中THMap::getNode方法的典型用法代码示例。如果您正苦于以下问题:C++ THMap::getNode方法的具体用法?C++ THMap::getNode怎么用?C++ THMap::getNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在THMap的用法示例。


在下文中一共展示了THMap::getNode方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: l_map_getcellflags

/**
 * Get the value of all cell flags at a position.
 * @param L Lua context.
 * @return Number of results of the call.
 */
static int l_map_getcellflags(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX = static_cast<int>(luaL_checkinteger(L, 2) - 1); // Lua arrays start at 1 - pretend
    int iY = static_cast<int>(luaL_checkinteger(L, 3) - 1); // the map does too.
    THMapNode* pNode = pMap->getNode(iX, iY);
    if(pNode == nullptr)
        return luaL_argerror(L, 2, "Map co-ordinates out of bounds");
    if(lua_type(L, 4) != LUA_TTABLE)
    {
        lua_settop(L, 3);
        lua_createtable(L, 0, 1);
    }
    else
    {
        lua_settop(L, 4);
    }

    // Fill Lua table with the flags and numbers of the node.
    for (auto val : lua_node_flag_map)
    {
        add_cellflag(L, pNode, val.second, val.first);
    }
    add_cellint(L, pNode->iRoomId, "roomId");
    add_cellint(L, pNode->iParcelId, "parcelId");
    add_cellint(L, pNode->iFlags >> 24, "thob");
    return 1;
}
开发者ID:sadger,项目名称:CorsixTH,代码行数:33,代码来源:th_lua_map.cpp

示例2: l_anim_set_tile

static int l_anim_set_tile(lua_State *L)
{

    T* pAnimation = luaT_testuserdata<T>(L);
    if(lua_isnoneornil(L, 2))
    {
        pAnimation->removeFromTile();
        lua_pushnil(L);
        luaT_setenvfield(L, 1, "map");
        lua_settop(L, 1);
    }
    else
    {
        THMap* pMap = luaT_testuserdata<THMap>(L, 2);
        THMapNode* pNode = pMap->getNode(luaL_checkint(L, 3) - 1, luaL_checkint(L, 4) - 1);
        if(pNode)
            pAnimation->attachToTile(pNode, lastLayer);

        else
        {
            luaL_argerror(L, 3, lua_pushfstring(L, "Map index out of bounds ("
                LUA_NUMBER_FMT "," LUA_NUMBER_FMT ")", lua_tonumber(L, 3),
                lua_tonumber(L, 4)));
        }

        lua_settop(L, 2);
        luaT_setenvfield(L, 1, "map");
    }

    return 1;
}
开发者ID:AtlasRedux,项目名称:CorsixTH,代码行数:31,代码来源:th_lua_anims.cpp

示例3: l_map_getcell

static int l_map_getcell(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX = static_cast<int>(luaL_checkinteger(L, 2) - 1); // Lua arrays start at 1 - pretend
    int iY = static_cast<int>(luaL_checkinteger(L, 3) - 1); // the map does too.
    THMapNode* pNode = pMap->getNode(iX, iY);
    if(pNode == nullptr)
    {
        return luaL_argerror(L, 2, lua_pushfstring(L, "Map co-ordinates out "
        "of bounds (%d, %d)", iX + 1, iY + 1));
    }
    if(lua_isnoneornil(L, 4))
    {
        lua_pushinteger(L, pNode->iBlock[0]);
        lua_pushinteger(L, pNode->iBlock[1]);
        lua_pushinteger(L, pNode->iBlock[2]);
        lua_pushinteger(L, pNode->iBlock[3]);
        return 4;
    }
    else
    {
        lua_Integer iLayer = luaL_checkinteger(L, 4) - 1;
        if(iLayer < 0 || iLayer >= 4)
            return luaL_argerror(L, 4, "Layer index is out of bounds (1-4)");
        lua_pushinteger(L, pNode->iBlock[iLayer]);
        return 1;
    }
}
开发者ID:sadger,项目名称:CorsixTH,代码行数:28,代码来源:th_lua_map.cpp

