本文整理汇总了C++中Surface::DeviceHeightFont方法的典型用法代码示例。如果您正苦于以下问题:C++ Surface::DeviceHeightFont方法的具体用法?C++ Surface::DeviceHeightFont怎么用?C++ Surface::DeviceHeightFont使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Surface
的用法示例。
在下文中一共展示了Surface::DeviceHeightFont方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Realise
void FontRealised::Realise(Surface &surface, int zoomLevel, int technology, const FontSpecification &fs) {
PLATFORM_ASSERT(fs.fontName);
sizeZoomed = fs.size + zoomLevel * SC_FONT_SIZE_MULTIPLIER;
if (sizeZoomed <= 2 * SC_FONT_SIZE_MULTIPLIER) // Hangs if sizeZoomed <= 1
sizeZoomed = 2 * SC_FONT_SIZE_MULTIPLIER;
const float deviceHeight = static_cast<float>(surface.DeviceHeightFont(sizeZoomed));
const FontParameters fp(fs.fontName, deviceHeight / SC_FONT_SIZE_MULTIPLIER, fs.weight, fs.italic, fs.extraFontFlag, technology, fs.characterSet);
font.Create(fp);
ascent = static_cast<unsigned int>(surface.Ascent(font));
descent = static_cast<unsigned int>(surface.Descent(font));
capitalHeight = surface.Ascent(font) - surface.InternalLeading(font);
aveCharWidth = surface.AverageCharWidth(font);
spaceWidth = surface.WidthText(font, " ", 1);
}
示例2: CallTipStart
PRectangle CallTip::CallTipStart(int pos, Point pt, int textHeight, const char *defn,
const char *faceName, int size,
int codePage_, int characterSet,
int technology, Window &wParent) {
clickPlace = 0;
val = defn;
codePage = codePage_;
Surface *surfaceMeasure = Surface::Allocate(technology);
if (!surfaceMeasure)
return PRectangle();
surfaceMeasure->Init(wParent.GetID());
surfaceMeasure->SetUnicodeMode(SC_CP_UTF8 == codePage);
surfaceMeasure->SetDBCSMode(codePage);
startHighlight = 0;
endHighlight = 0;
inCallTipMode = true;
posStartCallTip = pos;
XYPOSITION deviceHeight = static_cast<XYPOSITION>(surfaceMeasure->DeviceHeightFont(size));
FontParameters fp(faceName, deviceHeight / SC_FONT_SIZE_MULTIPLIER, SC_WEIGHT_NORMAL, false, 0, technology, characterSet);
font.Create(fp);
// Look for multiple lines in the text
// Only support \n here - simply means container must avoid \r!
int numLines = 1;
const char *newline;
const char *look = val.c_str();
rectUp = PRectangle(0,0,0,0);
rectDown = PRectangle(0,0,0,0);
offsetMain = insetX; // changed to right edge of any arrows
int width = PaintContents(surfaceMeasure, false) + insetX;
while ((newline = strchr(look, '\n')) != NULL) {
look = newline + 1;
numLines++;
}
lineHeight = RoundXYPosition(surfaceMeasure->Height(font));
// The returned
// rectangle is aligned to the right edge of the last arrow encountered in
// the tip text, else to the tip text left edge.
int height = lineHeight * numLines - static_cast<int>(surfaceMeasure->InternalLeading(font)) + borderHeight * 2;
delete surfaceMeasure;
if (above) {
return PRectangle(pt.x - offsetMain, pt.y - verticalOffset - height, pt.x + width - offsetMain, pt.y - verticalOffset);
} else {
return PRectangle(pt.x - offsetMain, pt.y + verticalOffset + textHeight, pt.x + width - offsetMain, pt.y + verticalOffset + textHeight + height);
}
}
示例3: Realise
void FontRealised::Realise(Surface &surface, int zoomLevel, int technology) {
PLATFORM_ASSERT(fontName);
sizeZoomed = size + zoomLevel * SC_FONT_SIZE_MULTIPLIER;
if (sizeZoomed <= 2 * SC_FONT_SIZE_MULTIPLIER) // Hangs if sizeZoomed <= 1
sizeZoomed = 2 * SC_FONT_SIZE_MULTIPLIER;
float deviceHeight = surface.DeviceHeightFont(sizeZoomed);
FontParameters fp(fontName, deviceHeight / SC_FONT_SIZE_MULTIPLIER, weight, italic, extraFontFlag, technology, characterSet);
font.Create(fp);
ascent = surface.Ascent(font);
descent = surface.Descent(font);
aveCharWidth = surface.AverageCharWidth(font);
spaceWidth = surface.WidthChar(font, ' ');
if (frNext) {
frNext->Realise(surface, zoomLevel, technology);
}
}
示例4: Realise
void FontRealised::Realise(Surface &surface, int zoomLevel) {
PLATFORM_ASSERT(fontName);
sizeZoomed = size + zoomLevel;
if (sizeZoomed <= 2) // Hangs if sizeZoomed <= 1
sizeZoomed = 2;
int deviceHeight = surface.DeviceHeightFont(sizeZoomed);
font.Create(fontName, characterSet, deviceHeight, bold, italic, extraFontFlag);
ascent = surface.Ascent(font);
descent = surface.Descent(font);
externalLeading = surface.ExternalLeading(font);
lineHeight = surface.Height(font);
aveCharWidth = surface.AverageCharWidth(font);
spaceWidth = surface.WidthChar(font, ' ');
if (frNext) {
frNext->Realise(surface, zoomLevel);
}
}