本文整理汇总了C++中System::GetStartBarConstRef方法的典型用法代码示例。如果您正苦于以下问题:C++ System::GetStartBarConstRef方法的具体用法?C++ System::GetStartBarConstRef怎么用?C++ System::GetStartBarConstRef使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System
的用法示例。
在下文中一共展示了System::GetStartBarConstRef方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnTestParseFile
//.........这里部分代码省略.........
bool tripletStart = rhythmSlash->IsTripletStart();
bool tripletMiddle = rhythmSlash->IsTripletMiddle();
bool tripletEnd = rhythmSlash->IsTripletEnd();
bool dotted = rhythmSlash->IsDotted();
bool doubleDotted = rhythmSlash->IsDoubleDotted();
bool rest = rhythmSlash->IsRest();
bool tied = rhythmSlash->IsTied();
bool muted = rhythmSlash->IsMuted();
bool staccato = rhythmSlash->IsStaccato();
bool pickstrokeUp = rhythmSlash->HasPickStrokeUp();
bool pickstrokeDown = rhythmSlash->HasPickStrokeDown();
bool arpeggioUp = rhythmSlash->HasArpeggioUp();
bool arpeggioDown = rhythmSlash->HasArpeggioDown();
bool tripletFeel1st = rhythmSlash->IsTripletFeel1st();
bool tripletFeel2nd = rhythmSlash->IsTripletFeel2nd();
bool marcato = rhythmSlash->HasMarcato();
bool sforzando = rhythmSlash->HasSforzando();
bool slideIntoFromAbove = rhythmSlash->HasSlideIntoFromAbove();
bool slideIntoFromBelow = rhythmSlash->HasSlideIntoFromBelow();
bool slideOutOfDownwards = rhythmSlash->HasSlideOutOfDownwards();
bool slideOutOfUpwards = rhythmSlash->HasSlideOutOfUpwards();
// TODO: If has single note
{
wxByte stringNumber = 0;
wxByte fretNumber = 0;
rhythmSlash->GetSingleNoteData(stringNumber, fretNumber);
}
}
// Parse the barline at the start of the system
{
const Barline& startBar = system->GetStartBarConstRef();
wxByte type = startBar.GetType();
if (startBar.IsRepeatEnd())
{
wxUint32 repeatCount = startBar.GetRepeatCount();
}
const KeySignature& keySignature = startBar.GetKeySignatureConstRef();
wxByte keyType = 0;
wxByte keyAccidentals = 0;
keySignature.GetKey(keyType, keyAccidentals);
if (keySignature.IsShown())
{
}
if (keySignature.IsCancellation())
{
}
const TimeSignature& timeSignature = startBar.GetTimeSignatureConstRef();
wxByte beatsPerMeasure = 0;
wxByte beatAmount = 0;
timeSignature.GetMeter(beatsPerMeasure, beatAmount);
if (timeSignature.IsCutTime())
{
}
if (timeSignature.IsCommonTime())
{
}
wxByte beat1 = 0;
wxByte beat2 = 0;
wxByte beat3 = 0;
wxByte beat4 = 0;
timeSignature.GetBeamingPattern(beat1, beat2, beat3, beat4);