示例4: l_map_setcell

static int l_map_setcell(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX = static_cast<int>(luaL_checkinteger(L, 2) - 1); // Lua arrays start at 1 - pretend
    int iY = static_cast<int>(luaL_checkinteger(L, 3) - 1); // the map does too.
    THMapNode* pNode = pMap->getNode(iX, iY);
    if(pNode == nullptr)
        return luaL_argerror(L, 2, "Map co-ordinates out of bounds");
    if(lua_gettop(L) >= 7)
    {
        pNode->iBlock[0] = (uint16_t)luaL_checkinteger(L, 4);
        pNode->iBlock[1] = (uint16_t)luaL_checkinteger(L, 5);
        pNode->iBlock[2] = (uint16_t)luaL_checkinteger(L, 6);
        pNode->iBlock[3] = (uint16_t)luaL_checkinteger(L, 7);
    }
    else
    {
        lua_Integer iLayer = luaL_checkinteger(L, 4) - 1;
        if(iLayer < 0 || iLayer >= 4)
            return luaL_argerror(L, 4, "Layer index is out of bounds (1-4)");
        uint16_t iBlock = static_cast<uint16_t>(luaL_checkinteger(L, 5));
        pNode->iBlock[iLayer] = iBlock;
    }

    lua_settop(L, 1);
    return 1;
}
开发者ID:mounirlamouri,项目名称:CorsixTH,代码行数:27,代码来源:th_lua_map.cpp

示例5: l_map_gettemperature

static int l_map_gettemperature(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX = static_cast<int>(luaL_checkinteger(L, 2)) - 1;
    int iY = static_cast<int>(luaL_checkinteger(L, 3)) - 1;
    const THMapNode* pNode = pMap->getNode(iX, iY);
    uint16_t iTemp = pMap->getNodeTemperature(pNode);
    lua_pushnumber(L, static_cast<lua_Number>(iTemp) / static_cast<lua_Number>(65535));
    return 1;
}
开发者ID:sadger,项目名称:CorsixTH,代码行数:10,代码来源:th_lua_map.cpp

示例6: l_map_erase_thobs

/* because all the thobs are not retrieved when the map is loaded in c
  lua objects use the afterLoad function to be registered after a load,
  if the object list would not be cleared it would result in duplication
  of thobs in the object list. */
static int l_map_erase_thobs(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX = static_cast<int>(luaL_checkinteger(L, 2) - 1); // Lua arrays start at 1 - pretend
    int iY = static_cast<int>(luaL_checkinteger(L, 3) - 1); // the map does too.
    THMapNode* pNode = pMap->getNode(iX, iY);
    if(pNode == nullptr)
        return luaL_argerror(L, 2, "Map co-ordinates out of bounds");
    pNode->objects.clear();
    return 1;
}
开发者ID:mounirlamouri,项目名称:CorsixTH,代码行数:15,代码来源:th_lua_map.cpp

示例7: l_map_setcellflags

static int l_map_setcellflags(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX = static_cast<int>(luaL_checkinteger(L, 2) - 1); // Lua arrays start at 1 - pretend
    int iY = static_cast<int>(luaL_checkinteger(L, 3) - 1); // the map does too.
    THMapNode* pNode = pMap->getNode(iX, iY);
    if(pNode == nullptr)
        return luaL_argerror(L, 2, "Map co-ordinates out of bounds");
    luaL_checktype(L, 4, LUA_TTABLE);
    lua_settop(L, 4);

    lua_pushnil(L);

    while(lua_next(L, 4))
    {
        if(lua_type(L, 5) == LUA_TSTRING)
        {
            const char *field = lua_tostring(L, 5);

            auto iter = lua_node_flag_map.find(field);
            if(iter != lua_node_flag_map.end())
            {
                if (lua_toboolean(L, 6) == 0)
                    pNode->flags[(*iter).second] = false;
                else
                    pNode->flags[(*iter).second] = true;
            }
            else if (std::strcmp(field, "thob") == 0)
            {
                auto thob = static_cast<THObjectType>(lua_tointeger(L, 6));
                pNode->objects.push_back(thob);
            }
            else if(std::strcmp(field, "parcelId") == 0)
            {
                pNode->iParcelId = static_cast<uint16_t>(lua_tointeger(L, 6));
            }
            else if(std::strcmp(field, "roomId") == 0)
            {
                pNode->iRoomId = static_cast<uint16_t>(lua_tointeger(L,6));
            }
            else
            {
                luaL_error(L, "Invalid flag \'%s\'", field);
            }
        }
        lua_settop(L, 5);
    }
    return 0;
}
开发者ID:mounirlamouri,项目名称:CorsixTH,代码行数:49,代码来源:th_lua_map.cpp

示例8: l_map_remove_cell_thob

static int l_map_remove_cell_thob(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX = static_cast<int>(luaL_checkinteger(L, 2) - 1); // Lua arrays start at 1 - pretend
    int iY = static_cast<int>(luaL_checkinteger(L, 3) - 1); // the map does too.
    THMapNode* pNode = pMap->getNode(iX, iY);
    if(pNode == nullptr)
        return luaL_argerror(L, 2, "Map co-ordinates out of bounds");
    int thob = static_cast<int>(luaL_checkinteger(L, 4));
    if(pNode->pExtendedObjectList == nullptr)
    {
        if(static_cast<int>((pNode->iFlags & 0xFF000000) >> 24) == thob)
        {
            pNode->iFlags &= 0x00FFFFFF;
        }
    }
    else
    {
开发者ID:sadger,项目名称:CorsixTH,代码行数:18,代码来源:th_lua_map.cpp

示例9: l_map_remove_cell_thob

static int l_map_remove_cell_thob(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX = static_cast<int>(luaL_checkinteger(L, 2) - 1); // Lua arrays start at 1 - pretend
    int iY = static_cast<int>(luaL_checkinteger(L, 3) - 1); // the map does too.
    THMapNode* pNode = pMap->getNode(iX, iY);
    if(pNode == nullptr)
        return luaL_argerror(L, 2, "Map co-ordinates out of bounds");
    auto thob = static_cast<THObjectType>(luaL_checkinteger(L, 4));
    for(auto iter = pNode->objects.begin(); iter != pNode->objects.end(); iter++)
    {
        if(*iter == thob)
        {
            pNode->objects.erase(iter);
            break;
        }
    }
    return 1;
}
开发者ID:mounirlamouri,项目名称:CorsixTH,代码行数:19,代码来源:th_lua_map.cpp

示例10: l_map_erase_thobs

/* because all the thobs are not retrieved when the map is loaded in c
  lua objects use the afterLoad function to be registered after a load,
  if the object list would not be cleared it would result in duplication
  of thobs in the object list. */
static int l_map_erase_thobs(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX = static_cast<int>(luaL_checkinteger(L, 2) - 1); // Lua arrays start at 1 - pretend
    int iY = static_cast<int>(luaL_checkinteger(L, 3) - 1); // the map does too.
    THMapNode* pNode = pMap->getNode(iX, iY);
    if(pNode == nullptr)
        return luaL_argerror(L, 2, "Map co-ordinates out of bounds");
    if(pNode->iFlags & THMN_ObjectsAlreadyErased)
    {
        // after the last load the map node already has had its object type list erased
        // so the call must be ignored
        return 2;
    }
    if(pNode->pExtendedObjectList)
        delete pNode->pExtendedObjectList;
    pNode->pExtendedObjectList = nullptr;
    pNode->iFlags &= 0x00FFFFFF; //erase thob
    pNode->iFlags |= THMN_ObjectsAlreadyErased;
    return 1;
}
开发者ID:sadger,项目名称:CorsixTH,代码行数:25,代码来源:th_lua_map.cpp


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